Research on mana regeneration - Solved.
Posted: 13 Aug 2014, 13:35
results:
mind - regen
0 - 4
10 - 10
20 - 14
30 - 18
40 - 24
50 - 30
60 - 36
70 - 44
80 - 54
90 - 64
100 - 74
110 -74 <- possible hardcap @ 110 Mind
120 -
130 -
feel free to provide usable data for confirmation or disproving values
manapool: 1 regen / 50 max mana
additions since last update:
110 mind value
30 mind value
----------------------------------------------------------------------
because i was pissed at my low mana region i got myself some values of my characters and of that one of a friend
a rough estimate is about 7 seconds per tick of mana region
the idea is to collect data and somehow derive the way SP are being regenerated. i think this may be helpful for some players as it would prevent them from spending stat points for something they wont get in return. i appreciate any additional character data as well as possible theorys on the topic. (like level or class based)
lvl47 kind Lonsdaleit
654
453
55+17
53+20
-----
57/tick
lvl63 power Argentum
537
324
54+16
9+11
-----
24/tick
lvl68 daring mirai
158
5+14
2+9
-----
19/tick
lvl68 daring mirai
169
9+14
2+9
-----
19/tick
lvl69 daring mirai
507
172
9+15
2+9
-----
20/tick
lvl69 daring mirai
516
176
9+15
6+9
-----
20/tick
lvl69 daring mirai
552
176
9+15
6+9
-----
21/tick
lvl 69 daring mirai
588
176
9+15
6+9
-----
21/tick
these are the results, i would appreciate it if others could post similar charts for their characters.
other people i asked ingame:
lvl 65 Defensive TwinkleTwinkle
200
2+12
5+16
-----
49/tick
edit:
lvl 75 daring longwee
251
26+14
41+10
-----
43-46/tick alternating
Lv89 Siennan (Cautious)
1225
365
36+27 (63)
69+17 (86)
-----
78/tick
edit2:
lowering my Mind to 9+1 (from 9+11) and my Max SP by 15% lowered my mana regeneration from 24 / tick to 18 / tick. this actually makes this whole topic alot easier. it either means maximum SP pool is also affecting the mana regeneration or that wisdom and + SP Recovery (like the Millenial Peony) do NOT affect mana regeneration at all. considering that changing my wisdom (dropping by 4 from 70 to 66 total) also lowers the manapool, also did change the statbreakpoint and still had NO effect on mana regeneration it is propably safe to >assume< that only mind is affecting mana regeneration right now as far as attributes go (which is quite a letdown considering wisdom is the attribute you stack for mana regeneration...).
edit3:
adding spirit Hadou and increasing the maximum mana by 7% without any other effects does actually increase the mana regenerated per tick from 24 to 25. great. further experiments with adding and substracting mind also yields results, however i do not posses multiple ways of adding/substracting ONLY max SP aside from that single hadou. if anyone could get into that it would help alot.
this is so screwed up game mechanics wise. its beyond me how jp players didnt start a shitstorm on something like this (well, propably because it isnt as noticeable in an environment with constant invigorates/meditations -.-).
mind - regen
0 - 4
10 - 10
20 - 14
30 - 18
40 - 24
50 - 30
60 - 36
70 - 44
80 - 54
90 - 64
100 - 74
110 -74 <- possible hardcap @ 110 Mind
120 -
130 -
feel free to provide usable data for confirmation or disproving values
manapool: 1 regen / 50 max mana
additions since last update:
110 mind value
30 mind value
----------------------------------------------------------------------
because i was pissed at my low mana region i got myself some values of my characters and of that one of a friend
a rough estimate is about 7 seconds per tick of mana region
the idea is to collect data and somehow derive the way SP are being regenerated. i think this may be helpful for some players as it would prevent them from spending stat points for something they wont get in return. i appreciate any additional character data as well as possible theorys on the topic. (like level or class based)
lvl47 kind Lonsdaleit
654
453
55+17
53+20
-----
57/tick
lvl63 power Argentum
537
324
54+16
9+11
-----
24/tick
lvl68 daring mirai
158
5+14
2+9
-----
19/tick
lvl68 daring mirai
169
9+14
2+9
-----
19/tick
lvl69 daring mirai
507
172
9+15
2+9
-----
20/tick
lvl69 daring mirai
516
176
9+15
6+9
-----
20/tick
lvl69 daring mirai
552
176
9+15
6+9
-----
21/tick
lvl 69 daring mirai
588
176
9+15
6+9
-----
21/tick
these are the results, i would appreciate it if others could post similar charts for their characters.
other people i asked ingame:
lvl 65 Defensive TwinkleTwinkle
200
2+12
5+16
-----
49/tick
edit:
lvl 75 daring longwee
251
26+14
41+10
-----
43-46/tick alternating
Lv89 Siennan (Cautious)
1225
365
36+27 (63)
69+17 (86)
-----
78/tick
edit2:
lowering my Mind to 9+1 (from 9+11) and my Max SP by 15% lowered my mana regeneration from 24 / tick to 18 / tick. this actually makes this whole topic alot easier. it either means maximum SP pool is also affecting the mana regeneration or that wisdom and + SP Recovery (like the Millenial Peony) do NOT affect mana regeneration at all. considering that changing my wisdom (dropping by 4 from 70 to 66 total) also lowers the manapool, also did change the statbreakpoint and still had NO effect on mana regeneration it is propably safe to >assume< that only mind is affecting mana regeneration right now as far as attributes go (which is quite a letdown considering wisdom is the attribute you stack for mana regeneration...).
edit3:
adding spirit Hadou and increasing the maximum mana by 7% without any other effects does actually increase the mana regenerated per tick from 24 to 25. great. further experiments with adding and substracting mind also yields results, however i do not posses multiple ways of adding/substracting ONLY max SP aside from that single hadou. if anyone could get into that it would help alot.
this is so screwed up game mechanics wise. its beyond me how jp players didnt start a shitstorm on something like this (well, propably because it isnt as noticeable in an environment with constant invigorates/meditations -.-).