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Interesting thing about levels/quests
Posted:
07 Jun 2014, 17:07
by Doguso
Despite the ridiculous leveling curve, what's odd is when you get quests for certain dungeons.
For instance, I just reached level 13 and a new quest popped up for Kishinden Hell mode, a level 21 dungeon (and harder than some dungeons around that level). Normally you'd expect to get a quest for a level 21 dungeon around 18-19 at the minimal, not 8 levels below, and at this pace.
This probably means nothing but I'd thought I'd point that out in case someone thinks of something about it.
Re: Interesting thing about levels/quests
Posted:
07 Jun 2014, 17:37
by RavUiai
Doguso wrote:Despite the ridiculous leveling curve, what's odd is when you get quests for certain dungeons.
For instance, I just reached level 13 and a new quest popped up for Kishinden Hell mode, a level 21 dungeon (and harder than some dungeons around that level). Normally you'd expect to get a quest for a level 21 dungeon around 18-19 at the minimal, not 8 levels below, and at this pace.
This probably means nothing but I'd thought I'd point that out in case someone thinks of something about it.
IKR
Re: Interesting thing about levels/quests
Posted:
07 Jun 2014, 18:25
by ProxyVirus
Becuase they cant understand that the exp rate from the jp version should not be changed. but do so anyways. im thinking to make money off exp boosts early on.
Re: Interesting thing about levels/quests
Posted:
07 Jun 2014, 18:33
by Flirting
I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.
Re: Interesting thing about levels/quests
Posted:
08 Jun 2014, 02:52
by Silveryshine
Flirting wrote:I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.
Yeah.... the money really should be only for customization of the looks and for (non-pvp) skills accessories (well those abilities still cost mana, so...).
But opening stalls to trade items and all that requiring you to use reallife money? No thanks... All other successful mmos have a trading system where players dont have to pay reallife money...
Re: Interesting thing about levels/quests
Posted:
08 Jun 2014, 06:29
by RavUiai
Silveryshine wrote:Flirting wrote:I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.
Yeah.... the money really should be only for customization of the looks and for (non-pvp) skills accessories (well those abilities still cost mana, so...).
But opening stalls to trade items and all that requiring you to use reallife money? No thanks... All other successful mmos have a trading system where players dont have to pay reallife money...
CyberStep
Games:
Cosmic Break - Trade System - Bazaar
GA2 - Trade System - ???
Onigiri - Trade System - ???/Bazaar?
In JP ver you can make shops, I seen people do some in Izumo so idk o-o
Re: Interesting thing about levels/quests
Posted:
08 Jun 2014, 06:32
by SeekerFate
Yeah those shops are stalls purchased with real life cash and items inside can also only be purchased with the real money currency coin.
Re: Interesting thing about levels/quests
Posted:
08 Jun 2014, 09:07
by Rezuga
meh in 3 days the CBT will end anyway who cares if we cant reach high lvls? a character wipe is very likely to happen
quests seem to be based on story progression rather then level.