[Guide WIP]The Forgotten Ones: Staff
Posted: 04 Aug 2014, 00:55
This guide is still a work-in-progress ~ updates and changes will happen~ but here's just a general idea of what it's like.
One's mind reflects on one's knowledge and patience on the battlefield.
We are medics yet soldiers that can become the most versatile in PVE.
The way of the staff is to clear one's mind of all impurity and find the light within the darkness. We are the 'monks and shamans' of onigiri.
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Table of Contents
Staff: the Pros and Cons [Staff01]
Starting Out [Staff02]
Gearing Up [Staff03]
----------------------------------------------
Staff: the Pros and Cons [Staff01]
Sadly for staff, the cons outweigh the pros in terms of overall playability if you were to choose this as your main weapon... but on the plus side though: if you actually want to be distinct and not care much about shooting for high numbers in damage - you are definitely in the right.
Overall Difficulty: 3/5
To be honest, it is really in the middle - I would highly recommend the following when you actually play as a staff:
- Get used to your 'comfort zone' when figuring out the actual radius for the AOE measure
- Kiting/Hit&Run lessons
- Your defensive options [Rolling or have your spare weapon slot be filled with a spear-block]
Damage Rating: 2/5
The damage for staff requires a bit of work - from Mind to affinity and skill force + element, as the time goes by - the possibilities open up to you... but thing is - you will always fall behind.
Why?
- you don't have the speed of a bow and twin sword
- you don't have the raw power of an axe
- you don't have the tankability of a spear
- your AOE range is limited dependent on which skills you roll with.
Starting out, you will definitely need to find a good staff that offers a great combo set [at least 2/3].
How I format my weapons:
- 1 for Solo Combo
- 1 for AOE Combo
- 1 for Healing
- SPARE slot for toggling between Wand/Spear [wand for ranged and spear for mini-aoe spectrum + block] --- you can fill this in with a secondary hybrid staff which offers 1 Energy Ball/Holy Light/Rolling Thunder as a gap in between cooldown.
Equipment Rating [1.5/5]
Although in this game, you can pretty much farm/smith everything alongside extraction of skills and whatnot - it takes a lot of time and patience to do so.
If you are NOT a cash buyer, sadly your options are limited. But just remember this: bazaar tickets and point exchange in shopping plaza are your best friends. If you are lucky and able to get skill that makes mobs drop "Friendship Amore" - you can trade off your beckoning cats and whatnot for points which equal to bazaar tickets - meaning: skill cards + ougis + clothing galore.
Reason why I gave it a 1.5 though, is generally not beginner friendly. If looking for a staff with a nice skill set isn't hard enough already... when you're starting out, the magatamas aren't staff biased at all...
What to do?
Your options are as follow:
- stick with Holy and Lightning Element
- Attack [To be honest, not really recommended but if you got no choice...]
- Damage Reduce Modifiers [not defence --- reduce %]
You would probably stick with those until you are lucky enough to find staff skill force and whatnot. [Majority of which opens up when you are at Izumo]
----------------------------------------------
Starting Out[Staff02]
Pretty much you will be doing, Kind or Defensive since both of which start you off with MIND right away.
But let's not waste time and just go with Kind.
Why?
Defensive offers vitality which is equivalent to Defence and HP spec alongside Rec but... you will be running around + dodging hits. Get my point?
Kind offers wisdom which is equivalent to SP spec alongside Rec with reduction to boot - although you wouldn't do your 2nd stat till later, this boost will help you immensely when you begin doing so.
----------------------------------------------
Gearing Up[Staff03]
NOTE: I will NOT mention magatamas because it's as easy as googling the information and plus if you haven't figured out by now... the stats are pretty easy to dictate.
Now first things first: you will need to find a machine gun staff... yes you heard me machine gun stuff.
This will take you all the way to level 30 at least until you are able to find something better.
A machine gun staff consists of 2 skills.
Holy light and Chase blister.
They are both of on the slow side but Holy light is just more favourable in terms of getting the job done nice and quick.
Chase blister shoots homing projectiles in the form of bubble since it's of rain element and SLOWLY, I REPEAT 'SLOWLY!' creeps its way to the target. How I avoid this though, is to lure the mob into chasing you without getting TOO close and fire it off... so the silly monster just runs into it. Good thing is: it does hit other enemies along the way + around your target.
The 3rd skill slot is just a filler -
most of the time... it will land on breath of light which is an 'okay' skill for it's multi-hit charge and frontal wedge AOE.
Soul strike is in the darkness attribute and shares the same effect as wand - lowers Magic defence. The skill itself deals fair damage but the range requires you to go up close to launch it... and just like breath of light... it's a frontal wedge AOE with a single hit.
Now moving on would be your 'Grenade Launcher'
This comes in second on your priorities list because... if you can't fend off enemies 1 by 1 in the first place... don't even think about mobbing.
You will need to be patient with this one.
Rolling Thunder and Holy Pillar.
Holy Pillar would always be used first in your combo - but keep in mind, it's shot at a distance and can't be placed without a proper landing zone. [since it's ranged].
Rolling Thunder is more user-friendly and just good for any situation to be honest since it creates a field of lightning around you and does multiple hits.
Your last will be subbed in with:
Holy Breath to finish off the pesky ones that didn't die.
Last but not least, your first aid kit
Energy Ball and Sanctuary Hands down.
Heal and Cure for party run.
Why not healing?
By the time you use your Heal/Cures on your teammate - you could have already set up multiple Energy Balls around the boss room and placed a sanctuary field.
===================================
The final product?
Your machine gun: Holy Light x3
Your grenade launcher: Rolling Thunder x3
Your first aid kit: Energy Ball/Sanctuary/Cure
Ougi: Meditation [MP regen AOE] + Rapid Storm [Movement Speed Buff] - If you have access to ougis, you won't need staff 1 down below.
Spare:
Staff 1: The steroids - Invigorate - Itaden's Grace - Strike Boost
Staff 2: The ecstasy - Energy Ball x2/1 Cure [If you are getting this - your first aid kit should consist of 3 sanctuary fields instead]
Staff 3: The angel - Resurrection - Sanctuary x2
Spear: Water Dragon Spear + any combo
Wand: Soul Strike + any combo [evade warp preferable but kinda iffy if you don't know how to control it]
----------------------------------------------
One's mind reflects on one's knowledge and patience on the battlefield.
We are medics yet soldiers that can become the most versatile in PVE.
The way of the staff is to clear one's mind of all impurity and find the light within the darkness. We are the 'monks and shamans' of onigiri.
----------------------------------------------
Table of Contents
Staff: the Pros and Cons [Staff01]
Starting Out [Staff02]
Gearing Up [Staff03]
----------------------------------------------
Staff: the Pros and Cons [Staff01]
Sadly for staff, the cons outweigh the pros in terms of overall playability if you were to choose this as your main weapon... but on the plus side though: if you actually want to be distinct and not care much about shooting for high numbers in damage - you are definitely in the right.
Overall Difficulty: 3/5
To be honest, it is really in the middle - I would highly recommend the following when you actually play as a staff:
- Get used to your 'comfort zone' when figuring out the actual radius for the AOE measure
- Kiting/Hit&Run lessons
- Your defensive options [Rolling or have your spare weapon slot be filled with a spear-block]
Damage Rating: 2/5
The damage for staff requires a bit of work - from Mind to affinity and skill force + element, as the time goes by - the possibilities open up to you... but thing is - you will always fall behind.
Why?
- you don't have the speed of a bow and twin sword
- you don't have the raw power of an axe
- you don't have the tankability of a spear
- your AOE range is limited dependent on which skills you roll with.
Starting out, you will definitely need to find a good staff that offers a great combo set [at least 2/3].
How I format my weapons:
- 1 for Solo Combo
- 1 for AOE Combo
- 1 for Healing
- SPARE slot for toggling between Wand/Spear [wand for ranged and spear for mini-aoe spectrum + block] --- you can fill this in with a secondary hybrid staff which offers 1 Energy Ball/Holy Light/Rolling Thunder as a gap in between cooldown.
Equipment Rating [1.5/5]
Although in this game, you can pretty much farm/smith everything alongside extraction of skills and whatnot - it takes a lot of time and patience to do so.
If you are NOT a cash buyer, sadly your options are limited. But just remember this: bazaar tickets and point exchange in shopping plaza are your best friends. If you are lucky and able to get skill that makes mobs drop "Friendship Amore" - you can trade off your beckoning cats and whatnot for points which equal to bazaar tickets - meaning: skill cards + ougis + clothing galore.
Reason why I gave it a 1.5 though, is generally not beginner friendly. If looking for a staff with a nice skill set isn't hard enough already... when you're starting out, the magatamas aren't staff biased at all...
What to do?
Your options are as follow:
- stick with Holy and Lightning Element
- Attack [To be honest, not really recommended but if you got no choice...]
- Damage Reduce Modifiers [not defence --- reduce %]
You would probably stick with those until you are lucky enough to find staff skill force and whatnot. [Majority of which opens up when you are at Izumo]
----------------------------------------------
Starting Out[Staff02]
Pretty much you will be doing, Kind or Defensive since both of which start you off with MIND right away.
But let's not waste time and just go with Kind.
Why?
Defensive offers vitality which is equivalent to Defence and HP spec alongside Rec but... you will be running around + dodging hits. Get my point?
Kind offers wisdom which is equivalent to SP spec alongside Rec with reduction to boot - although you wouldn't do your 2nd stat till later, this boost will help you immensely when you begin doing so.
----------------------------------------------
Gearing Up[Staff03]
NOTE: I will NOT mention magatamas because it's as easy as googling the information and plus if you haven't figured out by now... the stats are pretty easy to dictate.
Now first things first: you will need to find a machine gun staff... yes you heard me machine gun stuff.
This will take you all the way to level 30 at least until you are able to find something better.
A machine gun staff consists of 2 skills.
Holy light and Chase blister.
They are both of on the slow side but Holy light is just more favourable in terms of getting the job done nice and quick.
Chase blister shoots homing projectiles in the form of bubble since it's of rain element and SLOWLY, I REPEAT 'SLOWLY!' creeps its way to the target. How I avoid this though, is to lure the mob into chasing you without getting TOO close and fire it off... so the silly monster just runs into it. Good thing is: it does hit other enemies along the way + around your target.
The 3rd skill slot is just a filler -
most of the time... it will land on breath of light which is an 'okay' skill for it's multi-hit charge and frontal wedge AOE.
Soul strike is in the darkness attribute and shares the same effect as wand - lowers Magic defence. The skill itself deals fair damage but the range requires you to go up close to launch it... and just like breath of light... it's a frontal wedge AOE with a single hit.
Now moving on would be your 'Grenade Launcher'
This comes in second on your priorities list because... if you can't fend off enemies 1 by 1 in the first place... don't even think about mobbing.
You will need to be patient with this one.
Rolling Thunder and Holy Pillar.
Holy Pillar would always be used first in your combo - but keep in mind, it's shot at a distance and can't be placed without a proper landing zone. [since it's ranged].
Rolling Thunder is more user-friendly and just good for any situation to be honest since it creates a field of lightning around you and does multiple hits.
Your last will be subbed in with:
Holy Breath to finish off the pesky ones that didn't die.
Last but not least, your first aid kit
Energy Ball and Sanctuary Hands down.
Heal and Cure for party run.
Why not healing?
By the time you use your Heal/Cures on your teammate - you could have already set up multiple Energy Balls around the boss room and placed a sanctuary field.
===================================
The final product?
Your machine gun: Holy Light x3
Your grenade launcher: Rolling Thunder x3
Your first aid kit: Energy Ball/Sanctuary/Cure
Ougi: Meditation [MP regen AOE] + Rapid Storm [Movement Speed Buff] - If you have access to ougis, you won't need staff 1 down below.
Spare:
Staff 1: The steroids - Invigorate - Itaden's Grace - Strike Boost
Staff 2: The ecstasy - Energy Ball x2/1 Cure [If you are getting this - your first aid kit should consist of 3 sanctuary fields instead]
Staff 3: The angel - Resurrection - Sanctuary x2
Spear: Water Dragon Spear + any combo
Wand: Soul Strike + any combo [evade warp preferable but kinda iffy if you don't know how to control it]
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