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Ranking(?)

PostPosted: 24 Sep 2015, 03:58
by cosmiCBreaker
I think we need some kind of ranking here. Popularity or something.

Re: Ranking(?)

PostPosted: 24 Sep 2015, 06:14
by Penii
If it's popularity then the rift members will be on top.

Re: Ranking(?)

PostPosted: 24 Sep 2015, 07:03
by Ryxa
What's the point in ranking anything? :l

Re: Ranking(?)

PostPosted: 24 Sep 2015, 10:26
by SupremeTentacle
It's impossible to come up with any sort of decent ranking.

Exp rates are too high to rank by exp (not to mention the super low level cap).

Flat damage is unfair, axes will always win.

DPS is unfair, wands will always win.

Clear speed is unfair, bows will always win.

Popularity is a stupid way to rank people.

If you really desperately want CS to rank people, it'd probably end up being by OC spent.

Re: Ranking(?)

PostPosted: 24 Sep 2015, 12:40
by HelixDraxzonyx
I suppose if we had PvP we could rank people that way. The more players you kill and the stronger they are, the higher your rank. Or something like that. But I don't see PvP coming in anytime before the year 3000.

Re: Ranking(?)

PostPosted: 24 Sep 2015, 17:57
by cosmiCBreaker
Ryxa wrote:What's the point in ranking anything? :l


The point is, to add something on the game to make it more interesting.

Re: Ranking(?)

PostPosted: 26 Sep 2015, 12:52
by Dark Deceiver
cosmiCBreaker wrote:Popularity or something.


Seriously?

Re: Ranking(?)

PostPosted: 26 Sep 2015, 17:02
by HelixDraxzonyx
Well we can't do popularity, otherwise all the "loli's" will dress in bra and panties with nekomimi, and get voted in by lolicons. That's not really something you want ranked, unless you like advertising that you roleplay as a monumental whore.

Re: Ranking(?)

PostPosted: 28 Sep 2015, 04:02
by cosmiCBreaker
Dark Deceiver wrote:
cosmiCBreaker wrote:Popularity or something.


Seriously?


Yes, a popularity ranking like- who does the players think the strongest on players with level 110-115.

Re: Ranking(?)

PostPosted: 28 Sep 2015, 04:05
by cosmiCBreaker
SupremeTentacle wrote:Flat damage is unfair, axes will always win.


Then making a division for each type of weapon would be good.