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It was going to happen sometime.

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It was going to happen sometime.

Postby TheonlyDaichi » 30 Dec 2016, 03:23

Well, I decided to go open Onigiri for the first time in about two months today, only because I couldn't play my favored boredom killer, as someone was botting* on it. Upon login (After the updates to my game had finally finished), I went through the normal routine I have, and finishing by logging in on my main, Daichi Kobayashi. I'd already noted a few things I didn't like at all. Well, I got more into playing, did a few dungeons, maybe Id'ed a few weapons, stuff like that, and eventually started looking more into what had changed. After doing so, I came to the decision that I will no longer be fully playing Onigiri. Instead, I'll merely be logging in every once in a while and seeing if Cyberstep has decided to take a step in the right direction, and actually fixing a big issue.

In short, I've quit.

Why? Simple. I'm wasting time that really shouldn't be wasted, and making no progress. And in case someone (A GM, maybe someone who can get CS to listen, as laughable an idea that is) decides to read this, here's a few things that might help.

    1) The boosts are my main point. They're a joke. Laughable. Nothing. Nonexistent. Why a 50% boost? What the fuck does that even do for a player? Jack shit. And about the newbies getting the 100% boosts the high levels don't (It cuts off at about level 30ish, I think.), just no. Why would you even do this...

    2) The equipment is most certainly my second point. Sure, the equipment is good... But it's hard as hell to get if you don't do offers, get help, or pay. What's the point of telling someone that they need to get this, when they can't actually do it? Most, if not all of the new players rely on a carry.

    3) The partners are just... Why? It's obvious that you pay to get extra partner Scrolls; But WHY must you make someone pay to get one to begin with...? Pointless.

    4) Drop rates are still terrible. In fact, I think they're worse.

    5) EXP rates are just sad now. (Oh, wait, they've always been sad.)

There's your answers. If I decide, at any point, that I'm going to sell my account, I'll let those who are interested in later. Anyways, for the time being, have a nice day, night, afternoon, whatever it is for you.
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Re: It was going to happen sometime.

Postby Wibberish » 30 Dec 2016, 13:21

I'm sorry, but this has to be the most poorly written suggestion I've ever read. Not only did you not state what could be done to make the game better, you didn't even explain any problems. You're basically just swearing about the game. "I think we should have Saiyans" would have been a better suggestion.

1) The boosts are my main point. They're a joke. Laughable. Nothing. Nonexistent. Why a 50% boost? What the fuck does that even do for a player? Jack shit. And about the newbies getting the 100% boosts the high levels don't (It cuts off at about level 30ish, I think.), just no. Why would you even do this..

OK, let's be as constructive as possible and answer this question: What does a 50% boost do for a player? It increases drop rates by 50%. Compared to no boost, this roughly translates to killing 1.5x the amount of mobs in a given time. Let's say someone farmed enough to obtain 10 magatama as drops. If they did so under a 50% boost, they would have obtained an average of 15 magatama instead. Seems substantial to me. I can't tell if you have complaints about anything else regarding boosts.
2) The equipment is most certainly my second point. Sure, the equipment is good... But it's hard as hell to get if you don't do offers, get help, or pay. What's the point of telling someone that they need to get this, when they can't actually do it? Most, if not all of the new players rely on a carry.

What equipment is good, what equipment is hard to get, what could be done to make it easier to get, and why does it need to be made easier to get? You claim that most new players rely on a carry. How do you know that's true and why does it matter if some people play that way?
3) The partners are just... Why? It's obvious that you pay to get extra partner Scrolls; But WHY must you make someone pay to get one to begin with...? Pointless.

So you want all partners to have their first summoning scroll easily obtainable, and require OC for more scrolls? That's a reasonable suggestion, I guess. CS has already done exactly that with Hiraga Gennai and Izuna. The newest partner, Sasaki Koujirou, is also easily obtainable via a short quest although that quest seems to be event-only and you can't pay for more scrolls.
4) Drop rates are still terrible. In fact, I think they're worse.

What has been done to make drop rates worse?
5) EXP rates are just sad now. (Oh, wait, they've always been sad.)

OK, this one makes the least sense to me. When the game was first released, EXP rates were far behind JP and it took hours and hours of grinding just to get to level 20 or 30. But now, you can make a new character and get to level 100 in a day just by doing event dungeons available from the start in Onigashima. Leveling is so fast that players are generally rocketed far beyond the level of their current story dungeon. It is impossible to farm for friendship items or same-level weapons effectively without utilizing Nothingness Magatama, and the result is that new players are often spit out at level 100 with terrible level 50 weapons and no access to the game features required to make proper ones. Personally, I think that pre-100 EXP needs to be toned back down.
But based on what you've said, I don't know if you want EXP rates higher or lower and saying that they have always been the same forms a stark contradiction.
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Re: It was going to happen sometime.

Postby Marimo » 30 Dec 2016, 22:55

Wibberish wrote:I'm sorry, but this has to be the most poorly written suggestion I've ever read. Not only did you not state what could be done to make the game better, you didn't even explain any problems. You're basically just swearing about the game. "I think we should have Saiyans" would have been a better suggestion.

1) The boosts are my main point. They're a joke. Laughable. Nothing. Nonexistent. Why a 50% boost? What the fuck does that even do for a player? Jack shit. And about the newbies getting the 100% boosts the high levels don't (It cuts off at about level 30ish, I think.), just no. Why would you even do this..

OK, let's be as constructive as possible and answer this question: What does a 50% boost do for a player? It increases drop rates by 50%. Compared to no boost, this roughly translates to killing 1.5x the amount of mobs in a given time. Let's say someone farmed enough to obtain 10 magatama as drops. If they did so under a 50% boost, they would have obtained an average of 15 magatama instead. Seems substantial to me. I can't tell if you have complaints about anything else regarding boosts.
2) The equipment is most certainly my second point. Sure, the equipment is good... But it's hard as hell to get if you don't do offers, get help, or pay. What's the point of telling someone that they need to get this, when they can't actually do it? Most, if not all of the new players rely on a carry.

What equipment is good, what equipment is hard to get, what could be done to make it easier to get, and why does it need to be made easier to get? You claim that most new players rely on a carry. How do you know that's true and why does it matter if some people play that way?
3) The partners are just... Why? It's obvious that you pay to get extra partner Scrolls; But WHY must you make someone pay to get one to begin with...? Pointless.

So you want all partners to have their first summoning scroll easily obtainable, and require OC for more scrolls? That's a reasonable suggestion, I guess. CS has already done exactly that with Hiraga Gennai and Izuna. The newest partner, Sasaki Koujirou, is also easily obtainable via a short quest although that quest seems to be event-only and you can't pay for more scrolls.
4) Drop rates are still terrible. In fact, I think they're worse.

What has been done to make drop rates worse?
5) EXP rates are just sad now. (Oh, wait, they've always been sad.)

OK, this one makes the least sense to me. When the game was first released, EXP rates were far behind JP and it took hours and hours of grinding just to get to level 20 or 30. But now, you can make a new character and get to level 100 in a day just by doing event dungeons available from the start in Onigashima. Leveling is so fast that players are generally rocketed far beyond the level of their current story dungeon. It is impossible to farm for friendship items or same-level weapons effectively without utilizing Nothingness Magatama, and the result is that new players are often spit out at level 100 with terrible level 50 weapons and no access to the game features required to make proper ones. Personally, I think that pre-100 EXP needs to be toned back down.
But based on what you've said, I don't know if you want EXP rates higher or lower and saying that they have always been the same forms a stark contradiction.


I have to agree with Wibberish those aren't helpful suggestions but rather issues to Onigiri which has always been & will be a depressing & oppressing game coming from a SJW gaming company we loathe you so much CyberStep! They even blocked me from their social media *negative comments* proving how much wrong they are which I no longer pay a broken game from now on. Hopefully I'll get to the point of making a Youtube video off of Onigiri just to feel the anguish this game shows how much we can't handle this absurd game that continues to regress in the wrong direction. I have a feeling they'll block me off here too on the forums just because I want to throw in my 2 cents on the street. :/
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Re: It was going to happen sometime.

Postby TheonlyDaichi » 30 Dec 2016, 23:09

Wibberish wrote:OK, let's be as constructive as possible and answer this question: What does a 50% boost do for a player? It increases drop rates by 50%. Compared to no boost, this roughly translates to killing 1.5x the amount of mobs in a given time. Let's say someone farmed enough to obtain 10 magatama as drops. If they did so under a 50% boost, they would have obtained an average of 15 magatama instead. Seems substantial to me. I can't tell if you have complaints about anything else regarding boosts.


To clarify: 50% boosts are NOTHING to the past. I knew the game when we got 100% boosts and 70% all the time, and our time wasn't wasted. We actually had better odds of surviving in the game. As I said...

TheonlyDaichi wrote:They're a joke. Laughable. Nothing.


They do nothing compared to before. We also got some upwards of 300 and 400.

As for this:
Wibberish wrote:What has been done to make drop rates worse?


I'm not saying they ARE worse. I'm saying I THINK that they are. I never said that I was 100% on that. You have eyes; Do use them. Also, I don't understand why we get things that are useless repeatedly, like recipes... Free players get only Ryou out of them, and that's all they get. Maybe max 2k out of one.

And as for the EXP, I get that the pre-100 EXP needs to be toned down. But, I think that the EXP offered by the Onigashima extra dungeons SHOULD be lowered. Not pre-100 EXP in general. In addition, levels 1-30 (Estimating.) get a 100% boost that honestly SHOULDN'T BE. However, after 100 is where it gets fun. Sure, you can get to 110... Then it's just hell afterwards, because there's NO good EXP spots that you don't have to grind for a month to get even a single level. Mind you, this is from a normal player's standpoint, who can only play for roughly 4 hours a day. In addition, if I was leading a 3 man party in Nue Normal, I got roughly 9 thousand for one of the sun bastards and then equal for a Gankubi. Now, I get 7k, and that's counting the 50% boost.

Now, onto the partners (Yes, I am aware I did this out of order.) The only ones that they have put scrolls out for free aren't the good ones, and the rest aren't even something you can obtain by normal means. In fact, you can't even use EARNED OC to get them, you have to do the offers to get them. And that means videos. Videos without VPN = maybe 7 a day, if you're lucky. Consistent is about 3.

As for the equipment, I'm encircling weapons and magatama both. I've grinded Satan on Hell for a month (With assistance) and have gotten NOTHING close to what I need. In a month, I didn't come close to a STAR with ANY Satan Weapon. In fact, the most I got was two of one kind, and only one being enhanced to +20 (The required enhancement for a Satan craft.) Whereas others have gotten further, and have even gotten a STAR in just one month. So... Also, the new players who rely on carries then have no idea how to run their character, and have virtually no strength to them, because they've been carried. Then they rely on more carries later on, and end up having most of their game done as a leech. You see my point here?

I hope that clarifies the troubles. I'm going to try ONE MORE TIME, and that is it. If it IS indeed worse... Then I'll quit completely.
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Re: It was going to happen sometime.

Postby Dark Deceiver » 31 Dec 2016, 01:41

Actually, Onigiri has recently made crafting new weapons EASIER than ever before, and that's not a joke. The requirements to craft the Satan line weapons has decreased dramatically. In fact, I'm just one step away from getting End of Days CROSS, just needing to level up to 107.

There's some good updates they've done over time too, which you can find here; viewtopic.php?f=7&t=9291

But yeah, there's still a lot of issues that desperately need addressing before Onigiri can be called a good MMO.
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Re: It was going to happen sometime.

Postby Wibberish » 31 Dec 2016, 14:10

Like Deceiver said, you only need 4 Satan weapons to make a cross now. Many weapon and magatama recipes have had their required items toned down to a ridiculous extent.

As for grinding, my opinion seems to be in the vast minority, but I'll give it anyway: There is no point leveling up, especially 115+, if you don't have any equips ready that require the level or chakra. Also, soloing 5-man hell Nue without leechers can give 500 million experience per hour on a 300% boost if you can finish it within 10 minutes. (5-man hell Hikigane Cave should give a little more.) With good gear including a +100 veteran weapon, it is possible for a level 113 to clear Nue that fast. That is 1 hour to get from 113 to 114, or 4 hours with absolutely no boost. Getting from 115 to 116 requires less than twice that time. And if you can't clear Nue effectively by yourself, then there is no point leveling past 115--it will be far more productive to work on your weapons and maga until you can. That's just my two cents.

I will admit, though: getting from 105 to 113 and getting a veteran weapon by yourself is a lot of work, to the point of near impracticality. I did it myself, but I relied mostly on having two +15%atk partner accessories, which are ridiculously unbalanced and require luck to obtain. Honestly, I had made a Nova long before I got my veteran weapon, just by going into Infernal Hell solo every day and running in circles using Ice Blossom and Gargoyle Glacial Lance with a Hyoutengou. But making a Nova before level 110 obviously didn't get me anywhere.

Basically, my opinion is that once you have a +100 level 113 or 115 weapon and decent maga, you can solo most things comfortably. However, I agree that getting to that point needs to be made easier, though I'm not sure exactly what could be done to accomplish that.
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Re: It was going to happen sometime.

Postby Wibberish » 31 Dec 2016, 15:50

Since we're complaining about game inadequacies and I'm telling other people to be more constructive, I'll explain some of my issues as well. Boosts and equipment aren't primary concerns of mine, but I certainly have complaints.

The first two points have already been touched on, but I'll restate them.

1) The massive experience gains before level 100 give new players no time to learn about or utilize game features.

2) From level 105 to 113, or the start of Oushuu through Taneshima or so, the difficulty curve is too steep.

Now, personally, the biggest complaint I have is about partner accessories. Specifically, the ones with % attack bonuses. They are overpowered and unbalanced to a game-breaking degree. To explain why I think that, let me first give my rough understanding of the damage formula. It is possible that I am wrong.

The player's attack stat forms their base damage, compared to the enemy's defense stat. Even before other damage modifiers are taken into account, increasing Attack by 10% will generally increase damage by more than 10%.

This damage is then multiplied by skill force, critical force, and element. Those 3 stats can be combined multiplicatively to form a damage modifier used to estimate damage. From my observations, an average player in standard gear would usually have a modifier between 5 and 15, although highly specialized element builds could have a modifier of more than 20.

Example: Let's say a player is using 3 of the level 105 magatama such as Raretsu Magatama and one other skill force magatama. Let's also say that they are using a level 115 ice Gargoyle weapon, that they stay below 50% HP when they want lots of damage, and that they use a skill that is 70% Ice 30% Slice such as Freezing Ice Blade. If the Gargoyle weapon is +20 and Freezing Ice Blade is Rank V, we are already looking at 340% skill force before the 4th magatama comes in. So let's just say they have 350% skill force. Minimum Critical Force is 170, and Raretsu Magatama each give +10 critical force, so they have 200 critical force. Now, let's take ornaments into account and say they have 30 slice element and 60 critical after ornamenting all of their magatama with Fated Contractor.

350% skill force, 200 critical force, 60 critical, 60 ice, 30 slice.

With 350% skill force, their damage is multiplied by 4.5. If they crit, their damage is then multiplied by 2, but they only crit 60% of the time, and they still deal 1x damage when they don't crit, so their average damage is multiplied by (1+0.6*1) = 1.6. Now, they have 60 Ice element and 30 Slice element, so if they are using a standard Ice/Slice skill, their damage is again multiplied by (0.7*1.6+0.3*1.3) = 1.51.

4.5 * 1.6 * 1.51 = 10.872. Their damage is multiplied by more than 10. So, back to Attack. If my understanding is correct, then the already important stat has its benefits inflated by a multiple of 10. (On the contrary, adding 15% more skill force to 350 would result in a damage increase of less than 4% in the previous example. That is why I haven't mentioned the skill force accessories.)

So that's why Attack makes a big difference. But why am I specifically complaining about % attack?

% attack is very rare. Outside of being available in small amounts from uncommon magatama, you get 10% of it if your weapon is +100.

This is how it works: your attack stat is multiplied by 1.1 after your weapon and affinity is entirely taken into account. So if the person in the previous example somehow managed to achieve 30k attack before % attack was taken into account (they would need perfect smelting bonuses and 6k axe affinity), it would be multiplied by 1.1x for 33k. If they had 30% attack from partner accessories, their % attack would total to 40%, and their attack stat would be multiplied by 1.4 rather than 1.1.

If they equipped 2 Oda accessories, it would instead be multiplied by 1.5 for a total of 45k attack, on top of giving 20 critical and as much Cooldown Cut as two fused Raretsus.

12,000 attack, 20 critical, 20 cooldown reduction. In many cases, I'm sure this could more than double a player's damage output.

And what's worse, this feature can't even be described as pay to win. It's more luck-based than anything. I spent 1,500 OC attempting to obtain Oda to no avail, yet an alternate character of mine got TWO accessories for the price of 40 login bonus OC (via the bonus premium gacha ticket obtained with the first one). I'm sure the same thing repeated across the server, with many players spending more OC than me to no success and many players getting two accessories with hardly any OC spent.

So basically, a player can double in power if they get lucky. You may as well randomize the level cap upon character creation. It's ridiculous, and it's not something a MMO should have.

That is my biggest complaint, and the only one I actively stress over. I also have some complaints about mounts, but I've written a big enough wall of text for now.
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Re: It was going to happen sometime.

Postby Miyano311 » 31 Dec 2016, 18:24

Wibberish wrote: I also have some complaints about mounts, but I've written a big enough wall of text for now.

Lol let me do that for you. i have lvl 100 ifrit (with 3 scrolls) and its powerful like hell, which is really unbalancing. Thank god they actually add types of youkai so the damage is nerfed *phew* . Theres still room for brute force though
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