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[closed] Why this game is dying

PostPosted: 29 Aug 2015, 20:47
by Seija Kijin
Honestly, death penalty here is a joke as it doesn't punish the player AT ALL. Death just means what? Start over the dungeon? ROFL. This is the very reason why this game is dying and why you don't have enough funds CyberStep. You see, what we need is a punishing death penalty. You die in a field or dungeon. So what? Use your daily free soul egg or even better use a resurrection at NO COST AT ALL. If you run out just give up and start over. You can finish the dungeon in like 30 seconds, honestly even on hell mode in marunouchi sewers for level 80s. Death penalty should be like "DON'T DO IT MAN JUST DON'T DIE MAN. YOU DON'T WANNA GO THERE!" not, 'Oh I died. I'll start again,whatever.'

Therefore, to fix this game here is what I believe to be the best solution of all:

1) Players should lose all items in their inventory or equipment tabs if not in Shizuka's bank.
2) When a partner dies, 100 onigiri coins must be spent to bring the partner back. Get rid of the prayer crystals, they only serve to ruin your profits, Cyberstep.
3) Death of players and/or partners should also incur a permanent 50% exp and level decrease. This can only be offset by paying 1000 nigiri coins which is VERY CHEAP. That's only 100 usd so why not implement this?

This is the best solution to fix this game and bring in more players - by finally making it challenging like EVERY OTHER game out there.

You may now discuss!

Re: Why this game is dying

PostPosted: 29 Aug 2015, 21:59
by Momiji
Of course you can say that, which i do believe you have not yet noticed the damage that mobs in Oushuu can do.

Shizuka's bank is relatively limited in space, which even with max resonance and all the expansions OC can buy, is about 400-ish. Too stupid to be true, as no one wants to just lose their +100 CROSS weapon(s) because of one death, but of course, you probably don't understand that, considering you're using something like a +20 White.

Have you not seen prayer crystals in the item shop? if not, DO check it out, and maybe get yourself a few hundred of it.

Seija Kijin wrote:Death of players and/or partners should also incur a permanent 50% exp and level decrease. This can only be offset by paying 1000 nigiri coins which is VERY CHEAP. That's only 100 usd so why not implement this?


ARE.YOU.STUPID?

A temporary EXP debuff might be initiative to not die, but sarcasm there is real.

Re: Why this game is dying

PostPosted: 29 Aug 2015, 22:23
by Q6int
...

Re: Why this game is dying

PostPosted: 29 Aug 2015, 23:15
by Seija Kijin
Momiji wrote:Of course you can say that, which i do believe you have not yet noticed the damage that mobs in Oushuu can do.

Shizuka's bank is relatively limited in space, which even with max resonance and all the expansions OC can buy, is about 400-ish. Too stupid to be true, as no one wants to just lose their +100 CROSS weapon(s) because of one death, but of course, you probably don't understand that, considering you're using something like a +20 White.

Have you not seen prayer crystals in the item shop? if not, DO check it out, and maybe get yourself a few hundred of it.

Seija Kijin wrote:Death of players and/or partners should also incur a permanent 50% exp and level decrease. This can only be offset by paying 1000 nigiri coins which is VERY CHEAP. That's only 100 usd so why not implement this?


ARE.YOU.STUPID?

A temporary EXP debuff might be initiative to not die, but sarcasm there is real.


I have seen prayer crystals there. In fact I mentioned them in point number 2.

Re: Why this game is dying

PostPosted: 30 Aug 2015, 08:50
by AngelOfAnarchy
Seija Kijin wrote:Honestly, death penalty here is a joke as it doesn't punish the player AT ALL. Death just means what? Start over the dungeon? ROFL. This is the very reason why this game is dying and why you don't have enough funds CyberStep. You see, what we need is a punishing death penalty. You die in a field or dungeon. So what? Use your daily free soul egg or even better use a resurrection at NO COST AT ALL. If you run out just give up and start over. You can finish the dungeon in like 30 seconds, honestly even on hell mode in marunouchi sewers for level 80s. Death penalty should be like "DON'T DO IT MAN JUST DON'T DIE MAN. YOU DON'T WANNA GO THERE!" not, 'Oh I died. I'll start again,whatever.'

Therefore, to fix this game here is what I believe to be the best solution of all:

1) Players should lose all items in their inventory or equipment tabs if not in Shizuka's bank.
2) When a partner dies, 100 onigiri coins must be spent to bring the partner back. Get rid of the prayer crystals, they only serve to ruin your profits, Cyberstep.
3) Death of players and/or partners should also incur a permanent 50% exp and level decrease. This can only be offset by paying 1000 nigiri coins which is VERY CHEAP. That's only 100 usd so why not implement this?

This is the best solution to fix this game and bring in more players - by finally making it challenging like EVERY OTHER game out there.

You may now discuss!


Um... are you quite right upstairs? As Momiji said, no one wants to lose their +100 cross (those things are expensive to buy, fucking nightmare to make). A permanent 50% decrease in exp is insane. And paying 1000 OC to revive... oh hell fucking no, I would ragequit so hard if I had to pay $100 every time I died, and I think just about every other player here would too.

This game is dying because Cybertep is taking their sweet time adding new content and other things that would make the game better, not because people don't have to pay $100 dollars and burn in hell every time they die.

(BTW who else here has fought the bosses in Oushuu? Raise your hand if these suggestions would have cost you $1000+ real money and a permenant 200% exp loss by now [raises hand])

Re: Why this game is dying

PostPosted: 30 Aug 2015, 09:27
by Jakiro
*Raised*