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Major changes in the open beta
Posted:
05 Dec 2013, 19:11
by MissRaynor
Well, the first thing I can notice is the town transportation system. Good for fast travel.
Character creation add the "Voice" tab, which allow you to choose other voice for your character
On the flip side, we cannot teleport to the zone entrance with "Esc", which is kind of annoying.
We'll just add something more later.
Re: Major changes in the open beta
Posted:
05 Dec 2013, 19:25
by Hitogoroshi
Actually we can teleport, but it has 30 min cooldown.
Stats now gives more bonuses to hp/mp/armor etc. and MUCH more to weapon proficiency.
Re: Major changes in the open beta
Posted:
05 Dec 2013, 22:50
by Eaglesky
-New combo indicator for your basic attacks.
-Some of the old skills that were multiple attacks chained together (fire slash series, alot of the dual sword skills) now show the combo indicator instead of automatically attacking - you have to right-click again to activate the second/third/etc hits of the skill.
-Ranking when you finish dungeons actually works now, higher ranks give you bonus multipliers on end-of-dungeon exp.
-New revive system: you automatically get 3 free revives per dungeon run, but using one lowers your rank for that dungeon. Otherwise you can still use the old revives.
-Potion use now limited to 10 per stack per dungeon run.
-Base weapon mastery is no longer 100, it's 0. So your off-stat weapons do basically no damage now.
-All melee weapons (not sure yet about ranged weapons) can now deal AoE damage. However, the ones that used to be single-target (katana, axe, dual sword) do greatly reduced damage to secondary targets (at level 1, secondary enemies were taking 0 damage lol). Nodachi and spear still do full damage to all targets. Certain skills on katana, axe, and dual sword will also deal full damage to all targets.
Re: Major changes in the open beta
Posted:
05 Dec 2013, 23:07
by Sparky1220
Er....I noticed a new item thing, I think. It looks like a card. I have no idea what it is exactly though. It just looks like a card when I pick them up. Don't know if they're important. PARTNER ONIGIRI SYSTEM CHANGED~ You shove presents down their throa-*cough* I mean, you give them presents.
Re: Major changes in the open beta
Posted:
05 Dec 2013, 23:50
by Hitogoroshi
Cards gives you info about monsters (in same section where quests and partner window). To get full info you need 5 cards.
btw, dunno how about other weapons, but dual swords got new skill which drains a lot of player hp and deals good dmg.
Re: Major changes in the open beta
Posted:
06 Dec 2013, 00:06
by Eaglesky
Hitogoroshi wrote:btw, dunno how about other weapons, but dual swords got new skill which drains a lot of player hp and deals good dmg.
Yes, all the melee weapons have it.
Re: Major changes in the open beta
Posted:
06 Dec 2013, 00:17
by Yuusou
Bow got an incredible Skill too.. I saw a Katana with something the same but I'm 1hit KOing Bakenekos!
Re: Major changes in the open beta
Posted:
06 Dec 2013, 00:25
by Hitogoroshi
well, on my shitty bow skills crits for 500-700. Waiting for 17 lvl (got good bow from Onishinden hell mode)
Re: Major changes in the open beta
Posted:
06 Dec 2013, 05:38
by Faye
Well unless I remember nothing from the alpha we can go inside dungeons on difficulties even if we're under the recommended level.
Re: Major changes in the open beta
Posted:
06 Dec 2013, 13:43
by Yuusou
Faye wrote:Well unless I remember nothing from the alpha we can go inside dungeons on difficulties even if we're under the recommended level.
Correct which is nice cause easy is to easy