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Did Onigiri Improve in Anything after Beta?

PostPosted: 28 Sep 2014, 07:13
by Vrenna
Title says it all. I left the game for a while hoping it would improve, but considering what I read in a few threads it seems that the games continues the same, since I'm not sure here I ask again: Did Onigiri Improve in Anything after Beta?

Re: Did Onigiri Improve in Anything after Beta?

PostPosted: 28 Sep 2014, 07:47
by Lynneth
Vrenna wrote:Title says it all. I left the game for a while hoping it would improve, but considering what I read in a few threads it seems that the games continues the same, since I'm not sure here I ask again: Did Onigiri Improve in Anything after Beta?


Least improvement : Party System

Now you can kick party member(very useful) and add level requirement(a bit useful) and dungeon objective(useless).

But the XP rating for support.. not yet x_x

Re: Did Onigiri Improve in Anything after Beta?

PostPosted: 28 Sep 2014, 14:25
by Vrenna
That's... something I guess. Thanks for answering.
I also saw a few new graphic options and a little change in the starting tutorial of the game.

But... I guess that's all?

Re: Did Onigiri Improve in Anything after Beta?

PostPosted: 28 Sep 2014, 15:53
by SupremeTentacle
In addition to that, you're now able to sacrifice souls to Satan, by bringing a near-dead body to your computer while clearing Kishinden.










In all seriousness, there were a few small QoL improvements - and we got a bit of content.

Re: Did Onigiri Improve in Anything after Beta?

PostPosted: 28 Sep 2014, 21:03
by Lynneth
What are "there were a few small QoL improvements" these? :shock: :shock:

I don't understand the QoL part :D