StingEucliffe wrote:Well instead of fully removing Moon King, CS should simply create some kind of Liquor crafting system. Yes I may be the minority in this case but Moon King was too accessible to the public. The reason I say a liquor crafting system should be put in place because:
A.) It makes what I like to call a "premium liquor" equal to it's value. Thus making players work to find the materials needed to make it. Don't make it so challenging though to the point where non-cash players have to grind even more.
B.) It stops guys from just focusing on clearing story content to quickly. Yes, I also think the players who SOLELY focus on clearing the story content are ruining the game as well. These players barely or don't even touch side quests like at all, and with a liquor crafting system you can implement it in a way where the materials can only be found in side quests. (Clearing story content too quickly destroys a games longevity overall).
And of course to the cash shop heroes who have the funds to spend hundreds weekly, don't directly make Moon King available in the market, BUT, make the materials needed for it available. Every one wins.
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