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Fix the Healer Class

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Re: Fix the Healer Class

Postby Heimarmene » 29 Jul 2014, 17:14

Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).
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Re: Fix the Healer Class

Postby Vrenna » 29 Jul 2014, 17:36

Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).


That sounds like a modulated class system... that's so interesting.
So basically the system would recognize your class based on your stats, giving the needed or relevant bonuses related to the role it's supposed to fullfill is that it?
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Re: Fix the Healer Class

Postby meep » 29 Jul 2014, 18:01

Lololol
You want perks?
Subclasses have stat perks
You want a traditional fixed class?
Herpa derp derp
Sure lets bring in the good ol' warrior and priests
Hahaha
While you're at it why don't you beg for armor sets to be introduced
But that won't be enough sir no!
Lets put restrictions on magatama too!
This way we can be sure that we're playing a game we're familiar with!

Pussies

Play another game maybe

Besides?
Theres no need for a class in the first place
The way stats and affinities are tied, you end up specializing in an area or two
Which pretty much defines class

But yeah. Stop being pansies maybe

Oh did I offend anyone?
I hope so
:D
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Re: Fix the Healer Class

Postby meep » 29 Jul 2014, 18:08

Vrenna wrote:
Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).


That sounds like a modulated class system... that's so interesting.
So basically the system would recognize your class based on your stats, giving the needed or relevant bonuses related to the role it's supposed to fullfill is that it?

This is so funny because you can just fix the way parties deal with exp and lucky boxes instead of a crappy idea implementing pointless shit
:D
Hey did you know stats give relevant and needed bonuses?
Seriously :D
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Re: Fix the Healer Class

Postby Vrenna » 29 Jul 2014, 18:15

meep wrote:Random Offenses


They give relevant bonuses. Did the fact people still will either go hybrid or focused change?
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Re: Fix the Healer Class

Postby meep » 29 Jul 2014, 18:18

Problem with going hybrid?
And "focused"?

You don't even know what you're asking
Go enjoy more of my delicious insults
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Re: Fix the Healer Class

Postby Vrenna » 29 Jul 2014, 18:19

meep wrote:Problem with going hybrid?
And "focused"?

You don't even know what you're asking
Go enjoy more of my delicious insults


Sorry, I'm not into that.

And yeah, there is a problem with going hybrid.
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Re: Fix the Healer Class

Postby meep » 29 Jul 2014, 18:28

No there isn't
You like it
Hoe.

People don't wanna use one weapon all the time?
People don't wanna be like all the others?
People wanna try something different

Get that through your head, conservative scum
Also, hoe
:D
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Re: Fix the Healer Class

Postby Heimarmene » 29 Jul 2014, 19:55

Vrenna wrote:
Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when they don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).


That sounds like a modulated class system... that's so interesting.
So basically the system would recognize your class based on your stats, giving the needed or relevant bonuses related to the role it's supposed to fullfill is that it?


Sort of but I was thinking more of a Mabinogi talent system except you have to choose one of the bonuses to equip instead of having them on for forever. http://wiki.mabinogiworld.com/view/Talent.

Basically, instead of skill ranks (what Mabinogi uses), we use stats and we have to choose which of the "titles" (talents) we equip so we can't get all the bonuses at the same time.
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Re: Fix the Healer Class

Postby Heimarmene » 29 Jul 2014, 20:09

meep wrote:This is so funny because you can just fix the way parties deal with exp and lucky boxes instead of a crappy idea implementing pointless shit
:D
Hey did you know stats give relevant and needed bonuses?
Seriously :D


Now let me ask you this, how do you plan to fix it so that it can't be abused by leechers? The point of this would be to differentiate between the support and the leecher since one is sitting on the side with both thumbs up their backside and the other is supporting.

Make it so everyone gets the same? Well not only is that not fair to the carry, it doesn't change anything else either since the support is still doing more work and getting the same reward.

Make it so people who heals someone gets more EXP and lucky box drops when the healed person kills a mob? Now you're going to see people leechers randomly pulling out a staff with heal 1 (or even worse invig 2 since invigs don't stack) and abuse it. Make it so there's a threshold on the healing done? Now you can't go around helping your low level friend because he can't reach that threshold.

The only real way to do this is to have SOME way to differentiating between people and the best way to do that would be by stats.
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