Remove or alter them? That thing is incredibly useful.
Do you seriously believe that chian magatama is one of the causes for onigiri playerbase to decline?
![Surprised :o](./images/smilies/icon_e_surprised.gif)
PoorBowman wrote:Whoa whoa, back up a little bit, what was that about chian magatama just now?
Remove or alter them? That thing is incredibly useful.
Do you seriously believe that chian magatama is one of the causes for onigiri playerbase to decline?
Post here regarding Kikaigahara crashes from now on. The crashes can't be stopped unless someone figures out how to reproduce them.Purre wrote:The biggest problem with sustainability is while old players leave for whatever reasons, the gap should be filled with new players. However, with the crash bug right outside the 1st rest area, there is no way for new players to even get past level 4. So they give up and move on to a different game. Basically, while bleeding old players and inability to attract new players, this game is doomed to die.
I joined near the end of August and got stuck at the infamous bugged spot. I waited patiently for a month for the event (which everyone said was the cause) to be changed to the next one, only to find the the bug remains. I'm not waiting around for another month for a another chance of a fix which isn't even guaranteed to work. Therefore, I am uninstalling Onigiri and looking elsewhere.
Moriya Suwako wrote:PoorBowman wrote:Whoa whoa, back up a little bit, what was that about chian magatama just now?
Remove or alter them? That thing is incredibly useful.
Do you seriously believe that chian magatama is one of the causes for onigiri playerbase to decline?
:o
You see, from a selfish point of view, that might not seem to be the case. It gives you great sustainability, and allows a lot of skills like Thunder beast to be used at a LOT less of a risk. However, from an analytic point of view, it's actually counter intuitive. If we're on the talk of onigiri playerbase decline, let me ask you something as a response to your question. Do you ever see any fully devoted support players at the full end of the game? By that, I don't mean your local player with a potent invigorate staff. I'm talking about those who actually max mind affinity, can heal constantly for values above low thousands, and actually deal damage with staff offensive skills? Essentially speaking, there is literally next to no support players in the entire population, and a large reason to that is due to chian magatama.
Chian essentially says to all support users "We don't need your heals, just become an SP b****h for us." I don't necassarily agree that Chian should be completely removed, but at the same time, I believe that the values need to be changed. Most players at end cap can well heal up to 6 times their original HP with just one skill, in which essentially allows them to facetank any big skill and not really care as long as it's not a full OHKO. What we sought it to be was something that can help them sustain their HP during risky skills, but not something that should be as luxurious as healing all of their HP back to full with a single hit.
If we're trying to address changes and problems to the game here, we can't only just take in one side, and completely ignore the other. Sure Chian is AMAZING for your DPS classes, but for those who actually love and want to support, it's the biggest turn off in the game. It makes them feel useless, and that eventually leads to a good amount of player decline simply because their designated roles are being taken over by a single item that renders them absolutely useless.
Firon wrote:TBH, I think chian is fine as it is. I think most ppl don't create their builds so that they will be fine if they have support. Curing still has it's places (such as death cool down -.-). If you remove chian, well, just remember ppl quit when their popstar ran out. If you adjust the values, ppl will just go for more crit force or something. If chian became weaker, I think the only thing that would happen is that we'd have better players and ppl would go back to using hp pots XD. Is strike boost bad or something? You'd think that ppl would use strike boost instead of trying to cure so that chian would heal more.
Well, I guess it's just a matter of giving more ways for support to be useful. A cool down skill would be niceand would be good for both carries and support whereas weakening chian will just make runs slower for both -.-
I've never actually played full support so maybe some of my comments are misplaced -.-" but hopefully support has more of a role in edo.
-Unrelated to this but just want to point out to ppl making suggestions to make them so that the game is better, not easier or more like another game. At least I think that's what the intention was :/
Bernkastel wrote:also, in regards to beginner exp issues. many people complain about not having SF mags, and i ask them if they did their subquests or not. usually they didnt. so i tell them to do them, but they never do. maybe give bigger exp reward as well for quests if ur gonna boost grinding exp rates, make them worth doing. 2 birds 1 stone, they get their SF and exp so they arent stuck later on cuz they do 0 dmg
Bernkastel wrote:supports also need more attack skills than just holy pillar. just buffing people dont feel like supporting them, you want to be able to pick off stragglers or something. cant count how many times i died to a single random mob suddenly hitting me from a blindspot because i was killing something else.
Bernkastel wrote:im not too sure about how elements work, but make all of them have a certain bonus rather than just extra damage. Like rain/mountain elements seem to do nothing, poison/burn doesnt really do anything either rather than lag. like sure, you can stack them, but they dont do anything but stack dmg. for example, make pierce element actually "pierce" the enemies- no dmg reduction from maximum mob hit count or that shit, and go thru defense on a low% chance or something. impact element can lower defenses maybe? add some sort of special effect like ice/lightning does with the freeze and paralyze, and revamp the burn/poison statuses cuz they dont do shit
Bernkastel wrote:also, in regards to beginner exp issues. many people complain about not having SF mags, and i ask them if they did their subquests or not since most SF mags that dont come from grind come from subquest. usually they didnt. so i tell them to do them, but they never do. maybe give bigger exp reward as well for quests if ur gonna boost grinding exp rates, make them worth doing. 2 birds 1 stone, they get their SF and exp so they arent stuck later on cuz they do 0 dmg
Purre wrote:The biggest problem with sustainability is while old players leave for whatever reasons, the gap should be filled with new players. However, with the crash bug right outside the 1st rest area, there is no way for new players to even get past level 4. So they give up and move on to a different game. Basically, while bleeding old players and inability to attract new players, this game is doomed to die.
I joined near the end of August and got stuck at the infamous bugged spot. I waited patiently for a month for the event (which everyone said was the cause) to be changed to the next one, only to find the the bug remains. I'm not waiting around for another month for a another chance of a fix which isn't even guaranteed to work. Therefore, I am uninstalling Onigiri and looking elsewhere.
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