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tired of the "myth" and 0 durability "break items"

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Re: tired of the "myth" and 0 durability "break items"

Postby ShotCaller » 24 Jul 2014, 18:45

The Pesky Crow wrote:So this is turning into agree with me or you don't know what your talking about eh?


Every thread and post this guy posts, I'm always thinking "oh great, this clown again."

It's like someone who feels like they know everything about the game, but might even know less than the average player. Then they theory craft, and fail that too.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 24 Jul 2014, 18:50

Otonashi -That may be good an all it still doesn't change the fact of him losing max durability , so the amount of great should still make his weapon much higher regardless - and in the end none of his stuff provided any Evidence to the main case and original post this was made for.

The fact remain til there is physical proof of an weapon reaching zero with max durability changing or even something to show the weapon was destroyed (video) it classify as a Myth.

Myth - Idealized conception: a set of often idealized or glamorized ideas and stories surrounding a particular phenomenon, concept, or famous person.

There been no real proof behind this honestly made/posted rather then someone said. which should help Idealize the player choices on effective amount of way to use a weapon.

Sure someone can say I had lost xx amount of durability on weapon and pretend, but without a Before/after to show an real proof/change then it just a rumor and something to scare player at reaching 0 durability, while grinding or in dungeon apart the story and ect.

I can't count how many times someone just stop fighting cause they want to save their durability and wanted an person who been healing them like crazy/sp regen to do the rest without them as they just afk stand around cause of this myth that hasn't show any truth or proof of existing , In the CBT we didn't lost durability but had our damage half the proper amount, and that was it. Now in the "Open release" thing changed slightly and it time to see if it was just someone just said to make people panic, or if it show any truth, and other are now willing to do so and post results, which is more support of Evidence.

North America already proven to make the game different from JP leaving out side quest, leaving out skill and nerfed our exp and mobs. So cause of that there should be value change in many other thing such as weapon and their durability - which would support there should be something within the ability to let the weapon reach zero , and still work, there even an Drink that allow weapon to be use while Broken (which is broken itself as someone claim on a other thread).

So wouldn't that mean then , this allow the player to reach zero , if so what the negative affect of hitting 0 in dungeon , and would make it even an drink like that existing in the game.

It best to inspect all the detail , rather then assume and remain scare of it?

I hope you understand what I am just trying point out, and understand this isn't rant, I trust the picture shown, but the fact remain about the original subject they commented on should be addressed in better manner then act childish and trying prove something without proving their side of the story/evidence.


ShotCaller wrote:
The Pesky Crow wrote:So this is turning into agree with me or you don't know what your talking about eh?


Every thread and post this guy posts, I'm always thinking "oh great, this clown again."

It's like someone who feels like they know everything about the game, but might even know less than the average player. Then they theory craft, and fail that too.


I am not telling people to agree with me, rather then Provide the proof and let them make it their choice to have the ability to do something , rather then be just an other person who believe anything they were told without any sort proof. and having the ability to have other do it , would help make it into an supportive fact, rather then an single Person ( Me ) Do everything and be told I am Liar when they haven't given an attempt to show what they said exist even after I put the Odds of it possible. but hasn't shown any result.
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Re: tired of the "myth" and 0 durability "break items"

Postby meep » 24 Jul 2014, 19:08

:D
This is fun and all but
Unless it's some useful data
How about stop with the great walls of texts
China will get jealous(hurr hurr)
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Re: tired of the "myth" and 0 durability "break items"

Postby The Pesky Crow » 24 Jul 2014, 19:09

So if someone don't agree with you that means they call you a lier? I went though this thread looking for this but maybe you can point it out for me as I may have missed it but ctrl+f type lie etc etc... also check out my siggy!
Deathy wrote:any exp boost would kidna be stupid considering a lot low level would level up cause of it.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 24 Jul 2014, 19:12

The Pesky Crow wrote:So if someone don't agree with you that means they call you a lier? I went though this thread looking for this but maybe you can point it out for me as I may have missed it but ctrl+f type lie etc etc... also check out my siggy!



Umm I was the one being call an Liar by them without them providing any way of giving me proof it wrong. I took what they said , I took in the possibility of it happen and put it in the 1/3 of it happening, there no evidence of what they been saying they keep acting like they know more but when ask to provide something to back up the statement they wish to say, it nothing but emptiness of nothing useful to show what I have is wrong.


Also if you read the original post of what they said of an 60k Exp boost it wound be pointless and it is pointless to give low level something much like that as a flat amount exp boost and be unfair for higher level then 60k is very little compare to what lower level would do to grind. if they get jumped exp then they learn nothing , much like leecher in group are useless.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 24 Jul 2014, 19:20

The Pesky Crow wrote:
I read that thread about the 60k I posted in that thread. where do you think this idea for the siggy came up from?

Also note how you said "any" not 60k. ;v


Eh, I guess it was my choice of poor use of words then , nothing to be done now about it, I have to own up to my words.

Should Atleast link the thread so people would understand and not get mislead by it.
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Re: tired of the "myth" and 0 durability "break items"

Postby The Pesky Crow » 24 Jul 2014, 19:20

Deathy wrote:
The Pesky Crow wrote:So if someone don't agree with you that means they call you a lier? I went though this thread looking for this but maybe you can point it out for me as I may have missed it but ctrl+f type lie etc etc... also check out my siggy!



Umm I was the one being call an Liar by them without them providing any way of giving me proof it wrong. I took what they said , I took in the possibility of it happen and put it in the 1/3 of it happening, there no evidence of what they been saying they keep acting like they know more but when ask to provide something to back up the statement they wish to say, it nothing but emptiness of nothing useful to show what I have is wrong.


Also if you read the original post of what they said of an 60k Exp boost it wound be pointless and it is pointless to give low level something much like that as a flat amount exp boost and be unfair for higher level then 60k is very little compare to what lower level would do to grind. if they get jumped exp then they learn nothing , much like leecher in group are useless.


I read that thread about the 60k I posted in that thread. where do you think this idea for the siggy came up from?

Also note how you said "any" not 60k. ;v
Deathy wrote:any exp boost would kidna be stupid considering a lot low level would level up cause of it.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 24 Jul 2014, 19:38

Live Streaming a character that be Dlete but I will let all his weapon reach zero / once I'm done with him I'll give anything he has to whoever for as cheap as possbile
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Re: tired of the "myth" and 0 durability "break items"

Postby Velmoria » 24 Jul 2014, 19:46

Argentum wrote:
Velmoria wrote:Still, getting 0 durability in middle of dungeon is not recommended for obvious reason. (I hate miss)


try using rusty bloom sake, it will allow you to continue using broken weapons - for example for spamming of collapsing blade for extended periods of time


I tested it with Rusty Bloom sake just recently, I still keep getting miss and never once hit and it doesn't seems prevent weapon durability to reduce too.
-200 durability each Collapsing Blade + 1x Burai Magatama with and without the sake.

Deathy wrote:
Argentum wrote:
Velmoria wrote:Still, getting 0 durability in middle of dungeon is not recommended for obvious reason. (I hate miss)


try using rusty bloom sake, it will allow you to continue using broken weapons - for example for spamming of collapsing blade for extended periods of time



If you watch my video , you see I had 4 staff using the same skill..... 2 missed over and over, while 2 kept hitting, then one start to miss - I started to notice this , some weapon can hit over and over.


While I do a test with Rusty Bloom sake, I also do a test hitting enemies with 0 durability weapon at Abou Forest (Lv 5 dungeon).
For about 15 minutes swinging my broken spear, Charge Spike, Taunt & Collapsing Blade not even once it landed a hit.
I'm rather confused how in your video, you can keep hitting with 0 durability while your 67 durability keep missed.

This included for my Sanctuary II (I have 51 MND). After the staff reach 0 durability, my Sanctuary II always missed.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 24 Jul 2014, 20:19

Velmoria wrote:
While I do a test with Rusty Bloom sake, I also do a test hitting enemies with 0 durability weapon at Abou Forest (Lv 5 dungeon).
For about 15 minutes swinging my broken spear, Charge Spike, Taunt & Collapsing Blade not even once it landed a hit.
I'm rather confused how in your video, you can keep hitting with 0 durability while your 67 durability keep missed.

This included for my Sanctuary II (I have 51 MND). After the staff reach 0 durability, my Sanctuary II always missed.


I am going look into this once I'm done look into the 0 durability and see if there any real negative effect's :)
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