WulfenKnight wrote:SupremeTentacle wrote:It does not add any damage to any other weapon types.
^--Is wrong. As it says in my guide it also adds too spear damage i have screenshots too prove it. AT the same rate it adds too twin swords and bow.
I just tested and this is true. Pow adds 9 affinity to all weapons but Wand and Staff every 10 points, and 7 per point to Axe, Katana and Odachi. Edit: Seems to add 12 at 20 Pow. Edit2: Formula for this appears to be (9 + 1.5(Pow / 10)(Pow / 10 - 1)) Bow, Spear & Twin Blade Affinity per 10 Points. Normal Affinity seems to use a much more complicated formula.
WulfenKnight wrote:SupremeTentacle wrote:You've pretty much admitted that you don't know what stats give what based on the fact that you believe power grants overall damage, implying that you don't understand ideal builds.
Ok... What are you saying now?, that Power doesn't give damage primarily too Katana,Long Sword,Axe?? And every 10 points too Twin Swords, Bow, Spear?!? Or is it that you haven't read my guide since CBT has ended?... And how don't i understand "Ideal Builds" When we've been saying almost the exact same thing... ._. Honestly this is getting monotonous and pointless.
I don't believe this is made clear in your guide. For example,
WulfenKnight wrote:And of course you can mix and match stuff however you want. like you can have a katana and heal!...might be squishy without some Vit tho. But you'll heal less and do less dmg then others. So really depends on how you like to play and what not and i don't have a clue how this'll affect stuff later when the game releases and if people make Hybrids, Especially if they add PvP
Implies that you would want Pow, Mnd, and Vit, and considering the average level of people in the CBT, all these would be added before lv30. You normally want at least 50-60 of your primary stat before adding another, as the "efficiency" of the cost/stat growth peaks around that point. Hence I agree with Supreme, you should only focus on one stat at a time. Of course, there are special thresholds like every 10/30 Pow, every 12 Dex, every 10 Wis for Wand / Staff users and so on, which you may want to achieve earlier.
WulfenKnight wrote:@Fenrir
Not too be rude but I'm not gonna bother explaining stuff anymore, " SupremeTentacle " seems too "Mostly" have it covered. except he seems too think stats give less then what they do at times. where some have said they give more then what they do(Those who say more. played the JP version and stuff is different in EN Atleast in the un-released version "Example JP guide said 1 power or vit point gave 12HP?? o=O")
Sorry, both you and the JP guide are incorrect here. Pow and Vit give HP that scales with levels. For example, 1 Vit is equal to approximately 0.5HP at level 1, but is equal to 5HP at level 40. I don't have screenshots right now, but I'm sure that the HP difference between Vit builds and other builds like Dex or Wis at lv50 is enough to convince you.
@Fenrir
Sorry about the confusion, I believe you should try the game for yourself and not worry about the discussion in this thread. As of now, I don't believe that any information on Onigiri mechanics is 100% reliable, especially our wiki. I can, however, assure that focusing on one stat and learning how to use a weapon of that stat primarily is the best method for advancing in the early stages of the game. Apart from your main stat, defensive (Pow, Vit) stats simply don't add much since the HP they add early on is pitiful, SP providing stats (Wis, Mnd) don't help your mana issues either since the damage output usually offsets the increased mana as you take less hits to kill, and Critical (Dex) scales better with higher damage.