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PVP?

PostPosted: 17 Jun 2014, 02:45
by Nats
Is there a PVP system in this game?

Re: PVP?

PostPosted: 17 Jun 2014, 04:07
by RyuDhunters
Nats wrote:Is there a PVP system in this game?


yes this game have PVP, but they not implemented in this Beta test now, also item trading.

don't you people understand beta + Test mean ? please be patient.

By the way about features it depend your partner Affection and Partner levels, they will give you something new.
it's important to increase partner affection.

for newbies to keep an eyes to this .
here you go my partner special feature list :
1. lady Shizuka : item identify , storages.
2. yohitsune : weapon enchanment, Smelting ( over stat your weapon to level 50 ), weapon smiting, repair.
3. ibaraki douji : liquor store, change bottle, one on one house ( free sake ).
4. kaguya : megatama crafting, megatama ornamentation ( enchant megatama ), megatama dissolution.
5. Amaterasu : Tittle ( giving special bonus stat, btw i just got her now after fighting odin ).
6. Miroku : buy, sell, bargain.
7. momotarou : skill evolution, skill extraction ( giving new skill that you want to your weapons ).
8. susanoo : challenges ( fightinhg boss to earn spesial reward ).

there is still many more but this is beta test don't expect to much.
just wait for open beta.

Re: PVP?

PostPosted: 17 Jun 2014, 04:43
by Senpai
RyuDhunters wrote:yes this game have PVP, but they not implemented in this Beta test now, also item trading.

don't you people understand beta + Test mean ? please be patient.

...........

there is still many more but this is beta test don't expect to much.
just wait for open beta.


lol dude calm your dick. All he did was ask whether it existed. He wasn't complaining, it was a simple question. A more reasonable answer would have just been, "Yes. There will be a PvP, although it wasn't implemented into the CBT." And that aside, you are making an assumption about PvP. While it does exist somewhere, you can't be certain it will even be up when the game is next released. For all we know it will never come up, or it will not be up for a fair amount of time. And why the random shpeel about your party NPC's skills? Put that as a new thread if anything because not many people who need that information will open this thread.

Re: PVP?

PostPosted: 17 Jun 2014, 15:04
by Kori
I cant begin to imagine how pvp would be like in this game...all I say is....Healers op

Re: PVP?

PostPosted: 17 Jun 2014, 15:05
by SupremeTentacle
Lunge step OP

Re: PVP?

PostPosted: 17 Jun 2014, 17:13
by TheTMD
the most OP is sacrifice . it will take 50% hp of target no matter how much target hp is

Re: PVP?

PostPosted: 17 Jun 2014, 20:46
by Unnatural
TheTMD wrote:the most OP is sacrifice . it will take 50% hp of target no matter how much target hp is


By "target", you mean the Sacrifice skill user, right?

As for PvP, not every MMOG are meant to be slapped with competitive PvP elements, and I think this game doesn't need to have one, for a number of opinions:

1. IMO The game itself is structured for singleplayer linear gameplay, with the current multiplayer elements like Party/Friends serving like a "bonus attraction feature" to draw in potential new players.
2. It is yet to be seen if other MMO elements (like Player Trading and Guilds/Clans/Unions) would make subsequent appearances, since those, along with PvP, are the staple elements for a basic MMO experience.
3. Should PvP were to occur, it's highly likely that it will be marred with similar problems from other Cyberstep games (imbalance, latency, "Pay-to-win"), so no thanks to that.

Re: PVP?

PostPosted: 17 Jun 2014, 22:56
by Raix
Unnatural wrote:
TheTMD wrote:the most OP is sacrifice . it will take 50% hp of target no matter how much target hp is


By "target", you mean the Sacrifice skill user, right?

As for PvP, not every MMOG are meant to be slapped with competitive PvP elements, and I think this game doesn't need to have one, for a number of opinions:

1. IMO The game itself is structured for singleplayer linear gameplay, with the current multiplayer elements like Party/Friends serving like a "bonus attraction feature" to draw in potential new players.
2. It is yet to be seen if other MMO elements (like Player Trading and Guilds/Clans/Unions) would make subsequent appearances, since those, along with PvP, are the staple elements for a basic MMO experience.
3. Should PvP were to occur, it's highly likely that it will be marred with similar problems from other Cyberstep games (imbalance, latency, "Pay-to-win"), so no thanks to that.


PvP is a must in any mmo that wishes to have a future , especially since this is an actoin combat style mmo which is pretty rare (compared to others mmos with point and click and etc.) also the PvP can be balanced.
I never understood people who don`t like PvP (you filthy casuals) and even if you don`t like it, you can just ignore it.

But come on, PvP is one of the biggest reasons online games exist, not only is it fun to fight with other people and see who`s more skillful or train your skills with your friends but it also gives the game a competition feeling which makes everything better.

Re: PVP?

PostPosted: 17 Jun 2014, 23:15
by Nats
Yup it needs pvp because in the end game u will get bored in repetitive dungeon run, seeing opponents use the same move over and over again.

now its still enjoyable because its new.

In an online game only HALF of the players likes PVE only because they where scared of pvp scared to loose

this game will loose the other half of the players who likes pvp

And pvp is not always pay to win look at dragon nest and C9 their weapons and equips are useless in pvp

Re: PVP?

PostPosted: 18 Jun 2014, 00:04
by Kori
They could even do something like guild wars, where its pve and the guild with the fastest clear time of a dungeon wins a rare prize....or just a simple all our brawl to the death! of course... probably wouldn't allow revive skills