SupremeTentacle wrote:Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.
Tekato wrote:Winter de Solis wrote:Winter de Solis wrote:So one would need multiple taunts on one weapon then?
Hi, I just came back from looking up onigiri wiki and I think you made it sound like aggression depends on the number of times a monster is aggravated, disregarding damage values.
I just checked the wiki and it said taunt at skill level V is 1k, meaning it accounts for 1k damage?
Wasn't serious about adding all three taunts to my spear but was just pointing out the phrasing 'the number of times a monster is re-aggro'd,' makes it sound like monsters are aggressive to the number of times it is hit.
Tank builds aren't viable in this game period so there is no need for taunt in fact it should be removed.
This is what I've heard from a semi-reliable source:
Using a skill multiplies aggro (generally by ~50+)
Using Taunt adds aggro
Aggro is reduced over time
Aggro is capped at 1000000...
So, yeah. Taunt doesn't help much.
There's also the fact that things don't necessarily attack the player with the highest aggro and may go after a random person, the first attacker etc.