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Katsu's Legacy - A message to CS
Posted:
25 May 2016, 12:07
by Katsumi-chan
Dear fellow players and CyberStep-Team,
As some of you might already know I decided to take a break from Onigiri for several reasons. I know that most of you probably won't care about that (which is totally okay) but I decided to leave some feedback for our favorite company. The reason why I post my thoughts on the game here in the forum is because first of all if I wrote this message as a pm to CS I would probably get a standard reply à la "Thanks for you feedback, we will take it into consideration..." and nothing will happen (it is almost always like that). Furthermore I want other players to give feedback as well. I am pretty sure that I am not the only one who thinks that there are certain things within the game which are clearly wrong. In other words, feel free to add your own feedback down below and/or your thoughts on what I am going to write here. Please notice that some of those lines might sound a bit harsh, but my goal is not to make fun of CS, I will try to give constructive criticism which helps to improve the game and let CS know that there are certain things wrong within the game. Without further ado, let's start:
1) Drop/Reward/Spin - Rate
A total joke. Everything that is based on luck in this game is hardly achievable if you are not 24/7 online or if you are not a millionaire.
An example - Lucifer:
The given drop rate by CS of Fallen Cross is 2%, so in other words, or at least from a mathematical point of view, you should get 2 Fallen Cross every 100 runs.
I did almost 250 (245, but lets round up) runs and got 1 Fallen Cross so far. That means my rate is at 0,4% which is nowhere near 2%. If I got at least 2 Fallen Cross I would say okay, the drop rate is still just half of what it should be, but whatever, I will live with it. But my rate is not even 1/4 of the given rate, are you kidding me? Moreover I was on a 200-300% boost in most of my runs, but I skipped that so things here don't get too complicated.
This is just one of many many examples, I could do the same for all moon rewards, Lunar Spirit Seal and so on. But hey, you know what? That is not even the worst thing because those are mats that you can achieve through farming a lot. Sooner or later you will get them and you don't rly need any oc for that. The worst thing is the Spin-Rate at Nyanporo and the reason why I decided to take a break. Here is what happened:
First of all the Mega-Nyan is total pointless, it is just a showoff and is hardly useable anyway.
But the thing that cracked me up is the rate on the partners. The newest line offers, as you all know, Valkyrie and Musashi. I really wanted Musashi and when the update was finished I decided to get her no matter what. I spinned over 6000oc (probably even more, I stopped counting otherwise I would get seizures) and got 1 Musashi. Yes, you read that right, 6000oc for 1 Musashi...
How the hell am I or anyone else supposed to get a fully awakened Musashi. Do you (CS) expect us players to spin for 30.000oc (= 3000USD!!!) for 1 fully enhanced partner? You can't be serious if you really think players won't go on a rampage after experiencing such a crap. It is literally impossible for 99,99% of all players to get a fully enhanced partner with your given rates.
I understand that you are a company and that you need money which is totally acceptable. I wouldn't even mind to pay monthly (under certain circumstances, not in the game's current state) but honestly with such actions you just scare players away and I know that I am not the only one who experienced that. There are tons of players just like me. And please don't tell me that the rate was always like that. The first partners like Musashi, Sasuke, Luna were actually quite easy to get. With 3-4k oc you already had a good chance to get a fully awakened one. Now that so many people want partners the rate of getting one has dropped by a lot.
2) Hackers
Why the hell are hackers still around? There are so obvious hackers (easily detectable through the "time attack" feature in every dungeon) and yet those people are still around, destroying the game for everyone that wants to play fair. At this point I am not talking about the guys who sniff through source code and try different unreleased dungeons to get information for the wiki. Although any kind of hack is not acceptable for me, there is a big difference between those two groups. So, why are those hackers who profit from hacking are still here?
Please notice that the following paragraph is just an assumption by me and I have no proof of it but it makes sense. I think that hackers are actually quite helpful for CS. Why? Simple, those hackers are a rather small group that is easily controllable (if the amount of hackers is too high CS can simply ban a few). In other words there are just a few people in this game who can get rare mats (like Fallen Cross) quite easily although the given rates (as I wrote in the first point) are way too bad. Those hackers want oc so they sell their rare mat for a lot of oc. If you checked the bazaars in the last weeks/months you probably saw that Fallen Cross got sold for 500oc a lot of times. But 500oc for 1 mat (which is at least needed 4 times) is insanely high which means that top level players start charging to be able to buy those mats which results in what? Correct, profit for CS!
Question to CS: If my theory is wrong, why are there still hackers around? Please give me a valuable reason because I can't think of any. And that it is possible to clear Lucifer Hell in 1-2 minutes is just total nonsense, at least not with our current gear (probably not possible with any gear).
3)Unnecessary changes
On a lot of updates I just can't think of anything else but: Hey, CS changed something just to have something changed, although it wasn't necessary at all to do that. An example: They removed the Venus/Siegfried Training Dungeon. Why the hell do you do that? That dungeon was good for skill leveling but nothing more. We couldn't get any unfair advantage in that dungeon. There was no need to do that. Instead you should have added more dungeons for all other partners.
4) Lack of important changes
What CS does too much on unnecessary changes is missing at important changes. There are so many bugs in this game that I could submit a ticket every week with a new serious bug. But that is not my job, CS has enough GMs who should do that or if they don't have enough, they should search for more. We are all humans and errors occur but not being able to fix the "BFB-Bug" for weeks now is just wow.
Note - BFB Bug:
The skill Blue Fang Blade can't be leveled properly. A lot of the time it just doesn't take any durability from the weapon if you hit a mob which doesn't go 1-hit (like Boss Daruma in Shield Mode) which obviously makes leveling this skill very hard (yes I was close enough to the mob and no I did not switch weapon/roll/block or use another skill right after the cast of BFB)
Multiple Magatama Dissolution
Totally missing that. When I am done with farming moon after day I have so many mags I want to dissolve but I hardly do because doing that one by one takes forever, I literally take a day off from playing ever two weeks only to dissolve mags for a whole day. Programming such a function can't take more than 10 minutes, for real.
Taxes
The taxes at bazaars are way too high. For spinning Nyankoro just one time (5x rolls, nobody uses single rolls anyway) I would need to sell an item for 208oc. That is just insane, you are taking almost 1/3 of the selling price. I am not saying that taxes should be removed, but they have to be decreased no matter what.
Restrictions
Please just remove all those restrictions that keep us from selling certain ougis (like lances, etc.) as they are unncessary and totally pointless. Also it would be nice if we could sell clothes.
Final words
I want to point out again that I am not an enemy of CS. I supported them since day 1 when the game was released and I wrote that feedback to improve the game (which is not fun anymore at all) and to make CS aware that there are tons of players with similar or the same opinion like me and let me tell you one final thing: Nobody in this game will be patient with you guys forever. You are literally on the best way to destroy your own game, think about it...
Katsu out~
Edit: @CS, take it as a chance to communicate with your players and actually listen to what they have to say. As you can see there is a lot of feedback already and I am sure it will get more over time. I (and probably all the other players) too would like to hear your (GM's) opinions on this whole topic. Nobody is perfect and nobody expects you (as a company) to be that but this game has so so much more potential and it would be a real waste to not develop it to the fullest. Let's make Onigiri great again!
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 12:30
by Grell Sutcliff
I, unfortunately, couldn't aggree more!
Actually, the game becomes more and more donate-dependant as you go at higher lvls, there are no weaps like the ones we used to ID (e.g. ichimonji seirai/intiri raimi)!, just "premium" weaps that consume artisan's to enhance! That's ok, but seriously? not adding other weaps but "premium" ones only?
Server is dead because some ppl wouldn't like to donate..., there is no respect for those players!
What about events? there are barely any events, that would actually help the player (I talk about events like haunted house, that's a big one, but a little one every month or so wouldn't harm anyone!)
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 14:02
by Burodi
Is this game actually getting better? What's new? Nerf'd Rapid Storm, Element Stacking and others. I completely agree that this game is far worse then it used to be: Drop rates involving everything. I spent 5,000k oc only get 1 miya scroll, I saved up that much oc just to get a full miya but wastes 5k to get 1 scroll. This game is completely money reliant if you want to succeed. With all the nerfs compared to JP, ie:(50 Moon King and others) it's just sicking how EN can even function with all these nerfs and with out real money. Gm's dont even know what there talking about JP has had 50 Moon King since the beginning, like wut u on??
To what katsu said with banning people, what failure this company is with hackers. Quote "Lucifer is not impossible to beat under that time, but very very difficult to." Like really C$ 3 mins on Lucifer hell is a joke but I guess it's possible to them....koku pls carry me 3 Mins under v:
All in all not really hating on c$(Maybe a little) just disappointed on how they are treating EN servers....
Edit: Was making a joke/proving my point: Koku is one of the best players in my opinion and he cant even do 3 mins hell on lucy.
http://imgur.com/lGD73PMhttp://imgur.com/GROFb9d
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 14:36
by PixelLover
first off, i can agree to what has been said here.
to point out the stupid RNG, i actually made calculations myself.
lets take for instance the weapon Lucifer sin
what you need for it is:
-1 cross +100
-1 level 105 craftable +70 (like bloodsucker)
-1 severance +70
-1 113 wep +70 (the enhanced 105 ones) [i don t get why you need the last 3 in the list]
making each of them takes half a day of playtime the least that makes 50 hours, if you assume you get the 113 weapon you want on the first try, cause luck base, also it is to mention you need at least 30 artisan swords for that, as well as around 25 more to enhance the lucifer wep and the sin each
the moon materials is where it is getting real, you need for a sin weapon:
you need:
3x wandering spirit
3x elixer of immortality
3x winter moondew
on top of that you need 1 of each moon material twice on top, since you need to fused magatamas (for whatever logical reason)
there is a total of 6 different moon materials, this means, for one lucifer sin you need 21 moon materials. and here is where it gets ugly now
the drop rates are awfully low. from what the wiki and players experience says, the drop rate is around 0.5 percent. this means, for 1 material you need statistically 200 runs, for 21 materials you need thus 4200 runs. take that with 10 minutes for one run (just as basic estimation) you land at 42000 minutes
or 700 hours.
then the fused magatamas take time themselves too, the fastest time for a fused maga i heard is 2 weeks, i assume 12 hours play time a day, which makes is around 170 hours, i divide it by 2, due to fact a lot of time gets used on the moon magas, but since you need 2 of them, you need 170 hours for the 2 fused magas.
and last but not least, the lucifer drops. from katsumi itself i heard 5 minutes per run on hard is realistic (including repair,s loading screens etc) the official drop rate is 2 percent, you need 4 of them, which is 200 runs a 5 minutes, so1000 minutes or closely 17 h.
lets add all that stuff togehter, you need around 950 hours for one, and thats actually with some estimations assuming the best case, the real number might be looking potentially higher. this calculation also assumes you have gear yourself and aren t depending on a carry to begin with.
lets be honest to yourself here cyberstep, do you think this time effort is actually acceptable for a free to play game for 1 particular weapon, which isn t even something like a BFG or so. while i find cheating not ok and it should be bannable, i can actually understand why people do cheat under these circumstances.
apart from that time investment, it is also the high amount of luck involved in everything that really frustrates players. i ll break it down sectionwise
smelting: the fact a weapon can be destryoed during smelting or smelts can fail is really frustrating. for example i failed 8 times in a row at a 65 percent smelt (statistics can be cruel sometimes). i d prefer if the smelts were 100 percent success, and you have a set chance, like 10 percent to get a "great smelt" where you can get a little bonus from a smelt, like +4 percent skill force on top of the smelt boost you already get, stackable up to 5 times. smelt amulets can be revamped into actually boosting the chance for a great smelt. this way it is guaranteed that the person who works more gets a finished weapon faster and can cut down a lot of frustration factor.
ornamentations: i ll try to make it short: with the ornamentation RNG mechanics, getting 2 good ornamentation effects is very unlikely. due to the fact ornamentations can t be removed you either need to refarm or recraft a magatama, this can become very frustrating over time (i was very lucky there, even tho i had my frustration moments too). a nice way to prevent the frustration having to remake the magatama could be an item that allows you to remove ornamentations, or an item that lets the ornamentation in place, but rerolls their random effects (like it is done in tera). also if you decide to put that item in, it should be available in login calendar once during a 25 day cycle.
skill card placement: while the frustration there can be actually avoided for a great part, skill cards randomly overwriting each other can become frustrating. a nice way to actually prevent the risk would be something like a skill card protect seal, which prevents a skill slot to be overwritten the next time you use a skill card on a weapon (and the sealed slot should be allowed to assign manually ofc). should also be made available once per login calendar cycle. also, give momotarou the power to swap the skill slots, means to put the skill on slot 2 on number one and move the number 1 skill to spot 2 for easier controls sake. there is no real advantage to this apart from play comfort. if you can t live with the function of momo, an item would be acceptable too
the nyankoporon: ok, some people get annoyed by its existence alone already, but i know how much CS likes it. still it could be tweaked in order to make it less frustrating.
first off: skill cards should be made available in shop, let it be via promo or such. like this week skill set card 3, next week skill set card 5 or so. getting exactly a skill card you want can become really annoying if you have to spend Z rolls and 32Z oc each try. i don t ask to put ougis or costumes or even partner scrolls out there, just skill cards. I know you want to preserve the nyankoporon and there needs to be a reason for it to be used. what should be cut out without replacement though is the underwear. it is frustrating to see the red ball with a piece of clothes that is very likely completely invisible cause of the clothes you wear over it.
regarding costumes, costumes shall stay in nyankoporon, players should be allowed to sell them in bazaar tho (what japan can do btw). also, duplicate costumes should be allowed to trade in for an alternate color of the same costume. this leads me to my next point: bazaar and trading
first off, i want a "character storage", where you can transfer stuff between you and your alts, like weapons, magatamas and such. it would be acceptable and reasonable to disable certain items like artisans and smelt reset buttons to be put in that storage, but needing to have a middlesman to transfer something from you yourself to your alt is oc heavy and tedious.
this leads me to the bazaar mechanics: first off, the tax is with 30 percent too high. it should be like 10 percent imo. second, the need for a silver ticket to buy certain things. for a free player this looks highly unreasonable. in order to get the privilege to earn oc via selling stuff, you need to buy the privilege with money first. this is highly unlogic and actually contradicts of what free to play is supposed to mean imo, those bazaar tickets should just increase the stall capacity. also trade restrictions for certain ougis are unnecessarily annoying. on top come the min prices. some of those min prices are actually set by the game to such an unrealistically high amount, no one will ever buy them (*cough* stones).
last but not least i want to address the topic of cheaters and hackers. while i am myself totally against cheating and hacking, and totally agree it should be banned. still cheaters can be compared to real refugees in real life, so fighting the reasons cheats might be even for effective than the cheaters themselves. the main reason people cheat (or quit) is the amount of randomness and the amount of time needed for it. while i tried to give an example to see how time intensive some stuff can be, i also tried to explain my personally biggest parts of frustration in this game, and gave actual ideas on how to reduce or eliminate them. I hope this post gives some ideas to think and discuss about. what i can say for sure is: no matter how you turn it, there need to change some things. the community is on dying out again, with people either starting to cheat, or quitting. if it stays the way it is, this game will die out faster than you want it to be. that s my 2 cents to the entire topic,
anonymous long time and high level player
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 16:32
by Shirohara
I completely agree and support Katsumi's opinion and thought about these matters..i also hope CS will think about these matters because i also feel some dissapointments nowadays..I, Shirohara really like this game but weird, nowadays i lost my interest to keep playing.
These matters make me lost interest to play even i like this game very much :
1. Exp to lvl too high also there is no new dungeon for grind exp that will give a balance between the amount of exp to lvl
2. Materials to make weapon and magatama really hard to get and too much materials to create {A} weapon or magatama
3. Those hackers piss me off..
WHY?because i have seen some hackers still running around freely
4. Tax on bazaar just too high(well this is what you have decided for your own profit but please reduce it a little)
5. I keep failing to smelt my weapon(Flamejaw Gibbet-NOVA) from +80 to +90..failed around 8 times already i already put charm for smelt and already give me like 85% but still failed and 2 times 85% in rows (idk what's wrong with my Yoshitsune)
Just dont make your players dissapointed for what you have decided CS-san (CS is the best company..i mean it
)
note : CS-san can you send some spies in game to know player's personality and their behavior?because some of players really piss me off-This is the first time i wrote something like this usually i keep quite but Katsu-chan wrote these things(what have been bothering me) and i feel i better tell my thought about these
-no offense CS-san i only wrote what i thought
IGN : Shirohara Lv.120(i'm one of free-player in this game)
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 19:35
by John Titor
Katsumi-chan wrote:Dear fellow players and CyberStep-Team,
As some of you might already know I decided to take a break from Onigiri for several reasons. I know that most of you probably won't care about that (which is totally okay) but I decided to leave some feedback for our favorite company. The reason why I post my thoughts on the game here in the forum is because first of all if I wrote this message as a pm to CS I would probably get a standard reply à la "Thanks for you feedback, we will take it into consideration..." and nothing will happen (it is almost always like that). Furthermore I want other players to give feedback as well. I am pretty sure that I am not the only one who thinks that there are certain things within the game which are clearly wrong. In other words, feel free to add your own feedback down below and/or your thoughts on what I am going to write here. Please notice that some of those lines might sound a bit harsh, but my goal is not to make fun of CS, I will try to give constructive criticism which helps to improve the game and let CS know that there are certain things wrong within the game. Without further ado, let's start:
1) Drop/Reward/Spin - Rate
A total joke. Everything that is based on luck in this game is hardly achievable if you are not 24/7 online or if you are not a millionaire.
An example - Lucifer:
The given drop rate by CS of Fallen Cross is 2%, so in other words, or at least from a mathematical point of view, you should get 2 Fallen Cross every 100 runs.
I did almost 250 (245, but lets round up) runs and got 1 Fallen Cross so far. That means my rate is at 0,4% which is nowhere near 2%. If I got at least 2 Fallen Cross I would say okay, the drop rate is still just half of what it should be, but whatever, I will live with it. But my rate is not even 1/4 of the given rate, are you kidding me? Moreover I was on a 200-300% boost in most of my runs, but I skipped that so things here don't get too complicated.
This is just one of many many examples, I could do the same for all moon rewards, Lunar Spirit Seal and so on. But hey, you know what? That is not even the worst thing because those are mats that you can achieve through farming a lot. Sooner or later you will get them and you don't rly need any oc for that. The worst thing is the Spin-Rate at Nyanporo and the reason why I decided to take a break. Here is what happened:
First of all the Mega-Nyan is total pointless, it is just a showoff and is hardly useable anyway.
But the thing that cracked me up is the rate on the partners. The newest line offers, as you all know, Valkyrie and Musashi. I really wanted Musashi and when the update was finished I decided to get her no matter what. I spinned over 6000oc (probably even more, I stopped counting otherwise I would get seizures) and got 1 Musashi. Yes, you read that right, 6000oc for 1 Musashi...
How the hell am I or anyone else supposed to get a fully awakened Musashi. Do you (CS) expect us players to spin for 30.000oc (= 3000USD!!!) for 1 fully enhanced partner? You can't be serious if you really think players won't go on a rampage after experiencing such a crap. It is literally impossible for 99,99% of all players to get a fully enhanced partner with your given rates.
I understand that you are a company and that you need money which is totally acceptable. I wouldn't even mind to pay monthly (under certain circumstances, not in the game's current state) but honestly with such actions you just scare players away and I know that I am not the only one who experienced that. There are tons of players just like me. And please don't tell me that the rate was always like that. The first partners like Musashi, Sasuke, Luna were actually quite easy to get. With 3-4k oc you already had a good chance to get a fully awakened one. Now that so many people want partners the rate of getting one has dropped by a lot.
2) Hackers
Why the hell are hackers still around? There are so obvious hackers (easily detectable through the "time attack" feature in every dungeon) and yet those people are still around, destroying the game for everyone that wants to play fair. At this point I am not talking about the guys who sniff through source code and try different unreleased dungeons to get information for the wiki. Although any kind of hack is not acceptable for me, there is a big difference between those two groups. So, why are those hackers who profit from hacking are still here?
Please notice that the following paragraph is just an assumption by me and I have no proof of it but it makes sense. I think that hackers are actually quite helpful for CS. Why? Simple, those hackers are a rather small group that is easily controllable (if the amount of hackers is too high CS can simply ban a few). In other words there are just a few people in this game who can get rare mats (like Fallen Cross) quite easily although the given rates (as I wrote in the first point) are way too bad. Those hackers want oc so they sell their rare mat for a lot of oc. If you checked the bazaars in the last weeks/months you probably saw that Fallen Cross got sold for 500oc a lot of times. But 500oc for 1 mat (which is at least needed 4 times) is insanely high which means that top level players start charging to be able to buy those mats which results in what? Correct, profit for CS!
Question to CS: If my theory is wrong, why are there still hackers around? Please give me a valuable reason because I can't think of any. And that it is possible to clear Lucifer Hell in 1-2 minutes is just total nonsense, at least not with our current gear (probably not possible with any gear).
3)Unnecessary changes
On a lot of updates I just can't think of anything else but: Hey, CS changed something just to have something changed, although it wasn't necessary at all to do that. An example: They removed the Venus/Siegfried Training Dungeon. Why the hell do you do that? That dungeon was good for skill leveling but nothing more. We couldn't get any unfair advantage in that dungeon. There was no need to do that. Instead you should have added more dungeons for all other partners.
4) Lack of important changes
What CS does too much on unnecessary changes is missing at important changes. There are so many bugs in this game that I could submit a ticket every week with a new serious bug. But that is not my job, CS has enough GMs who should do that or if they don't have enough, they should search for more. We are all humans and errors occur but not being able to fix the "BFB-Bug" for weeks now is just wow.
Note - BFB Bug:
The skill Blue Fang Blade can't be leveled properly. A lot of the time it just doesn't take any durability from the weapon if you hit a mob which doesn't go 1-hit (like Boss Daruma in Shield Mode) which obviously makes leveling this skill very hard (yes I was close enough to the mob and no I did not switch weapon/roll/block or use another skill right after the cast of BFB)
Multiple Magatama Dissolution
Totally missing that. When I am done with farming moon after day I have so many mags I want to dissolve but I hardly do because doing that one by one takes forever, I literally take a day off from playing ever two weeks only to dissolve mags for a whole day. Programming such a function can't take more than 10 minutes, for real.
Taxes
The taxes at bazaars are way too high. For spinning Nyankoro just one time (5x rolls, nobody uses single rolls anyway) I would need to sell an item for 208oc. That is just insane, you are taking almost 1/3 of the selling price. I am not saying that taxes should be removed, but they have to be decreased no matter what.
Restrictions
Please just remove all those restrictions that keep us from selling certain ougis (like lances, etc.) as they are unncessary and totally pointless. Also it would be nice if we could sell clothes.
Final words
I want to point out again that I am not an enemy of CS. I supported them since day 1 when the game was released and I wrote that feedback to improve the game (which is not fun anymore at all) and to make CS aware that there are tons of players with similar or the same opinion like me and let me tell you one final thing: Nobody in this game will be patient with you guys forever. You are literally on the best way to destroy your own game, think about it...
Katsu out~
Edit: @CS, take it as a chance to communicate with your players and actually listen to what they have to say. As you can see there is a lot of feedback already and I am sure it will get more over time. I (and probably all the other players) too would like to hear your (GM's) opinions on this whole topic. Nobody is perfect and nobody expects you (as a company) to be that but this game has so so much more potential and it would be a real waste to not develop it to the fullest. Let's make Onigiri great again!
k
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 20:03
by HelixDraxzonyx
I have to agree with everything put forth so far. RNG is currently the biggest peeve I have with this game. Even when running dungeons on Hard (because for some weird reason Hard has better drop rates than Hell) in a full party, and with 300% boosts, I can go 8 hours without getting even a single magatama. Like, for real C$? 8 hours of grinding with nothing but a mountain of junk to show for it? No wonder so many players end up quitting.
Clothing: If you're not going to let us sell them, even to Miroku or Point Daruma, then at least give us a storage area to get rid of the crap. I really don't want to have to carry around the Kyoto Guard Uniform forever, and I'm never going to wear that ugly thing again either. Let me get rid of crap like that.
Smelting/Ornamenting: I guess this falls under RNG as well, but let's face it: the given odds and the actual odds are entirely different. I should not be failing an ornament 7 times in a row with 95% success rate. That just does not add up. Same with smelting, I shouldn't keep failing that even with 95% success rate.
Skill Evolution: Once again, this falls under RNG, but the odds of getting a "double border" or "triple border" skill is insanely low. There shouldn't be a border system like this, in all fairness. It's hard enough work grinding a Rank VI skill up to Level 60 as it is (especially if it's Blue Fang Blade), but we could do without putting in that endless grinding only to find that the skill can't be evolved. Just let them all evolve.
Rank 8,9 & 10 SF Magatama: Why do these even exist? When is C$ going to introduce the skills to go with those mags? Are they ever even going to do that? I heard a rumour that the JP server has Rank VIII skills now, but that's just a rumour as far as I know, I haven't seen any evidence to confirm it. Even if they *do* exist, when will they come to EN? I've been playing for over a year now, managed to collect a few of these mags, but they're just gathering dust at the moment (I'd really hate to dissolve them only to find out that those skills are coming. I'd be better off selling them, if I can).
Unnecessary changes: Like the change to mob weaknesses recently. Why? What was wrong with the old weaknesses? All this does is screw things up for people who have spent weeks/months trying to develop a weapon with astounding element stacking, because suddenly the monster they were making that weapon for is now resistant to the element they were stacking. GG C$, we appreciate that. Not. Or how about the change to Yoshitsune's voice? How much meth was being smoked when they came up with *that* idea?It wasn't necessary. Neither was nerfing skills like Rapid Storm. Well done, thanks for crapping on us once again.
There's a lot more I could mention, but it's gone 4am for me and my brain isn't working well any more. I'll come back tomorrow and carry on. I hope you're taking notes C$, otherwise you'll end up with a game that is devoid of players.
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 21:03
by Firon
Katsumi-chan wrote:1) Drop/Reward/Spin - Rate
A total joke. Everything that is based on luck in this game is hardly achievable if you are not 24/7 online or if you are not a millionaire.
An example - Lucifer:
The given drop rate by CS of Fallen Cross is 2%, so in other words, or at least from a mathematical point of view, you should get 2 Fallen Cross every 100 runs.
I did almost 250 (245, but lets round up) runs and got 1 Fallen Cross so far. That means my rate is at 0,4% which is nowhere near 2%. If I got at least 2 Fallen Cross I would say okay, the drop rate is still just half of what it should be, but whatever, I will live with it. But my rate is not even 1/4 of the given rate, are you kidding me? Moreover I was on a 200-300% boost in most of my runs, but I skipped that so things here don't get too complicated.
This is just one of many many examples, I could do the same for all moon rewards, Lunar Spirit Seal and so on. But hey, you know what? That is not even the worst thing because those are mats that you can achieve through farming a lot. Sooner or later you will get them and you don't rly need any oc for that. The worst thing is the Spin-Rate at Nyanporo and the reason why I decided to take a break. Here is what happened:
First of all the Mega-Nyan is total pointless, it is just a showoff and is hardly useable anyway.
But the thing that cracked me up is the rate on the partners. The newest line offers, as you all know, Valkyrie and Musashi. I really wanted Musashi and when the update was finished I decided to get her no matter what. I spinned over 6000oc (probably even more, I stopped counting otherwise I would get seizures) and got 1 Musashi. Yes, you read that right, 6000oc for 1 Musashi...
How the hell am I or anyone else supposed to get a fully awakened Musashi. Do you (CS) expect us players to spin for 30.000oc (= 3000USD!!!) for 1 fully enhanced partner? You can't be serious if you really think players won't go on a rampage after experiencing such a crap. It is literally impossible for 99,99% of all players to get a fully enhanced partner with your given rates.
I understand that you are a company and that you need money which is totally acceptable. I wouldn't even mind to pay monthly (under certain circumstances, not in the game's current state) but honestly with such actions you just scare players away and I know that I am not the only one who experienced that. There are tons of players just like me. And please don't tell me that the rate was always like that. The first partners like Musashi, Sasuke, Luna were actually quite easy to get. With 3-4k oc you already had a good chance to get a fully awakened one. Now that so many people want partners the rate of getting one has dropped by a lot.
I agree that the rates are completely unrealistic. Especially if you keep in mind that the final weapon at +100 could be missing a few thousand Atk depending on your luck in smelting.
I had my suspicions about the Nyankoropon rates but I didn't think they were that low. It'd be nice if CS improves the rates a bit, at the very least, for future units.
Katsumi-chan wrote:They removed the Venus/Siegfried Training Dungeon. Why the hell do you do that? That dungeon was good for skill leveling but nothing more. We couldn't get any unfair advantage in that dungeon. There was no need to do that. Instead you should have added more dungeons for all other partners.
I was sad when this happened too but I'm guessing that CS was just thinking about taking out something that's outdated without noticing the skill levelling aspect.
Katsumi-chan wrote:Note - BFB Bug:
The skill Blue Fang Blade can't be leveled properly. A lot of the time it just doesn't take any durability from the weapon if you hit a mob which doesn't go 1-hit (like Boss Daruma in Shield Mode) which obviously makes leveling this skill very hard (yes I was close enough to the mob and no I did not switch weapon/roll/block or use another skill right after the cast of BFB)
This has probably been around since the game started, as with a few other bugs. IMO, CS should make a list of bugs that they are aware of and warn players of things that are broken.
eg. Gather distance, Effective level +x, Physical Atk evasion, M. Cast Spd.
These are just some I can think of at the moment but there should be a lot more.
PixelLover wrote:ornamentations: i ll try to make it short: with the ornamentation RNG mechanics, getting 2 good ornamentation effects is very unlikely. due to the fact ornamentations can t be removed you either need to refarm or recraft a magatama, this can become very frustrating over time (i was very lucky there, even tho i had my frustration moments too). a nice way to prevent the frustration having to remake the magatama could be an item that allows you to remove ornamentations, or an item that lets the ornamentation in place, but rerolls their random effects (like it is done in tera). also if you decide to put that item in, it should be available in login calendar once during a 25 day cycle.
This would be useful. As it is now, the only realistic option is to use ornaments with few options and to have a heavy reliance on slot cards (which seem to get forgotten a lot for prizes and events...). I'd really hope to see people selling ornamented mags as a standard rather than clean magatama at min price but that's probably not going to happen as the game is.
Shirohara wrote:1. Exp to lvl too high also there is no new dungeon for grind exp that will give a balance between the amount of exp to lvl
2. Materials to make weapon and magatama really hard to get and too much materials to create {A} weapon or magatama
This is why I've always thought it insane that people raise so many characters. I'll laugh if CS ever makes demonic resonance stretch to having 6 lvl 125's xD.
John Titor wrote:k
HelixDraxzonyx wrote:Smelting/Ornamenting: I guess this falls under RNG as well, but let's face it: the given odds and the actual odds are entirely different. I should not be failing an ornament 7 times in a row with 95% success rate. That just does not add up. Same with smelting, I shouldn't keep failing that even with 95% success rate.
While this should happen occasionally (I've had my own such as 7 fails at 50% +1 fail at 70%, really Kaguya?) but I've also found that the RNG can be somewhat suspicious sometimes. Eg. I had noticed that the order in which I got the Satan STAR and CROSS recipes was similar, and yep, Maximilian->D3 for STAR, Maximilian->D3 for CROSS. I can't really think of how this can be improved, though.
HelixDraxzonyx wrote:Unnecessary changes: Like the change to mob weaknesses recently. Why? What was wrong with the old weaknesses? All this does is screw things up for people who have spent weeks/months trying to develop a weapon with astounding element stacking, because suddenly the monster they were making that weapon for is now resistant to the element they were stacking. GG C$, we appreciate that. Not. Or how about the change to Yoshitsune's voice? How much meth was being smoked when they came up with *that* idea?It wasn't necessary. Neither was nerfing skills like Rapid Storm. Well done, thanks for crapping on us once again.
I think that the elements have been changed to make things more balanced or at least they should be. I can't think of any other reason to change it. In any case, there seems to be a lot less things that are weak to fire now...
As for Yoshitsune's voice, my guess is that it was changed to make her sound different to Lunastasia. Still doesn't change that it wasn't really necessary, though.
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 21:36
by Gravedigger
1. I agree the drop rates are terrible. Another thing CS did was made a lot of the items reward based now, so drop boosts don't even work for those I believe IF drop boosts even work. I believe Firon took a poll awhile ago on the percentage of people actually got miyamoto when she was first released. Another thing to consider is that from now on, the premium partners will have TWO in them. So on top of getting ridiculously lucky, now you have to win another 50/50 in the end just to get what you want. I spun the nyankoro and got an unbelievable amount of ryou boosts, sigils, and underwear. I look like a damn underwear shop. Sigils can't even be traded in, and ryou boosts are worthless, and why is underwear even a thing?? The point is, the nyankoro is getting saturated with garbage now and is making odds to roll anything decent impossible. Even getting an ougi sucks sometimes because not only can you not sell it to others that might want it, but you won't want to use it yourself. I honestly wouldn't mind paying like 200 oc per scroll for premium partners if you already unlocked them. Or CS could release a "generic" scroll for 200 oc each and it would level up an awakening stage for any partner.
2. I've been saying that for awhile too. CS can't ban the hackers because they are a source of income. I admit I am part of the problem since I did buy a fallen cross myself from the market (the only thing I bought from an alleged hacker, but not making an excuse). This was on the behalf of me doing 50+ runs (not nearly as many as katsumi) with drop boosts on hell/hard, and not getting one. On top of the diminishing player base, the QUALITY of players is dying too. I love seeing leeches trying to do lucifer with 4 defense magatamas or 3 affinity magatamas or rank 7 and 6 sf magas with not even so much as a rank 5 move on their weapons of which are terrible. How can someone do lucifer on solo hell? I gave up trying to do lucifer by finding decent players and caved.
3. Didn't even know that was a thing. Most people just go to the sewer to skill level.
4. The Battleship weapons had correct effects, and now they just have an error. How? How did it go from being translated to broken?
Taxes is huge. With players quitting, especially the players that know what they're doing, who is going to buy stuff from the market anymore? Do you think leeches are going to invest 1k oc on a really good thunder quake? Hell no. They would rather buy some defense magatama with 1-2 crit. If all the people that used to play still did, I'm sure someone would buy it. Why punish players for giving CS money already? In a sense, they are double dipping and it's disgusting.
Don't understand restrictions except for lances since people use points for that. CS might not want players to trade in for the lances and sell it even though lances double in price after purchase. Lance is clearly OP and any high level player just spams that move to get through a dungeon. Any other move is purely cosmetic on a weapon since the lance ougi came out. I would hate to see this game become a flash game where you just point and click lance. Although, there are already many things wrong with this game.
I've been playing since day one too. Can't find much of a reason to keep playing, and the GMs that used to read about feedback are long gone. I was giving this game until its second anniversary to make something happen. The first one brought back some life. Here's to hope that something will change.
Re: Katsu's Legacy - A message to CS
Posted:
25 May 2016, 23:51
by PixelLover
no one has mentioned the anime so far. imo, the creators missed a great chance to put the strengths of the game (like the setting) into a good light. instead of what we got is a sequence of overused generic anime jokes with using the female onigiri characters (tbh, i was kinda expecting that if i was realistic in the first place). the way the anime is presented, it essentially shows nothing about the game and only gives the impression it is a "we have plenty of waifus for fanservice game" (well, that can sell good as well). as i said, the jokes are kinda generic, but can still give a good laugh sometimes, but thats it, i wouldn t want to play this if i only knew the anime.
from a writing perspective i also found it kinda dumb that episode 1 and 2 used the same joke essentially, making people think ("oh, its kinda like a team rocket, travels faster than light thing every episode").
also imo some of the most funniest scenes can only be found funny if you played the game (like drunk moe-yoshitsune in ep 7) or they aren t meant to be funny in the way they appeal to the veteran players (kaguya at episode 6)
well, that has actually nothing to do with the game management, but well, since i left out with feedback, and you need to talk to the japanese developers anyway, this topic can be brought up nonetheless.