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tired of the "myth" and 0 durability "break items"

PostPosted: 21 Jul 2014, 22:08
by Deathy
As the Title say, I got tired being in party of people panic before they even reach the number 0, on Durability.

So cause Durability is special in the game, what happens when you do reach zero? Well I was gridning in an dungeon, to get weapon drops, to hopeful get the items I need, for something I am doing. and cause I have tons of spare staff, I decided to go ahead and let them hit the number zero, and use them After zero, to see what would happen.

To my Amazement I was able to use them actually like normally, I didn't notice max durability drop honestly, I didn't see the weapon break as so many say happen, I didn't had any real problem with repairing them also, I got them repaired just fine! (they then got some amazing repair and increase durability lol).

As a Pure Mind player/Healer, I only really done this with staff's, and I might make a new account just to test out all the other weapons.

Also I thought I would make a video of it, to avoid people thinking this might be an fake, to make an mass break weapon plot. Trust me, I would love to do something like that to Jerks to treat us Mind player like crap , cause Cyberstep doesn't let us have the most important tool as support should have (The skill Resurrection for those didn't know that was removed , cause Cyberstep want everyone to have soul egg mainly as their moneymaking tool.

Anyway, here the video, and don't be scare if your item reach the number Zero now in dungeons or panic when it almost out of durability, cause I been doing this many time now just letting them hit til they just miss. And YES you can miss with heals, ability, and auto attack (when your melee range no-less!).

What some Durability myth you heard? And if I think I can test it, I will.

But I can say if your weapon max durability does reach 0 , the Item DOES break, I know this very well.


Video link : http://youtu.be/2Ou_E5eoJOA

Edit : If the video isn't up on YT give it moment after this post was made, the video was processing!

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 00:34
by Deathy
I like to also say Casting ability on someone with an staff at 0 durability (buff,heal and sp regen ect...) Will empty your whole SP pool also.

but it doesn't affect them so they no negative effect from your fail cast/0 durability.

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Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:19
by Rufei
When it does weapon break, it reduces your max durability by some random amount. Most of us dislike this.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:34
by Deathy
Rufei wrote:When it does weapon break, it reduces your max durability by some random amount. Most of us dislike this.



or not at all? I mean I literally did it 4 times, and they kept the same durability. 1 out the 4 should lost durability then, but none did.

And I don't think I am that lucky honestly to never lost durability once doing this repeat after repeat........ I end up stop grinding, after awhile when all my stuff is non-stop miss.

and I was recording it show their durability as it drop and they kept the same durability, and I used them even after they hit zero... so I honestly don't see how this break ur items.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:38
by Rufei
It's a chance to lose durability. I lost about 50 durability on mine when it broke.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:39
by SupremeTentacle
The amount of durability loss is based on an RNG that is based on Yoshitsune's level.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:46
by Deathy
Rufei wrote:It's a chance to lose durability. I lost about 50 durability on mine when it broke.




and the Facti contestly let my items fall below zero dur, , and have yet to break item or lose dur? I am sorry but I find that kidna hard to believe, maybe you just had to many bad repairs and blaming it on the break, cause there would be a text saying if durability was lost, much like the smelting do, and smelt does random durability drops also.

and considering I been doing this non stop, and have not broke 1 item reaching zero, I find it hard to believe cause I dont' think the 1/100+ time so far now, I am that lucky.

and if so? why do you even use item that have less then 50 durability? to break your weapon.

You going need provide some proof this happen, cause considering I been doing this non stop as I grind til the misses are non-stop, and I carry over 100 + staffs

and haven't seen them lose dur, as I am watching it , to update this if that happen. but has yet to happen. so prove it break your weapon completely then you can keep the rumour but as it show thus far, your item isn't destroy completely. and losing 50 durability is coming for smelting items over +50.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 01:49
by Rufei
I always use Repair Fairies on every single one of my spears (that is kept in any fashion).

Personally, I haven't gone out of my way to snapshot it, but I've been concerned about a potential impact and it occurred when I was careless enough to let my spear break during my Hades fight. It went down from around 1120 to 1070.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 02:33
by Deathy
Rufei wrote:I always use Repair Fairies on every single one of my spears (that is kept in any fashion).

Personally, I haven't gone out of my way to snapshot it, but I've been concerned about a potential impact and it occurred when I was careless enough to let my spear break during my Hades fight. It went down from around 1120 to 1070.



I Don't believe you do it all the time tbh, cause I don't think you have over to do 4 repair every run , after 10 dungeon that is 40 repair , and I don't think you use one every single time. honestly. and they only work if you get an bad repair, it turn it into great repair. - and the Odd getting a Bad repair out 1/40 withg Yoshi currently max out is 1 out 20 repairs, which is pretty low itself. ( I put 100 in at once and repair and got only 4 bad repairs out of all them- 2nd time I got only 2 out of 100, and then 3 out 100) and trust me I carry tons of staff. battle staff and heal , invo, AoE heal , single heal bored spells (engery balls are fun to palce everywhere around people in fields)

and this still prove that it doesn't destroy your weapon completely where you have to make a new one/get new weapon.

and if does supposedly lose durability, I don't think you would just lose 1,000 durability let alone 500 durability to truly destroy the weapon.

So the myth if it hit 0 and it break your weapon completely is false and taking account what rhythm said, I am not even near max max Yoshi yet, cause close to max as of the currently limit

When I record she was level 16, now she 17 and half. and I don't think they will keep me from breaking durability 0 all the time as much as I have, and the odd me getting the RGN seem unlikely.

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But I haven't destroy an weapon , meaning the fact is it won't destroy your weapon. So this doesn't disprove the fact I clearly said it WONT destroy your weapon completely so it ok to let it hit zero , and I am pushing my luck by doing it non-stop as I'm trying get tons of weapon to make an +60 ami staff for a title. and I don't think I'm that lucky to protect over 100 staff's non stop grinding Gara's in dungeon as they respawn non-stop. still proving the myth/rumor wrong it destroying your weapon completely. Until proven it does it good weapon mean people shouldn't leave in middle/ end of dungeon just cause they weapon about to hit 0. at farming grind spot with quick respawns. let alone to carry back up.

Heck some weapon start missing before they hit zero and you can clearly see that in my video , I had 2 weapon 0 , and 2 still in 100's that miss like crazy while the other 2 rarely missed and hit.

So being near 100 durability is still good enough to do dungeon til it drop zero rather then bail and make it an waiting game for everyone else, while in dungeon meant to farm item drops. (not exp farming) and should come always with spare if they do know they will run out durability quickly.

Re: tired of the "myth" and 0 durability "break items"

PostPosted: 22 Jul 2014, 03:07
by Blanc
Rufei wrote:When it does weapon break, it reduces your max durability by some random amount. Most of us dislike this.


Can confirm. Had two weapons break on me when I was too dumb to pay attention. Both cases ate up a repair fairy.

Death, maybe you should try something else other than a staff