While Odachi and Axes has lower %skillforce, but their magatamas and setup/melee classes are far more superior. (They have 70%+skillforce)
This is added with weird targeting system, which has weird hitboxes, makes ranged non-targeting class become less useful.
@Moriya
To maximize your mage SP recovery, you WILL NEED all the LEVEL VII skills. Your build is a dream class mage (which will need lots of Onigiri Credits). So you're exempted.
I have already maxed affinity, and quite SP recovery to not even lacking any SP if casting lv.1,2,3 and some level.4 spells. To maximize damage you will need at least 3 wands with all lv.VII skills.
@Moriya
Frost Glaive VII has a serious drawback, you need SPACE to effectively use the spell and need time to cast. It's effective if the boss are not running around, or chasing you. Can you hit player in PVP with Frost Glaive VII directly? I doubt about that.
And the damage distribution is not even with the 3 glaciers of ice. The middle ice is the most damaging, while the side will only damage a little. You can compare it with Water Dragon Spear VII, it hits 100% evenly with all the water turbulent, whether in the middle or the side.
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I don't recommend beginner/newcomer in this game using mage. Why?
1.Hard to use, even at endgame. While at endgame, you can switch role easily, since you can maximize 2 stats plus bonus. You can do much better using spear, sword and bows at endgame, rather than wand.
2.Useful skills begin at level 5, while lv.5 skills take a lot of SP, you will want directly to lv.7 skills, which hard to get, unless you have much money to burn.
3.Area of Effect Spells need time to cast, and need time for the damage to kick in. Other attack weapon's damage is instanious, and can stack it.
[ Mage = 1x spells = 2x other weapons 'spells' - pvp is not recommended ]
4.Spells' effect are cancelled when you get damage. For example, I cast Call of Lightning VI/VII, it has 3 bolts of lightning, if you're hit at the 1st bolt, your other bolts of lightning will be cancelled.
5.Small Area of Effect, fixed ground, even at lv.7,lv.5.
6.SP recovery is slow at lower level, good at middle level, and great at maximized affinity (enough wis).
7.Medium range normal attack, medium attack speed.
8.No DEFENSIVE Spells, or good ESCAPE spells, rendering mage vulnerable when casting, or when cooldown skills kick in.
9.Normal attacks are SINGLE target.
10.Cannot block incoming attack
11.
No invulnerability frame when casting Ougis. This can determine you're dead or alive. And Casted Spells can be interrupted. Seriously
12.Ougis are 'stuck' at certain area, while other weapon's ougi can travel much faster, wider, and casted instaniously and more damaging, since wand base damage is low.
13.90% spells are interruptible, and need setup to cast. Melee class can do this (almost) instaniously, making spells are unwieldy since all enemies in endgame are fast type, or special boss type.