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[Nov. 6th 2014 JP Update] Demonic Resonance

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[Nov. 6th 2014 JP Update] Demonic Resonance

Postby SupremeTentacle » 06 Nov 2014, 20:32

Original update: http://onigiri.cyberstep.jp/info/topic/update/9921

Demonic Resonance

As of the Nov 6th update, the developers have decided that, in order to encourage more characters being created, players will begin to benefit when they have more characters on the same account.

Benefits will occur when a second character on the players account reaches Lv 50 or Lv 100.

When the player's characters reach Lv. 50 or higher, both characters get defense +200, and ryou +2%

When a player gets more Lv. 50 characters, the bonus becomes larger.

When a player gets multiple Lv., 100 characters, both characters will get ryou + 4% and defense +400.

When a player has 6 Lv. 100's, they'll get +20% ryou and +2000 def.

When players get 2 Lv. 100 characters, the storage is extended by 30. Furthermore, they'll be able to purchase Divine Dragon's Nigiri from Miroku, which recovers 10k hp and 500 sp.

When players get 3 Lv. 100's, storage is extended by 30 more and the amount of items that can be taken into a dungeon increases by 5.

When players get 4 Lv. 100 characters, +30 warehouse again, and you'll be able to buy a revive potion at Miroku, which revives dead party members.

When players get 5 Lv. 100 characters, +30 warehouse, and the number of items that can be taken into a dungeon increases by 5 again

When players get 6 level 100 characters, +30 warehouse again

Benefits disappear when characters are deleted.

Stalls

Minimum prices were reduced, and it was explicitly stated that they may be changed again in the future.

Silver and gold stalls can now hold 20 items each.

Other
The golden daruma monster has been added. It's extremely strong, and will randomly appear in dungeons. If players don't kill it within a certain amount of time, it can escape. Note that it drops exceptionally appealing items and grants lots of experience.

If the player is too far from the dungeons level, the chance that it appears is smaller.

It does not appear in every dungeon.

Hallow item drop rate increased.
>>>We already got this



Too lazy to translate bug fixes.
Selling all of my gear for ~40% of its market value!
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Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Annette » 06 Nov 2014, 20:36

Really hoping the level requirement is something not completely absurd when that comes our way.
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Ryxa » 06 Nov 2014, 20:48

We don't even have 6 character slots as far as I know. It's been 3 since Closed Alpha and I recall only 3 slots when the game first released, implying some change is going to come to either this system or our number of character slots.
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Firon » 06 Nov 2014, 20:51

Gratz to anyone who manages to get 6 lvl 100's. Seems impossible given the xp rates.
But... you can't really do much if you're not near lvl 100 end game so they can't really lower the level requirements either :/
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Taakun » 06 Nov 2014, 21:40

The gold daruma... is hacks...
I thought I had translated it wrong because that daruma is impossible to kill unless you severely out level that dungeon.
It has a massive amount of hp, and attacks/skills only do 1 damage.
It also has two attacks that I know of so far, one that paralyzes you and the other one shots you.
aaand its disappears in about 15 seconds...

Ryxa wrote:We don't even have 6 character slots as far as I know. It's been 3 since Closed Alpha and I recall only 3 slots when the game first released, implying some change is going to come to either this system or our number of character slots.


The max number of chars you could own increased to six when the second server shut down. Chars on both servers under the same account were merged together in one server.
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Ryxa » 06 Nov 2014, 22:14

Taakun wrote:
Ryxa wrote:We don't even have 6 character slots as far as I know. It's been 3 since Closed Alpha and I recall only 3 slots when the game first released, implying some change is going to come to either this system or our number of character slots.


The max number of chars you could own increased to six when the second server shut down. Chars on both servers under the same account were merged together in one server.


I was referring to the EN server. JP server might have 6 slots but the EN one only has 3 (I just checked by trying to create a fourth).
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Taakun » 06 Nov 2014, 22:43

Ryxa wrote:
Taakun wrote:
Ryxa wrote:We don't even have 6 character slots as far as I know. It's been 3 since Closed Alpha and I recall only 3 slots when the game first released, implying some change is going to come to either this system or our number of character slots.


The max number of chars you could own increased to six when the second server shut down. Chars on both servers under the same account were merged together in one server.


I was referring to the EN server. JP server might have 6 slots but the EN one only has 3 (I just checked by trying to create a fourth).


Yea sorry I didn't word that effectively. I just was pointing that out as to how the update could support effects with up to 6 chars. I know you play JP too but I know your main focus on here is EN and the wiki.
Your guess would be as good as mine on how this all flows over.. Although I have my doubts about getting a feature like this in EN...
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Cinder » 07 Nov 2014, 05:08

Taakun wrote:The gold daruma... is hacks...
I thought I had translated it wrong because that daruma is impossible to kill unless you severely out level that dungeon.
It has a massive amount of hp, and attacks/skills only do 1 damage.
It also has two attacks that I know of so far, one that paralyzes you and the other one shots you.
aaand its disappears in about 15 seconds...


You get the point of this, right? They're trying to get high level players to help the lower level players again in lower level dungeons, since right now they have no more reason to carry. They want more low level characters to stimulate the lower area activity too. I dunno if this is the right method, but it seems like what they're trying to aim for is smart.
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby Hercules » 07 Nov 2014, 19:45

The way our version is built, I doubt this will even be implemented on the EN side.
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Re: [Nov. 6th 2014 JP Update] Demonic Resonance

Postby rexrapter1234 » 18 Nov 2014, 08:45

Well I came across the Golden Daruma twice in one dungeon and I attacked it
hoping to kill it fast. Then it killed me :( with its beam of light. I guess I need
high level weapons to kill it and more exp level.
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