MizaR wrote:How did they nerf the wand in comparison to Alpha, did the wand do more damage or require less mana?
Just realized a mistake on my part. When I means by "wands being as powerful as sword/odachi", I meant by being as viable as a damage weapon. The sword/odachi had their nuking skills, while the wands had their AOE, range, and more frequent status effect procs. I don't think anything can beat the odachi in raw power unless they bring back the "Ice Fang" axe.
The wands in the alpha had access to ridiculously strong AOE skills such as Ice pillar 2, Call thunder 3, and others. I do remember running Onishinden (now called Kishinden) and half the people were using odachi/axes, the other half were spamming Ice Pillar.
Also the SP costs for those AOE spells were ridiculously low for their power. You could easily cast 3 in a row before you run out of SP, but by then all mobs in the room would have been wiped after the second.
If you combine that with the better exp rates and early access to these AOE spells at lower levels, it was pretty common to see a room light up in magic before people switch to their swords and axes for the finisher.
Also in the Alpha, bow was extremely underpowered (average damage, but extremely low durability) so it was nonviable as a ranged weapon. Instead, people went to the wand as the "go-to" range weapon. The weapon specialization did not scale as much as this CBT too so people could be running full power builds, but would still be able to use wands if needed (I remember having an axe as my secondary due to its "ice fang" skill and it was one of the skills I would spam if my wand ones were on cooldown).