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Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 07:18
by Argentum
(i kind of made it in offtopic first, but its related to onigiri afterall and it even some useful information!)

reminder: if you have issues with the image scaling because the forum cuts them off: by zooming out you can see the whole images

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after a LONG chat session with that guy i was educated in many ways. but see for yourselfs, we dont want you people to stay uneducated now, do we?

Image

on a side note: since he asked for it i did a screenshot to show the difference, sadly im to lazy to undo the graphic settings and can only offer an older screenshot for comparison:

this is a new screenshot with my current graphic settings:
(the guy on the right side is Deathy btw.)
Image

and this is an old screenshot when i was using the original settings of the game:
Image

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 07:24
by Rebecca
I fail to see difference in quality when you're doing a comparison between close up shot vs standard gameplay view

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 07:32
by Argentum
i may add a new standart screenshot later
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updated screenshots from char selection, the difference is quite obvious with the direct comparison:

NEW:
Image

OLD:
Image

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 07:56
by Rebecca
opened up the images in new tab, switched between them back and forth. No significant difference I can see cept the background is different when you took the screen shot.

But if it really helps you feel better, OH WOW, it looks so amazing after the changes

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 08:12
by Argentum
the anti aliasing is really prominent in both, front of the picture and the characters in the back. if you cannot see a major difference in detail in the bottom left of the picture you must basically be almost blind. and that isnt meant as an insult.

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 09:40
by SupremeTentacle
The first one seems sharper to me.

Its very notable when you look at the hair of the girl on the right, and the guy in the back. However, its hard to tell unless I zoom in.

Alternatively, try looking at the legs. The lines are much smoother in the first one, compared to the second, where they are more pixilated and less well cropped.

Example

Image Image

On that note.

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 09:46
by OPPAI
Argentum wrote:the anti aliasing is really prominent in both, front of the picture and the characters in the back. if you cannot see a major difference in detail in the bottom left of the picture you must basically be almost blind. and that isnt meant as an insult.

I wouldn't go as far as to say he's blind, it's just that some people don't really bother to notice these things.
It's only when differences like "HEY ONE'S BLUE AND ONE'S YELLOW YOU AIN'T FOOLING ME", yeah and then they will notice.

"MOUNT KURAMA HELP ADD ME PARTY PLZ"

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 11:23
by Rebecca
OPPAI wrote:
Argentum wrote:the anti aliasing is really prominent in both, front of the picture and the characters in the back. if you cannot see a major difference in detail in the bottom left of the picture you must basically be almost blind. and that isnt meant as an insult.

I wouldn't go as far as to say he's blind, it's just that some people don't really bother to notice these things.


That. The difference is so subtle that it don't appear to be anything significant especially when you're zoomed out playing dungeon. Well, if you're happy zoomed in staring at a mediocre 3d figure and fap at the minor improved smoother edge, be my guest.

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 11:59
by Argentum
anti aliasing always works to smothen edges, zoomed in or not.

even the sky is alot better with anti aliasing even if you dont seem to see the difference.
i guess its like low quality music like "live-concert-recordings-per-handy" its painful on the ears. but some people dont even notice a difference to a CD even though the difference is a major one.

Re: Deathy on the topic of graphics, helpful insight.

PostPosted: 23 Jul 2014, 14:41
by Deathy
Argentum wrote:anti aliasing always works to smothen edges, zoomed in or not.

even the sky is alot better with anti aliasing even if you dont seem to see the difference.
i guess its like low quality music like "live-concert-recordings-per-handy" its painful on the ears. but some people dont even notice a difference to a CD even though the difference is a major one.



Actually that is were you are wrong by huge amount - Anti aliasing does improve zoom-in's. If you Deny this , then you don't know what is Frame limits with pixelated graphics are shaded , more tone to make the smoother when zoom in and out of the object of choice.

but over all your game Graphical point of view doesn't change, cause the game is limited graphic which was the real subject we were talking about , Anti-ani only smooth edge, But an huge graphical look your game graphic is the same as everyone else, and the Anti Ani isn't really an huge graphic changer, the item you and I see will look the same ingame.

Which in the end is my proof of your game won't look any different from others