Anyone know the exact damage formulas for normal attacks, skills, etc? If not, then here's what I've come up with.
Testing: How much actual damage output does +Attack points give you?
Controlled Variables:
• Testing on Ittanmomen
• Using same exact Hakuda's (twin swords) for each test
Manipulated Variables:
• Number of magatamas (will only be using Mushirou mag's, which add +200atk points each)
Test #1 -
Using:
• Non elemental Hakuda's
• No magatamas at all
• Just regular hits (no skills), only counting the yellow numbers (there are yellow, orange and red, the red numbers are the crits obv.)
• 1,029 atk (Status window)
Regular hits:
170
173
171
171
171
172
172
171
170
172
Total dmg: 1713
Avg: 171.3
Test #2 -
Using:
• Non elemental Hakuda's (Same as test #1's)
• x1 Mushirou Magatama
• Just regular hits, no skills
• 1,229 atk (Status window)
Regular hits:
206
206
206
207
206
208
208
206
207
206
Total dmg: 2066
Avg: 206.6
Notes:
206.6 - 171.3 = 35.3
35.3 / 200 = 0.1765
Test #3
Using:
• Non elemental Hakuda's (Same as test's #1 and 2)
• x2 Mushirou Magatama's
• Just regular hits, no skills
• 1,429 atk (Status window)
Regular hits:
243
241
243
243
241
242
243
242
243
243
Total dmg: 2,424
Avg: 242.4
Notes:
242.4 - 206.6 = 35.8
35.8 / 200 = 0.179
Calibrating average of all three test calculations:
0.179 + 0.1765 = 0.3355
0.3355 / 2 = 0.17775
Conclusion: Each attack point averages to about 0.17775 to actual output dmg.
• (Example) - Status window says you have 400atk but you have on a 50~100atk wep. so realistically your status window should say you have 350-400atk.
• Formula for actual output dmg (given you have no elemental dmg modifiers on and your weapon has no basic combo +X%):
(400) x (0.17775) = 71.1
Therefore, each (yellow) normal hit will average out to about 71.1
Little "here and there" notes:
• Each elemental point = 1% + x%(skill)
Ex.) You have Fireball II with a skill force of 200 which means it's a 200% modifier.
You come across a wand with Fire Element +10, which means it'll add +10% to fire elemental skills.
Therefore, your Fireball II will say it does 200 skill force but with the fire elemental 10 it'll actually do 210 skill force. (Confirmed by CuppyCakey)
• I hypothesize that the numbers at the right of the elementals under the "Allocate" button on your status window with the weapons next to it is your "Weapon Affinity".
• [TESTING] Skill force = damage modifier.
Ex.) A skill with 152 skill force = 152% damage modifier. Let's say you realistically have 350-400atk and you have about 200 affinity with the weapon. You use a skill, given it's a non elemental skill and you aren't using any weps or mags with elementals. Then the formula would be:
152%(350~400) + (200 / 2)
(Skill % Dmg) + (Wep affinity divided by 2) =
152% of 350 = 532 + 350 = 882
152% of 400 = 608 + 400 = 1,008
882 + 100 = 982
1,008 + 100 = 1,108
Therefore, the skill would do about 982~1,108 damage.
• The ranking of skills in general (not via Momotarou) depend on the amount of uses, e.g. I had to use the skill 16 times to get the skill from lv.10 to lv.11.
Skill - Crimson Crosscut II
lv.10 ~ lv.11 = 16 uses
lv.11 ~ lv.12 = 18 uses
lv.12 ~ lv.13 = 20 uses
lv.13 ~ lv.14 = 22 uses
lv.14 ~ lv.15 = 24 uses
lv.15 ~ lv.16 = 26 uses
As you can see, the amount of skill uses rise by two every level. I still need to test whether the amount of uses is the same for every skill.
P.S. - I'm not a mathematician, just someone wanting to contribute. So if you see something wrong in my formulas or have data of your own feel free to post, I would love to hear about it. I'll be adding more data when I come across any. kthxbai.