Onigiri or Borigiri?
Posted: 22 Feb 2015, 16:53
Seriously, there is nothing left to do for ages aside leveling [if you're not 115 yet, of course] and mind you, after a while the only thing that CS is going to see is more people quitting [even more than we already saw or know] or bored to the point of not caring to enter and finish the last levels.
We really need something like the following:
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
But if we can't get them at least give us:
- increased exp rate like in the JP server
- activity exp boost [checker for who does damage in the party and if there is a distribution +/- decent around all the members, you get an higher multiplier to the pool]
- new exp values for 70-90 and 99-115 or at least the 99-101 and 107-108 since those are the worse levels to get in the entire game at the moment
At least with those people can do new high level characters and try new weapons and builds to have some temporary fun...
Really, the game starts quite nice until echigo [decent story, asks for some grind here and there but it's fine, nothing too long].
Then we have an huge exp gap from 70-90 that makes players either ask for a carry to get into Edo to check the rest of the game and see if it's worth to keep playing or they just end being bored with it and quit.
Worse problem - when the players surpass that huge exp gap, they get one even worse - 99-101 and you know what that means...
Does CS really wants to have an successful game or one where players just care about get carried until the end of the game and then quit? I don't know but I feel that they really prefer the 2nd choice, something that I really hates.
We really need something like the following:
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
- updates, anything to do aside the same routine of "log->pipe3 grind [or should I say carry?] for people 100+"
But if we can't get them at least give us:
- increased exp rate like in the JP server
- activity exp boost [checker for who does damage in the party and if there is a distribution +/- decent around all the members, you get an higher multiplier to the pool]
- new exp values for 70-90 and 99-115 or at least the 99-101 and 107-108 since those are the worse levels to get in the entire game at the moment
At least with those people can do new high level characters and try new weapons and builds to have some temporary fun...
Really, the game starts quite nice until echigo [decent story, asks for some grind here and there but it's fine, nothing too long].
Then we have an huge exp gap from 70-90 that makes players either ask for a carry to get into Edo to check the rest of the game and see if it's worth to keep playing or they just end being bored with it and quit.
Worse problem - when the players surpass that huge exp gap, they get one even worse - 99-101 and you know what that means...
Does CS really wants to have an successful game or one where players just care about get carried until the end of the game and then quit? I don't know but I feel that they really prefer the 2nd choice, something that I really hates.