by Azoth » 22 May 2014, 19:37
So, in the alpha I recall the dungeons being farely difficult. They were in no means too difficult, the later dungeons required back-tracking to earlier dungeons on a harder difficulty setting for the rare recipes. However, I was wondering if anyone know if the difficulty will remain the same, as I did not play the JP version. I would also like to know if exploits have been fixed, like the ability to use weapons with ranged energy type attacks while behind a wall to hit enemies stuck on the other side of the wall. Either way, I look forward to this game, I had a lot of fun in alpha, and I only see potential for the game to be more enjoyable. Sorry if there was poor sentence structure and bad word choice, I was tired while writing this and for some reason had a very hard time explainging everything XD