Why is CyberStep intent on destroying it's game?
Posted: 04 Jul 2014, 06:52
Just wondering, because it seems like these lieu of changes would actually result in a loss of profit, not a gain.
- Gacha's should be cheap if you have such low chances, im guessing they will have to reduce the price again.
- No tradeable costumes; nice way to make sure no one will spin gacha for multiple costumes at 4$ per try.
- Liqour removal; in particular moon king - why make your game tedious. I want to add to this, why not make it a money sink, could easily cost 10-20x more and still be worth it. Even worse you just made me not want to invest in liquor store friendship for the time being.
- Exp Rate; I don't hate the change, but you perspective new players will definetly think why they should play a game that has 1/5th the original rate of the foreign version.
- Consumables in the cash shop; majority of them are still ridiculous after the maint.
Seriously, there is no reason why you should treat your customers like walking wallets that will put up with any crappy quality of life changes that aim to make people spend more time grinding/questing instead of doing fun content. I don't see how 105 levels worth isn't enough to keep us interested; it sure seems to work in jp.
Too bad odds are nothing will change and people will slowly quit (After the initial flood wore down it's actually pretty empty) and then when the game shuts down in half a year (or drifts into obscurity *cough* Rusty Hearts *cough*).
I really don't want to see the game fail due to bad management, one of the few games where it's actually possible to die due to lack of skill. Please reconsider the changes you made to some stuff this maint.
(I'd like to note that a bunch of changes they promised are actually broken... like the fact weapons still get destroyed when failing at higher tiers, but i'll give them the benefit of the doubt that these will be fixed)
- Gacha's should be cheap if you have such low chances, im guessing they will have to reduce the price again.
- No tradeable costumes; nice way to make sure no one will spin gacha for multiple costumes at 4$ per try.
- Liqour removal; in particular moon king - why make your game tedious. I want to add to this, why not make it a money sink, could easily cost 10-20x more and still be worth it. Even worse you just made me not want to invest in liquor store friendship for the time being.
- Exp Rate; I don't hate the change, but you perspective new players will definetly think why they should play a game that has 1/5th the original rate of the foreign version.
- Consumables in the cash shop; majority of them are still ridiculous after the maint.
Seriously, there is no reason why you should treat your customers like walking wallets that will put up with any crappy quality of life changes that aim to make people spend more time grinding/questing instead of doing fun content. I don't see how 105 levels worth isn't enough to keep us interested; it sure seems to work in jp.
Too bad odds are nothing will change and people will slowly quit (After the initial flood wore down it's actually pretty empty) and then when the game shuts down in half a year (or drifts into obscurity *cough* Rusty Hearts *cough*).
I really don't want to see the game fail due to bad management, one of the few games where it's actually possible to die due to lack of skill. Please reconsider the changes you made to some stuff this maint.
(I'd like to note that a bunch of changes they promised are actually broken... like the fact weapons still get destroyed when failing at higher tiers, but i'll give them the benefit of the doubt that these will be fixed)