Onigiri Damage Ratio Calculator
Posted: 11 May 2015, 22:24
Pretty much credits to Q6 for giving me the idea to do this, as he did something similar. Unlike his calculator, this one does not attempt to calculate your overall damage. It also does not take the attack stat into consideration, despite the fact that it can appear on ornamentation like confining terror, etc. This is due to the fact that we have not perfectly derived the formulas that the game uses for these yet.
Since final damage is too hard to calculate, I made a calculator that allows you to figure out your damage ratio relative to what I consider the base. It'll spit out your final numbers, and hopefully allow you to make some sense out of things. Because of this inaccuracy, the calculator takes your current base damage as an argument instead of attempting to calculate it.
Like Q6's calculator, this only checks the damage ratio of a single skill. You will have to do other skills separately, but that effectively only means changing the elemental values.
Note that the calculator does not take any innate crit into account for the DPS multiplier, as it varies from person to person.
Usage
Enter everything as an integer
If something is 70% element, just enter 70%
All data must be filled in for a calculation, fill anything unused with 0's (Example: Asura does not have 2 elements)
Note that you may need Java 8 to run this calculator, as it was created on JDK 8.0_31.
Base damage is determined by taking off all of your Magatama and element and hitting something
If you have element on your weapon by default, calculate that weapon's stats without any magatama, and then divide by your pre-crit multiplier to find your current base damage.
Patch Notes
Current Version: 1.2
Added a few fields upon Ryxa's request. Allows you to fiddle with your DPS assuming you have 0 cooldown.
Added additional significant figures so that the final DPS number does not seem off
Known Bugs to be fixed next patch
Does not function if not all inputs are provided
Setting attack speed to 0 makes DPS infinity
V1.1
Changed it so that you will not tab into boxes you cannot type into
Download
Current Version:https://www.mediafire.com/?iecm8b30tqrucaw
V 1.1http://www.mediafire.com/download/b3kee7gp15smb4e/OnigiriMCalc.jar
If you find any errors or have any suggestions, please let me know and I'll update it.
Special thanks to Ryxa for not updating his java.
Since final damage is too hard to calculate, I made a calculator that allows you to figure out your damage ratio relative to what I consider the base. It'll spit out your final numbers, and hopefully allow you to make some sense out of things. Because of this inaccuracy, the calculator takes your current base damage as an argument instead of attempting to calculate it.
Like Q6's calculator, this only checks the damage ratio of a single skill. You will have to do other skills separately, but that effectively only means changing the elemental values.
Note that the calculator does not take any innate crit into account for the DPS multiplier, as it varies from person to person.
Usage
Enter everything as an integer
If something is 70% element, just enter 70%
All data must be filled in for a calculation, fill anything unused with 0's (Example: Asura does not have 2 elements)
Note that you may need Java 8 to run this calculator, as it was created on JDK 8.0_31.
Base damage is determined by taking off all of your Magatama and element and hitting something
If you have element on your weapon by default, calculate that weapon's stats without any magatama, and then divide by your pre-crit multiplier to find your current base damage.
Patch Notes
Current Version: 1.2
Added a few fields upon Ryxa's request. Allows you to fiddle with your DPS assuming you have 0 cooldown.
Added additional significant figures so that the final DPS number does not seem off
Known Bugs to be fixed next patch
Does not function if not all inputs are provided
Setting attack speed to 0 makes DPS infinity
V1.1
Changed it so that you will not tab into boxes you cannot type into
Download
Current Version:https://www.mediafire.com/?iecm8b30tqrucaw
V 1.1http://www.mediafire.com/download/b3kee7gp15smb4e/OnigiriMCalc.jar
If you find any errors or have any suggestions, please let me know and I'll update it.
Special thanks to Ryxa for not updating his java.