Shisui Mikkusu wrote:3 Tempest seem to be a build that u could consider when fighting against a boss that is weak to rain but technically you have a big loss of crit and only slightly more crit force. 2500 attack more or less dont seem to be a big difference either and the only bigger difference would be skill force. However it is questionable if the difference is rly big enough to compensate for the work that a third tempest would come with(it is also questionable if this build rly will do more dmg in the first place since-again-it's quite a big loss in critical).
Losing some crit is absolutely nothing compared to the 50 Rain, 4k+ attack, and SF+CF that a 3rd Tempest provides. But yes, that build is mostly for pure rain DPS. Personally, I wouldn't even consider using Attack Star Tempests except to spam Aqua Needle/Boulder Dash, but I'm not a bow main. I guess they're also one of the best options for holy and poison.
as for a tempest knowledge build: TO ME this wouldnt make sense since im only planning to get a Tempest build because im a big fan of Holy element and my Character is based of this Element (he was supposed to be an angel (and he will turn into one once i finished my build(returning to his true form rofl))) so i want to have a tempest build to be able to use Holy. the rain element is just a nice "little" addition lol.
Yes, using a Knowledge for holy skills is rather counterproductive. I still think a regular attack star is a poor choice though; it has a pretty high chakra cost and gives fairly little SF and no cooldown cut at all. Unfortunately, the good Knowledge alternatives that don't reduce Holy are basically limited to Prodigals and Fused Bears, which are rather troublesome to obtain. (And if your character is built around Holy, putting 2x Holy Heavenly Shield on your Mikan/Raosu/etc might be an idea to consider.)
Firon wrote:
Crits do double your damage on crits if you have 200% crit force but crit rate just shifts your average damage a bit. It's also harder to stack than elements.
Edit: I'm not saying it's not worthwhile, just that a balance of different attack factors is good.
Edit 2: 200% crit force won't actually quite do double damage because of other attack bonuses such as "effective" and "body size effectivity".
I think you managed to mention literally everything except for bosses' critical resistance, which I find to be the biggest reason why crit often isn't super effective. With most lategame bosses having a critical resistance of 70-80%, even crits with 200 CF only do like 1.2x damage. I don't understand why you say crit is harder to stack than elements though. It's not that difficult to roll 2x Crit on Fated/Confining but rolling the correct elements on Heavenly Shield involves much more RNG, to the point of being almost completely impractical on limited or hard to craft magatama. I can easily get 90-100 crit but getting extra elements from orns on more than 1 of my magatama is not something I tend to consider.