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This game will ONLY be successful if...

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Re: This game will ONLY be successful if...

Postby Ryxa » 16 Jun 2014, 14:17

Hunter wrote:
Rezuga wrote:I think we are pretty far off from getting a lot of the things we would like, even the JP version has the same graphic settings as us and its been around in OBT for a few months now


Well, this game won't live very long then... you can't really release a game in 2014 without graphic options, hotkey settings, interface customization, etc.

Although true, those things aren't 100% necessary. I'd rather fix game breaking bugs like the fact that when packets drop your skills (Specific skills) consume mana twice (Like with sword's Lunge Step V) before worrying about little things.

Ryxa wrote:Try pressing that "?" next to the button that closes windows. MAYBE it brings up these tooltip/help boxes you want.


You say this like there are tons of tooltips and help boxes all over the interface. There are like, 3 of those "?" tips.

I logged in for about 5 minutes and found 21 UNIQUE "?" tips.

Ryxa wrote:It's currently in beta testing. Everyone has experienced this lag occasionally. This isn't worth complaining about until its official release.


Actually, wouldn't the testing phase be the best time to bring up an issue like this?

I'm pointing out that they may not be using the best server yet BECAUSE it's still just a test. Not logical in any way, but still a possibility. Lag isn't an issue you should be overly concerned with yet.
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Re: This game will ONLY be successful if...

Postby SupremeTentacle » 16 Jun 2014, 14:19

Iunno

Have zero lag problems other than when my 3 of my 4 room mates torrent 1080P pronz.

This is given that I'm in Canada, but have fibre.

On another note, it was much worse in the alpha. I think that they were probably using an old server at the moment for testing, or hosting it on a box in another server's machine at that point in time. (possibly).

But please also note that you are able to get 10mbps+ down from cyberstep... so Iunno.
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Re: This game will ONLY be successful if...

Postby Hunter » 16 Jun 2014, 14:54

I'm just saying it feels incredibly delayed/shoddy/cheap compared to other MMORPGs with similar combat systems.
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Re: This game will ONLY be successful if...

Postby MaverickHunter » 16 Jun 2014, 15:28

I do not understand you want graphics options. _. if you have a pc gamer? I no have lag I live in Argentina.
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Re: This game will ONLY be successful if...

Postby Minato » 16 Jun 2014, 16:12

Only thing that bothers me is that if you just press W once it moves you too far.
Would like a walking animation
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Re: This game will ONLY be successful if...

Postby Zoriyatsu » 16 Jun 2014, 17:59

I live in the east of america and have perfect connection with a 50gbs speed with a gaming computer this games run's fine so it might be your location or something on your end to Hunter
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Re: This game will ONLY be successful if...

Postby maxwell3094 » 16 Jun 2014, 18:18

You are making WAY too big a deal out of the delay. Its something that is very rare. In fact I only see a delay in hits registering MAYBE once per dungeon and I use a crap laptop not designed for gaming that takes forever to load any area that isn't a dungeon while also living on the east coast. An issue with lag I DO notice kind of frequently however is enemies not showing in the correct position after being knocked back somewhere and then rubberbanding to where they actually are in a few seconds. Probably not too big a deal though I could see that getting someone killed if it happened at the wrong time and it also makes me hesitate to use Miroku since his spear causes huge knockbacks.

Ill agree that graphic options would be nice if only so I could turn them all down to minimum and not have to lag in towns or fields and so loading those areas don't take forever.

For maps the mini map is fine as is id say but actually opening up the main map while your in a dungeon is useless. With that said you really shouldn't need an actual full map for the dungeons as they are pretty straightforward.

One key press to move a short distance SHOULD be in the game honestly. Annoying when you hit it once to move a short distance and "oops I just moved past where I wanted to stop".

Yeah customizable hotkeys should happen even if I think the hotkeys are fine the way they are now. Plus it probably would help with controller support.

The lock on is perfectly fine the way it is. Who cares if you still move normally while locked on. The important thing about it is allowing ranged attacks to hit without directly aiming your crosshair at an enemy.

Weapon switching is also fine and id say VERY fluid. It doesn't even take half a second to switch AND you can even do the switch during an action and the actual switch will occur once that action completes which is nice.

It seems REALLY self explanatory to me what most stats do as more often than not they do the same things in all games and as someone before me mentioned there are the little ? buttons you can hit though admit ably I don't know how useful they are.

Who cares about them each being all caps? Completely pointless.

We DO get a tutorial about how skills work. And how they level. AND how you evolve them. I cant remember for sure if it mentioned how only some weapons will let you evolve the skills on them but I think it did. For leveling and evolving skills you need to unlock Momo as a partner to see that tutorial so ill just assume you did not do that. Because if you did and are still complaining its not explained enough you are either blind or an idiot.

I do kind of wish that hitting M again after opening the map closed the map AND the menu since I keep trying to hit M to close the map forgetting that the menu stays open. Really minor issue though.

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Re: This game will ONLY be successful if...

Postby Scnoobi » 16 Jun 2014, 21:21

please no strafing relative to enemy if you lock onto a enemy. That just ruins everything (darksiders 2 is a prime example.)
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