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World Bosses

PostPosted: 30 Jul 2014, 02:18
by DarkChaosReign
Well, I have no idea where I'm supposed to post my suggestions so I decided to put it here and hope for the best.

Anyways, World Bosses. They're a thing that's seen in most MMOs. They're basically mobs that linger around the world who usually are scary and make people cry in their sleep but if beaten give quite a lucrative reward. But to even have this around, there's one little change that must be done first.

Whenever two or more players that aren't in a party together attack a single mob, the one that does the last hit always gets the loot and EXP. That at times can be unfair as whoever hits harder/faster wins (as a cleric that hurts me). My 2nd suggestion is that loots are shared to whoever hits the mob, regardless if partied or not (except in dungeons, obviously).

Re: World Bosses

PostPosted: 30 Jul 2014, 02:22
by Deathy
DarkChaosReign wrote:Well, I have no idea where I'm supposed to post my suggestions so I decided to put it here and hope for the best.

Anyways, World Bosses. They're a thing that's seen in most MMOs. They're basically mobs that linger around the world who usually are scary and make people cry in their sleep but if beaten give quite a lucrative reward. But to even have this around, there's one little change that must be done first.

Whenever two or more players that aren't in a party together attack a single mob, the one that does the last hit always gets the loot and EXP. That at times can be unfair as whoever hits harder/faster wins (as a cleric that hurts me). My 2nd suggestion is that loots are shared to whoever hits the mob, regardless if partied or not (except in dungeons, obviously).



Umm as you get to Seki a lot the old bosses (like the crab) are just around as normal mobs after a point.... So it rule out the reason making world bosses honestly...

Re: World Bosses

PostPosted: 30 Jul 2014, 20:52
by DarkChaosReign
Deathy wrote:
DarkChaosReign wrote:Well, I have no idea where I'm supposed to post my suggestions so I decided to put it here and hope for the best.

Anyways, World Bosses. They're a thing that's seen in most MMOs. They're basically mobs that linger around the world who usually are scary and make people cry in their sleep but if beaten give quite a lucrative reward. But to even have this around, there's one little change that must be done first.

Whenever two or more players that aren't in a party together attack a single mob, the one that does the last hit always gets the loot and EXP. That at times can be unfair as whoever hits harder/faster wins (as a cleric that hurts me). My 2nd suggestion is that loots are shared to whoever hits the mob, regardless if partied or not (except in dungeons, obviously).



Umm as you get to Seki a lot the old bosses (like the crab) are just around as normal mobs after a point.... So it rule out the reason making world bosses honestly...


I meant a giant arse mob that rarely spawns and need more than a single group to be taken down in each map.

Re: World Bosses

PostPosted: 30 Jul 2014, 23:55
by Heimarmene
To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Re: World Bosses

PostPosted: 31 Jul 2014, 04:46
by DarkChaosReign
Heimarmene wrote:To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Well, that's fair and all but this is when GM wanted to. I'm talking about the one that regularly spawns there.

Re: World Bosses

PostPosted: 31 Jul 2014, 05:35
by NiuWang
DarkChaosReign wrote:
Heimarmene wrote:To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Well, that's fair and all but this is when GM wanted to. I'm talking about the one that regularly spawns there.

It could be implemented but that kind of takes away the classic RPG feel I get from the game. I mean Event World Bosses I prefer from spawned on a regular basis. The GM spawning I like, but if players reach end game with nothing to do..ugh I'm so both ways on this..

Re: World Bosses

PostPosted: 31 Jul 2014, 08:29
by Heimarmene
DarkChaosReign wrote:
Heimarmene wrote:To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Well, that's fair and all but this is when GM wanted to. I'm talking about the one that regularly spawns there.


I mean we could just have the GM spawn a level 120 benki on all maps every other day or something. Imagine the chaos outside of the low level towns xD

Re: World Bosses

PostPosted: 01 Aug 2014, 00:26
by DarkChaosReign
NiuWang wrote:
DarkChaosReign wrote:
Heimarmene wrote:To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Well, that's fair and all but this is when GM wanted to. I'm talking about the one that regularly spawns there.

It could be implemented but that kind of takes away the classic RPG feel I get from the game. I mean Event World Bosses I prefer from spawned on a regular basis. The GM spawning I like, but if players reach end game with nothing to do..ugh I'm so both ways on this..

Again, this can encourage teamwork among strangers. Still, the shared loot among the ones aren't in parties need to be done first.

Heimarmene wrote:
DarkChaosReign wrote:
Heimarmene wrote:To be fair, we kinda already do... There were those 2 times where the GM decided to spawn ridiculous bosses in the maps (*cough* overly tanky Momo, level 120 Benkis, level 130ish Narthalopes, etc).

Well, that's fair and all but this is when GM wanted to. I'm talking about the one that regularly spawns there.


I mean we could just have the GM spawn a level 120 benki on all maps every other day or something. Imagine the chaos outside of the low level towns xD

I think the ones in the low level needs to be toned down first. That way they would actually stand a chance.

Re: World Bosses

PostPosted: 01 Aug 2014, 00:54
by Franchi
yeah would like to see some world bosses added to the game as well.. since it feels like a dungeon based game than an open world like of thing for me... though problem like spawn campin would arise for those who are huntin some loots on those bosses

Re: World Bosses

PostPosted: 01 Aug 2014, 05:18
by DarkChaosReign
Franchi wrote:yeah would like to see some world bosses added to the game as well.. since it feels like a dungeon based game than an open world like of thing for me... though problem like spawn campin would arise for those who are huntin some loots on those bosses


That actually won't be a problem since the HP is high so other people can catch up if they're a bit late. What differs significantly is how much damage it deals and what reward it gives in each area.