Trade and skills
Posted: 12 Jun 2014, 15:35
As implied by the topic title, there are two questions (can't be bothered making 2 separate post).
1. Will there be trading when this game goes live or are there any plans to implement it? (if anyone has played the jp version, that would be helpful)
2. The skill descriptions display waaaaaaayyy too little info. Hopefully they would remedy that by adding some numbers that update according to skill level such as damage multipliers, cooldowns, status inflicted, mana cost. For now, what does SKILL FORCE dictate? I've tested it by using removing all equipment except for un-enchanted weapons, all of the same level and only compared level 1 skills on mobs that have no weakness/strengths to the element of the skills involved to reduce variables. Still seems like skill force does not always influence damage (higher skill force rating does not always mean higher damage).
How does primary stats, attack damage and elemental affinity affect buffs? (does high MND = longer buff duration/higher buff bonus?)
1. Will there be trading when this game goes live or are there any plans to implement it? (if anyone has played the jp version, that would be helpful)
2. The skill descriptions display waaaaaaayyy too little info. Hopefully they would remedy that by adding some numbers that update according to skill level such as damage multipliers, cooldowns, status inflicted, mana cost. For now, what does SKILL FORCE dictate? I've tested it by using removing all equipment except for un-enchanted weapons, all of the same level and only compared level 1 skills on mobs that have no weakness/strengths to the element of the skills involved to reduce variables. Still seems like skill force does not always influence damage (higher skill force rating does not always mean higher damage).
How does primary stats, attack damage and elemental affinity affect buffs? (does high MND = longer buff duration/higher buff bonus?)