The Player Ticket-Spam Movement
Posted: 02 May 2015, 23:41
DO NOT ACTUALLY SPAM THE HELP DESK. SEND ONE TICKET OUTLINING YOUR CONCERNS ABOUT THE TOPICS BELOW (and any others)
Hey guys,
I'm sure you all want... something. Some of you want a trade system, others want better exp rates, others want slaves, I don't know. But you all want something.
I've spoken with GM Cheeseburger in game a bit earlier today, and he said that rather than a forum petition, help desk tickets would be more successful in getting the message across. That way, they can refer to specific ticket numbers when sending information to development, which increases the weight of the mentioned points. I'm fairly certain that this implies a larger number of tickets results in a higher chance of action being taken.
As such, I would like my fellow players to send in a help desk ticket, but not just any ticket, one that conveys messages about the sorry state of the EN server. I've listed several issues below that I would like players to communicate to the developers. Note that the things we are trying to request with this round of tickets are things that either are not very work-intensive, or things that will make CS more money while benefiting players. Additional requests will be made en-masse in future tickets, so don't worry if your well reasoned argument doesn't show up in the first post yet.
Weapon Durability is a Huge Problem
Our version of the game has a 2k dura cap, whereas JP has a 5k dura cap. However, we pay the same amount of ryou for a full repair. This results in players often losing money from grinding instead of slowly gaining money. Furthermore, it's very difficult to clear long dungeons, and we're also not allowed to grind for as long of a duration. In fact - we can only grind 40% as long before heading back to a repair station. Finally, this durability cap also causes collapsing blade to become unviable. Collapsing blade 6 for axe eats 240 durability. With a 5000 durability cap, this means that you can use the skill 21 times before your weapon breaks. However, with our current durability cap, you can only use it 9 times. A normal skill, such as Asura, can also only be used 80 times, as opposed to the 200 times that it could be used in the Japanese server. This means that our EXP ticket usage is less efficient due to the number of times we have to repair... Combined with our already horrid EXP rates and sustainability issues caused by the repair bills, this makes grinding in the NA server much, much worse.
tl;dr Our durability cap is ridiculous.
Avatar Items should be Tradeable
Japan can sell clothes, we can't. There's pretty much no reason for this to continue, as CS would make more money if players invested to buy clothes that are no longer spinnable anyways.
Moon King should be Reverted
50 Speed lowered -> 20. 3 minutes -> 1 minute. I don't see why they did this considering that they capped movement speed later on anyways. As a result, balance is already maintained even without this change to moon king.
Ranged Skills and Glitches
At the moment, if a player cancels a ranged skill immediately after firing it, they are able to completely negate the durability cost. This mostly applies to targeted skills, but also affects ones such as Amaya’s punishment. Note that cancels consist of rolling, guarding or using another skill in rapid succession. This allows players to go through a dungeon while negating all of their costs, and causes unbalance amongst the weapons. Furthermore, it also makes it rather difficult for players to level these skills, as when a skill does not consume durability, it also does not gain any experience.
Titles
While Amaterasu’s max partner level is already achievable, variety in titles is still insufficient. Some weapons have titles that benefit them far more than others, and a large chunk of titles are rather worthless.
The number of viable titles is very small, as most of the titles don’t give you a sufficient amount of the stats to be useful. Some rebalance should be added, or looked at once again in order to preserve game balance.
Partner Items should be addable en masse
It takes an extremely long time to level up partners because you have to sit there and click. This is even worse in the NA server as the average player has higher ping than the average JP server player. This results in this process taking even longer... This problem could be solved if players could add a larger or specified number of friendship items at once instead of adding them one at a time.
Implement Missing Japanese Features (Non Content)
Some features that are in the Japanese server, such as the daily Nyankoropon and the web gacha are missing from the EN version of the game. These features are fairly decent incentives for players to charge C, and there doesn't seem like there should be much of a reason for them to be missing from the north american version of the game.
Implement an Avatar Reset Item
Some players end up regretting choosing a specific body size, as the outfits they like look awkward with their body size, and would like a reset. Others might just want a total make over or gender swap. Regardless of the reason, it'd be nice to have an item that allows players to change how their character looks from the base up. Besides, since this would obviously be a cash shop item, CS could earn a pretty penny off of it as well.
If you agree with these statements, please send in a ticket! (Note that you should keep it short and in point form if possible, as to not give the GM’s unnecessary work. Since this original argument list will also be sent in, they will already be aware of the reasoning behind many of these suggestions.)
Furthermore, if you wish to add to this list, feel free to post below. Note that your suggestion may or may not be edited into the original post based on its reasoning and likelihood of implementation.
Hey guys,
I'm sure you all want... something. Some of you want a trade system, others want better exp rates, others want slaves, I don't know. But you all want something.
I've spoken with GM Cheeseburger in game a bit earlier today, and he said that rather than a forum petition, help desk tickets would be more successful in getting the message across. That way, they can refer to specific ticket numbers when sending information to development, which increases the weight of the mentioned points. I'm fairly certain that this implies a larger number of tickets results in a higher chance of action being taken.
As such, I would like my fellow players to send in a help desk ticket, but not just any ticket, one that conveys messages about the sorry state of the EN server. I've listed several issues below that I would like players to communicate to the developers. Note that the things we are trying to request with this round of tickets are things that either are not very work-intensive, or things that will make CS more money while benefiting players. Additional requests will be made en-masse in future tickets, so don't worry if your well reasoned argument doesn't show up in the first post yet.
Weapon Durability is a Huge Problem
Our version of the game has a 2k dura cap, whereas JP has a 5k dura cap. However, we pay the same amount of ryou for a full repair. This results in players often losing money from grinding instead of slowly gaining money. Furthermore, it's very difficult to clear long dungeons, and we're also not allowed to grind for as long of a duration. In fact - we can only grind 40% as long before heading back to a repair station. Finally, this durability cap also causes collapsing blade to become unviable. Collapsing blade 6 for axe eats 240 durability. With a 5000 durability cap, this means that you can use the skill 21 times before your weapon breaks. However, with our current durability cap, you can only use it 9 times. A normal skill, such as Asura, can also only be used 80 times, as opposed to the 200 times that it could be used in the Japanese server. This means that our EXP ticket usage is less efficient due to the number of times we have to repair... Combined with our already horrid EXP rates and sustainability issues caused by the repair bills, this makes grinding in the NA server much, much worse.
tl;dr Our durability cap is ridiculous.
Avatar Items should be Tradeable
Japan can sell clothes, we can't. There's pretty much no reason for this to continue, as CS would make more money if players invested to buy clothes that are no longer spinnable anyways.
Moon King should be Reverted
50 Speed lowered -> 20. 3 minutes -> 1 minute. I don't see why they did this considering that they capped movement speed later on anyways. As a result, balance is already maintained even without this change to moon king.
Ranged Skills and Glitches
At the moment, if a player cancels a ranged skill immediately after firing it, they are able to completely negate the durability cost. This mostly applies to targeted skills, but also affects ones such as Amaya’s punishment. Note that cancels consist of rolling, guarding or using another skill in rapid succession. This allows players to go through a dungeon while negating all of their costs, and causes unbalance amongst the weapons. Furthermore, it also makes it rather difficult for players to level these skills, as when a skill does not consume durability, it also does not gain any experience.
Titles
While Amaterasu’s max partner level is already achievable, variety in titles is still insufficient. Some weapons have titles that benefit them far more than others, and a large chunk of titles are rather worthless.
The number of viable titles is very small, as most of the titles don’t give you a sufficient amount of the stats to be useful. Some rebalance should be added, or looked at once again in order to preserve game balance.
Partner Items should be addable en masse
It takes an extremely long time to level up partners because you have to sit there and click. This is even worse in the NA server as the average player has higher ping than the average JP server player. This results in this process taking even longer... This problem could be solved if players could add a larger or specified number of friendship items at once instead of adding them one at a time.
Implement Missing Japanese Features (Non Content)
Some features that are in the Japanese server, such as the daily Nyankoropon and the web gacha are missing from the EN version of the game. These features are fairly decent incentives for players to charge C, and there doesn't seem like there should be much of a reason for them to be missing from the north american version of the game.
Implement an Avatar Reset Item
Some players end up regretting choosing a specific body size, as the outfits they like look awkward with their body size, and would like a reset. Others might just want a total make over or gender swap. Regardless of the reason, it'd be nice to have an item that allows players to change how their character looks from the base up. Besides, since this would obviously be a cash shop item, CS could earn a pretty penny off of it as well.
If you agree with these statements, please send in a ticket! (Note that you should keep it short and in point form if possible, as to not give the GM’s unnecessary work. Since this original argument list will also be sent in, they will already be aware of the reasoning behind many of these suggestions.)
Furthermore, if you wish to add to this list, feel free to post below. Note that your suggestion may or may not be edited into the original post based on its reasoning and likelihood of implementation.