the d*ck of the game - Staff Users (Supporters)?
Posted: 07 Jun 2014, 07:49
hiya.
I love to play a supporter role, thats why i went on full MND to be able to heal my comrades in arms. which also works fine unless they are 1-shot by several monsters. But there are several huge downside to this play style.
1. exp while in party: Noticed this with a friend. Hes lvl 14 dual sword and i run behind him to use heal I and Strike Boost III (he dealt once 4064 crit with this boost lol). i am myself a lvl 14 staff user. But at the end of a dungeon i get about half of the pool-exp then he does. The reason was discovered quickly: I only get 1/2 of the exp if i dont help (attack) to kill the monsters. this is really BS imo.
2. i cant buff myself with various buffs available on staffs (atleast sofar)
3. the difference of the heal force of different ranked skills doesnt match the SP consumption at all. Example: i have the skill "Energy Ball II" (61 SP) and "Energy Ball III" (91 SP). I heal about 245 + 2 over time with rank 2 and 275 + 5 over time with rank 3. This doesnt sum up. i have to pay 50% more SP for just a little bit more heal. This also works well with the normal "Heal" skill. from rank 1 to rank 2 the SP costs are almost doubled with a not really too great difference in heal. Thats why i prefer using lvl 1 heal skills since i would almost instantly run out of SP while team playing.
4. droprate of staffs: this might be only me, the game hates me or MND focused players in general. I rarely get any Staffs at all. i keep finding tons of silver, gold and even red equipments. especially wands, dual swords and spears. i had to play until lvl 9 with a lvl 1 staff when i first found a higher staff (lvl 10 white). This continues even until now. im now lvl 15 and only found 2 times a lvl 13 gold wand (which i lost due to a bug at lvl 12 -_-). the next staff i found is the silver lvl 21 staff... this really bugs me.
anyone can share this above mentioned issues? or is it just me?
I love to play a supporter role, thats why i went on full MND to be able to heal my comrades in arms. which also works fine unless they are 1-shot by several monsters. But there are several huge downside to this play style.
1. exp while in party: Noticed this with a friend. Hes lvl 14 dual sword and i run behind him to use heal I and Strike Boost III (he dealt once 4064 crit with this boost lol). i am myself a lvl 14 staff user. But at the end of a dungeon i get about half of the pool-exp then he does. The reason was discovered quickly: I only get 1/2 of the exp if i dont help (attack) to kill the monsters. this is really BS imo.
2. i cant buff myself with various buffs available on staffs (atleast sofar)
3. the difference of the heal force of different ranked skills doesnt match the SP consumption at all. Example: i have the skill "Energy Ball II" (61 SP) and "Energy Ball III" (91 SP). I heal about 245 + 2 over time with rank 2 and 275 + 5 over time with rank 3. This doesnt sum up. i have to pay 50% more SP for just a little bit more heal. This also works well with the normal "Heal" skill. from rank 1 to rank 2 the SP costs are almost doubled with a not really too great difference in heal. Thats why i prefer using lvl 1 heal skills since i would almost instantly run out of SP while team playing.
4. droprate of staffs: this might be only me, the game hates me or MND focused players in general. I rarely get any Staffs at all. i keep finding tons of silver, gold and even red equipments. especially wands, dual swords and spears. i had to play until lvl 9 with a lvl 1 staff when i first found a higher staff (lvl 10 white). This continues even until now. im now lvl 15 and only found 2 times a lvl 13 gold wand (which i lost due to a bug at lvl 12 -_-). the next staff i found is the silver lvl 21 staff... this really bugs me.
anyone can share this above mentioned issues? or is it just me?