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Question & Answer Thread

Anything Onigiri related!

Re: Question & Answer Thread

Postby Wibberish » 23 Aug 2017, 20:06

Yes, you can break the damage cap with that effect and it works as expected. Earth & White Flash can do 11,499,999, 115 Houryuu/Tenryuu/Uryuu can do 12,499,999, Datenryuu & SIN can do 11,249,999, Falling Star can do 11,199,999, & Supreme can do 10,999,999.

The bonus damage can trigger even if the target is immune to the passive's element, as long as the original hit did some damage in the first place. Seems like the bonus damage is based on both the amount of matching element you have and the original damage, so if you already cap with Gargoyle Flame Lance when using an Earth then it should always do 11,499,499 when the passive procs even if you have like 0 Fire. On the other hand, to turn 300k into 1.5mil with the Datenryuu passive you usually need 200-250 Dark. (Seems like the 1 damage vs 2 damage on the passive makes a pretty big difference for these cases.)

The passive can also proc on each individual hit of skills that hit multiple times, so using Water Dragon Spear or Lance of Flames VI-VII with a Datenryuu Foe Hammer Horn can add up to 3mil average damage to those skills via the passive. A Datenryuu is often vastly superior to a Rime for spamming WDS or Aqua Needle.
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Re: Question & Answer Thread

Postby Firon » 24 Aug 2017, 19:04

Wibberish wrote:Yes, you can break the damage cap with that effect and it works as expected. Earth & White Flash can do 11,499,999, 115 Houryuu/Tenryuu/Uryuu can do 12,499,999, Datenryuu & SIN can do 11,249,999, Falling Star can do 11,199,999, & Supreme can do 10,999,999.

The bonus damage can trigger even if the target is immune to the passive's element, as long as the original hit did some damage in the first place. Seems like the bonus damage is based on both the amount of matching element you have and the original damage, so if you already cap with Gargoyle Flame Lance when using an Earth then it should always do 11,499,499 when the passive procs even if you have like 0 Fire. On the other hand, to turn 300k into 1.5mil with the Datenryuu passive you usually need 200-250 Dark. (Seems like the 1 damage vs 2 damage on the passive makes a pretty big difference for these cases.)

The passive can also proc on each individual hit of skills that hit multiple times, so using Water Dragon Spear or Lance of Flames VI-VII with a Datenryuu Foe Hammer Horn can add up to 3mil average damage to those skills via the passive. A Datenryuu is often vastly superior to a Rime for spamming WDS or Aqua Needle.


Yeah, the bonus should be based purely on the amount of element you have, the bonus percentage applied and the amount of damage you did after it's been capped. Individual hits still have the same damage formula applied in full so the latter point also makes sense. The only differences between hits for skills like WDS are damage rate and hit count.
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Re: Question & Answer Thread

Postby Wibberish » 25 Aug 2017, 19:57

Firon wrote:
Yeah, the bonus should be based purely on the amount of element you have, the bonus percentage applied and the amount of damage you did after it's been capped. Individual hits still have the same damage formula applied in full so the latter point also makes sense. The only differences between hits for skills like WDS are damage rate and hit count.

Can you confirm exactly how the bonus damage is calculated for these effects?
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Re: Question & Answer Thread

Postby Firon » 25 Aug 2017, 20:38

Wibberish wrote:
Firon wrote:
Yeah, the bonus should be based purely on the amount of element you have, the bonus percentage applied and the amount of damage you did after it's been capped. Individual hits still have the same damage formula applied in full so the latter point also makes sense. The only differences between hits for skills like WDS are damage rate and hit count.

Can you confirm exactly how the bonus damage is calculated for these effects?


If you have "A bonus of (a) damage is dealt depending on the value of (b) Element during a critical hit, at a rate of (c)%. *Damage cap cannot be exceeded"

Then the damage bonus would be:
Damage (after it's been capped to 9,999,999)*(a/100)*(b)
The damage is then capped between 100 and the limit specific to the weapon that you mentioned before.

The (a) part really should have a percentage sign since that's what it really is.
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Re: Question & Answer Thread

Postby Wibberish » 31 Aug 2017, 07:41

Firon wrote:
Wibberish wrote:
Firon wrote:
Yeah, the bonus should be based purely on the amount of element you have, the bonus percentage applied and the amount of damage you did after it's been capped. Individual hits still have the same damage formula applied in full so the latter point also makes sense. The only differences between hits for skills like WDS are damage rate and hit count.

Can you confirm exactly how the bonus damage is calculated for these effects?


If you have "A bonus of (a) damage is dealt depending on the value of (b) Element during a critical hit, at a rate of (c)%. *Damage cap cannot be exceeded"

Then the damage bonus would be:
Damage (after it's been capped to 9,999,999)*(a/100)*(b)
The damage is then capped between 100 and the limit specific to the weapon that you mentioned before.

The (a) part really should have a percentage sign since that's what it really is.

So if you do 150k with a Daten and have 200 dark, a passive proc will turn that damage into 750k? How do the passives work with negative or 0 of the applicable element? Not at all?
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Re: Question & Answer Thread

Postby Firon » 31 Aug 2017, 08:51

Wibberish wrote:
Firon wrote:If you have "A bonus of (a) damage is dealt depending on the value of (b) Element during a critical hit, at a rate of (c)%. *Damage cap cannot be exceeded"

Then the damage bonus would be:
Damage (after it's been capped to 9,999,999)*(a/100)*(b)
The damage is then capped between 100 and the limit specific to the weapon that you mentioned before.

The (a) part really should have a percentage sign since that's what it really is.

So if you do 150k with a Daten and have 200 dark, a passive proc will turn that damage into 750k? How do the passives work with negative or 0 of the applicable element? Not at all?


For the former, that should be the case. For the latter, it should give the minimum 100 bonus.
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Re: Question & Answer Thread

Postby Kagerou88 » 01 Sep 2017, 09:28

Does anyone have a sample of the Honda Minami/Manami (Not sure which one it is... Its Manami in the game and Minami on the 2016/12/06 update contents page)? Its not on the wiki.
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Re: Question & Answer Thread

Postby Wibberish » 01 Sep 2017, 11:31

Kagerou88 wrote:Does anyone have a sample of the Honda Minami/Manami (Not sure which one it is... Its Manami in the game and Minami on the 2016/12/06 update contents page)? Its not on the wiki.

I think this is it. Not 100% sure.
http://onigiri.wikia.com/wiki/File:34.ogg
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Re: Question & Answer Thread

Postby Kagerou88 » 03 Sep 2017, 14:33

Thanks alot Wibberish!
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Re: Question & Answer Thread

Postby Wibberish » 03 Sep 2017, 16:00

Kagerou88 wrote:Thanks alot Wibberish!

If you can verify that it's the correct voice I'll add the full page to the wiki.
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