Before I actually start off with my strategies 3 things to note. First is that all of mine are for ranged characters, specifically wands, (though to offset the poor early game I used bows too pre-seki) so if your a melee character I probably can't help you. Secondly these are all assuming solo play on normal mode without moon king (blasphemy im sure but ive never bothered to use it.) Lastly all my strategies for bosses before Plant are from back before I quit due to the horrid experience rates meaning I was totally under leveled for all of them. For that matter considering ive been doing the stuff from nakawhatever and edo while in the 80s I guess ALL my strategies involve me being under leveled huh? Tee Hee~?

Tiamat - Tiamat is pretty easy if your ranged. Just let it do its charge attack at you, move to the side, and blast it as its running past. Only thing to really watch out for is the fireball spray. Either get in close and stay on its side where you can take more shots at it without waiting for a charge or hang back leaving yourself plenty of room to safely dodge between the fireballs. Alternatively if your a bow you can just block them.

Ahriman - (Note that my info on this one may be outdated as ive heard of past bosses getting buffs and have yet to re-experience this one.) Simple and easy. Just run around him staying at about the very edge of the circle he spawns in. After he does the line of lightning strikes at you rekt him.
Statue (Yea I forgot its name. Sue me.) - This one can be nasty. Try to keep it at the VERY edge of normal fireball spell range and painstakingly pluck at it. You can also take shots at it after avoiding its sword dive but just make sure your not near where it stops. It likes to come out of that dive swinging and this dude has a CRAZY reach. Curse arrow works nicely to speed things up if you manage to debuff him with it since it lets you take more shots at him instead of taking one and running. Even if you don't have it yourself Kaguya is more than willing to apply it for you at times. Just uh...watch out for when it ends so that he doesn't come flying at you with your pants down. Also another idea would be bright homing. I never had a chance to try it on him since that was back before it was added in but since it has a long range like ice needle you could get some distance, cast it early, and then let him walk into it. Of course don't try full casting it unless your suicidal or something.
Bel Bel~ - Things go back to being easy with this one. If your far enough away from him then he will try and tackle you. Rekt him while he recovers from it. Try to avoid staying near him because if your close but not in melee range he tends to do his "fly around and troll the player" move. Between dodging the flies spit out during it and avoiding where he lands you wont really have any time to do attacks of your own. When Bel Bel is in the air NOBODY is happy. Keep an eye on the baby flies throughout the fight. They should pose no threat to you on their own but nothing sucks more than having one of the little bastards sneak up on you in order to set you up for Daddy.


Also he seems to have a new move since I last played where he jumps up but instead of doing the dive attack he shoots out some homing magic balls at you before gently landing. These things have some pretty good homing on them too so your best bet will be blocking. Watch out though because depending on the direction he jumps in these could be coming at you from behind.

Cerberus (all of them)(Possibly outdated yadayada) - Another joke. Blast him while he dances about from side to side. Don't risk any slow skills though. You want to stay moving as his attacks are rather sudden. Note that you fight one of them in that arena where you climb up to a small hill using stairs. For this one its entirely possibly to get him stuck on the ridge above you while you hang out on the stairs and shoot the shit out of him. Also note that they despawn and deaggro really easily to the point where its possible to deaggro them without your companion stopping their attack so the Loliratsu strategy mentioned for Death Scythe works here too. That hentai is calling for you...
Hades (This info apparently IS outdated according to a friend of mine. Hades seems to have a new move and it sounds like a KILLER while his small dark balls seem to move a hell of a lot faster. Ill still post my strategy but in this case I doubt its applicable anymore so you may want to get advice from others.) Hades may seem scary at first but this one is actually pretty easy. If you just run around him in a circle the small dark balls will be unable to turn enough to catch you and you can blast him with whatever as you do so. The larger dark ball has better homing but again just running around him should suffice to avoid it. Something to note is that the larger dark ball actually doesn't damage you either. Instead it applies a slow effect like the cursed arrow debuff. The only thing to watch out for here is when he flies up into the sky and starts trying to suck you in. When that happens you GTFO and fast (rolling works). You want to keep going until he no longer appears on your screen and then some. (note that my render distance setting is at its lowest cuz my laptop is bad and should feel bad.) This is a BEYOND massive aoe that will do no damage but will slow your ass to a crawl making dodging the small dark balls pretty much impossible. If your unlucky enough to get caught in it you have 3 options. The first and probably best is to quickly summon any partner. You need to make them body block the small balls. Your second option only works if he shoots a large ball at you right afterwards and its to gobble that shit down. The slow from the dark ball lasts less and should overwrite the aoe slow though I only ever had the balls to try it once. The last option is to pray he flies up and summons some Death Scythes which he does every so often throughout the fight. Well I suppose you always have the fourth option of rolling over and dying but something tells me you don't want that.
And now as I go through to add some random pictures I get to mention that you have a fifth option now too. Someone thought wands needed a block for some reason so now if you do happen to get slowed you can aim to block the small dark fireballs.
Ieyasu - (Possibly outdated.) Total joke. Pretty much all his moves leave him WIDE open to a counter attack so exploit them. Hell you know what screw this guy. His miniboss subordinate is harder them him and actually worth mentioning. Cheese the miniboss by hiding behind the barricade nearby.
Mitsunari - N/A. Well ive never actually fought him so idk. I mean come on what sort of savage would side against such a majestic being? Regardless I can't help here.

Veronica - Its a trap! Funny story this one was so easy and forgettable I almost forget to do it. I only remembered after finishing Typhon's. Basically just run around it and blast it during its moves. Just watch out for its move where it spins around. Since it doesn't spin directly towards you its possible for this move to cut you off while your running around if your not paying attention. With that said even if it does catch you if your only being hit by the last few ticks of damage it shouldn't kill you anyway. Only noteworthy thing about this boss is its annoyingly high amount of hp.

Typhon - Another scary looking but surprisingly easy one. This boss cant turn or reposition itself at all without flying up into the air. On top of that this boss has EASY to exploit blind spots. The four corners of the boss are super safe. From his back two corners he literally cannot hit you. Period. For his front two corners he does have a breath attack where he sprays the ground in front of him. The breath itself will do damage and the area where it hits will be hit by small ice bolts for a few seconds. Even though the breath can damage you it shouldn't kill you and there is enough delay to move away afterwards to avoid the ice spikes. It MAY be able to freeze you though. A lot of this bosses moves can freeze so I would assume the breath can too but it never happened to me. Its also possible for him to aim his breath up so he shoots along the air above you in which case icicles rain down along the breaths path after a brief delay although I don't think the breath actually directly damages you in this case. When he lands after his super jump him AND his tentacles can damage you but ive never once seen him actually try to land on the player. He also likes to summon three ice crystals that will be generally annoying by shooting out ice balls at you which will freeze you 9 times out of 10. Thankfully if you only destroy two he wont respawn more and the boss will hardly ever capitalize on you being frozen anyway. One thing to watch out for is when you get him down to about half his health he gets a new move which is a giant aoe ice tornado around himself. Its about fireball range but the animation (which looks similar to when he flies up so don't get them confused.) is slow enough that you have enough warning to get back.

Thanks to Dark its confirmed that you can feel free to leave the demonic fur balls knocked out or whatever until you have managed to knock out all of them.Dark Deceiver wrote:I should have posted this years ago. Ah well, better late than never, but no, they never recover from being knocked unconscious once their health gets that low.

So with wand blocking being a thing that exists now blocking the dreaded kamaitachis that he shoots out is a pretty good idea assuming you don't manage to get beneath him. No seriously though why can wands actually block now?
General note that starting at about this point in time you really should start looking up a bosses elemental weakness on the wiki and targeting it if able to so that you can save yourself a lot of time and trouble.



The Great Venomkabe - Eh whatever. The game wants to consider it a sort of boss so ill list it. Its pretty unremarkable except for its absurd amount of health. You have seen these things 100 times over by now. Deal with it and move on with your life.
Lightning Wheel - I don't really consider these sort of mini-bosses worth mentioning but they all take god damn forever to kill like normal bosses so here they are. Totally unremarkable except for its ability to chain multiple spin dashes in a row. If it has what seems to be a sort of desync issue though where it spins one way but actually went another causing it to teleport around and possibly get you killed you may be screwed. In that case screw going solo and just ask someone for help since there isn't really much you can do aside from just hope you get lucky about that not happening.
Lightning Cyclops - Same as the normal ones up until about 50% of its hp or so. Once it reaches that point it gets a new move which is a NASTY surprise. It will just out of nowhere sprint towards you while covered in lightning after which it will jump and slam down on its ass creating a MASSIVE aoe lightning shockwave. It has very little warning or buildup so once it starts doing this change up your strategy and only attack it while its in the middle of another attack.

Heimarmene wrote:Oh yeah, I should probably mention there's a way to cheese the Tentouki so you don't have to spend an hour shooting him and running back every time. If you have Izuna, summon her and then shoot the Tentouki once before quickly rolling out of his aggro range. If it's done correctly, the Tentouki walks back to his place but Izuna starts to run towards him. When this happens, follow Izuna so that she's about 15-16 meters away from you and watch as she smacks the Tentouki to death while he's completely oblivious to being attacked.
It'll save A LOT of durability on your wands/bows
Turns out you can partner cheese this boss too. And holy hell you should unless you hate yourself or something. Fighting this guy manually is the equivalent of willingly subjecting yourself to torture. Even if you don't have Izuna it would presumably work with the other ranged partners like loliratsu.

1. The lightning wall. In this case he slams his right sword down which will create these long lasting pillars of lightning. Easy enough to avoid but they can make moving around a bitch. Make sure to try and keep the boss in the center of the arena so that you don't get trapped in a corner with these walls blocking your escape. In an emergency if your evade warp is high enough you can warp through a pillar but that should be a last resort since you need it for something else. If your on the bosses side or back when he slams down to make these you can take a potshot at him with something fast like fireball.
2. Aoe shock around himself. This is your hope. This is the beacon of light that just might guide you to victory. This is the main reason why your going to want to keep your range at about 6-8M away from the boss whenever possible. For this move he uses both swords to slam down and its the only move he uses his left sword for so its easy enough to see coming. Even better if it happens to hit you as long as your on the edge of it and you get out of the area quickly it will barely hurt. The range of it is JUST under fireball range so be sure to stand clear. The move is basically just like the rolling thunder spell that staffs have. What makes this move so beautiful that you should be crying tears of joy whenever you see it is that he sits there FOREVER to do it. While he is doing this your free to pop off a full cast of bright homing at this fucker. This is your best chance to deal damage and for that matter probably your ONLY chance to deal any REAL damage. Don't be afraid to blow evade warp on this one if your not sure you can make it out in time as his attack lasts so long that it will be off cd once he finishes. Note that ive never once seen him do this twice in a row so after the first one your probably safe to get in closer than usual if you need to in order to doge the probable sword slam follow up without risking the boss putting up a lightning wall between you two. The more times you get him to do this move the better your chances at winning so stay close.
3. Spin kick around himself. With that said though don't stay TOO close. Much closer than 6M and this will slam you. Assuming it doesn't crit you should survive but its going to chunk around half your health. On the bright side just about everything else except the aoe shock wave will one shot you anyway so who the hell cares? You could be running this boss at one hp and it wouldn't make a god damn difference thanks to a wands lack of guard. Also note that he ends his spin facing a different direction so be careful you don't end up running out in front of him only for his sword slam to cleave you in half.
4. Lunge. Pretty standard boss dash attack. Its slower than most others that come to mind and doesn't go too far but because of how huge this boss is it can still be pretty tricky to avoid. Even more so when he does it from up close which is rare but not impossible. Dodging to the right should work fine as long as he isn't SUPER close to you when he does. If he is blow an evade warp and pray his next move isn't...
5. Lasers. This is the move that crushes dreams. He has two variations of it. The first is pretty simple and standard line beam. If you have trouble dodging that...how the hell did you reach this far? The other one is your every hell ever imagined. For this one its another 180 attack just like the eye thing from before but trying to stay behind THIS boss is a nightmare. In all likelihood your not going to be behind the boss when this thing comes to bisect you. THIS is why you bring evade warp. THIS is why you keep your evade warp wand out at all times when not attacking. This shit does a whopping 14k or so damage without a crit so there is no way in hell your surviving the hit as a wand user with no guard. Thankfully he USUALLY gives you enough time between side lasers to recharge your warp ESPECIALLY if your managing to draw out other moves from him like the blessed shock aoe. Things don't always work out so well though. Sometimes he chains two laser attacks. Worst case scenario its two side lasers meaning your REALLY screwed now. For that matter if he leads with the normal line laser and you blow your load thinking its the side one well RIP you buddy. Aside from the side laser taking slightly longer to go due to him aiming over to the side first I find that the best way to tell which laser he is firing is to see how he aims at you. If he just snap turns right to your position even doing something like an instant about face its always line laser. If he turns normally its side laser. Now for the worst case scenario where a side laser comes while your pants are down fear not. There is hope. SLIGHT hope. Its apparently possible to dodge through the laser but the timing on this is STRICT. Ive only ever managed it by rolling right just as he aims to the side. Even then I usually botch it. Personally I can only pull it off probably about 50% of the time and only ever by rolling right. Never any other direction. Because of that I try to always be running counterclockwise around the boss because more than once ive seen a laser coming while running left, stopped and rolled right, only to roll my lame ass back into what was actually a freaking line laser. RIPs ensued. Because of the bosses size dodging the laser by getting REAL close to him may work too but in order to be close enough that you can make it in time your risking getting slammed by his melee or aoe shockwave.
And hey another small thing I can change around thanks to silly wand blocking. I can't change much here though. You either perfect guard the side laser or you die because it will still do enough damage to one shot you even through a normal guard. Honestly you might still be better off sticking to trying to evade warp through it and only trying to guard if warp is down because my (admittedly limited) experience with blocking leads me to believe that the timing on perfect guarding enemies is kind of wonky due to the servers. On the bright side I WAS able to kill it solo after the hp nerf to mobs when soloing. Granted it took all 5 revives but fuck it ill take my win.

Fire form. The easiest and safest form to deal with. His first move is simple and consists of shooting fireballs up into the air that will fly out and land around him. These things are really slow and you can see a glow on the ground below them as they travel so avoiding these should be a piece of cake. His second move is a fiery aoe explosion around himself. The range on it is about fireball range so you can safely outrange it using bright homing. Just blast him with it while making sure not to stand where a fireball will land. He seems to do some sort of self buff in this form too but ive no idea what it does. I can only assume it raises his damage or something.
Ice form. This form is also pretty easy to deal with though in this case one of the moves he does in all forms becomes more dangerous but ill cover that later. This forms first move is a simple ice breath just like what those ghost things use. This one is much longer though so bright homing isn't a safe option here. For the next move he taps his cane and after a brief delay some ice spots will appear around him. Then after ANOTHER brief delay an ice spike will appear there and will last for a bit. The time it takes between the ice spots (which do nothing to you) and the actual ice spikes appearing is pretty big. You should be able to see these coming a mile away and avoid them easily. Since bright homing isn't an option here just circle the boss while blasting him between his attacks. He recovers pretty fast from the ice breath but it takes him forever to recover after making those ice spikes so you can even freely blast him with spells that take a long time to cast in that case.
Lightning form. This is his most risky form. His first move here is exactly the same as the ice spike one of the ice form but the lightning version goes off faster while lasting longer. Because this small storm goes off faster its actually worth worrying about unlike the ice one. His other move is to make lightning strike down multiple times in a ring around himself. This move is interesting as the lightning ring strikes down at about bright homing range so you can't snipe at him BUT it won't touch you if your inside the ring right next to him. The boss seems to have no melee whatsoever which makes this form interesting. You can hang out inside the ring with the boss so you can take shots at him but you risk him trapping you with the lightning storms as you don't get a lot of room to maneuver. Alternatively you can say fuck that shit and just hang outside his range waiting for him to change to a new form. Hanging out inside the ring was a little too intense for me personally but if you do opt to stay close note that the order of lightning strikes is always the same. The first strike comes down on the bosses front right and the following strikes circle around behind the boss before ending with a strike on the bosses front left. Approach from the bosses left side so that if he happens to use the skill while your trying to reach him you have a chance to get through without getting instantly fried by the first strike.
Those are the forms that he will switch between throughout the battle but as I mentioned earlier he also has some attacks he can use across all his forms. The main one is a teleport into fire/ice/lightning ball (matches current form) spread similar to what those three eyed mage dudes who shoot fireballs do. Even though its pretty telegraphed due to the bosses bow beforehand its the trickiest attack. Thankfully his differs slightly from the one the mage things have. Rather than teleporting around your character the boss can only teleport in a straight line and he will only teleport twice per use of the move. So if you see him warp straight once you know the next warp will be straight again. This makes it easy to see him coming as long as you can track what direction his first warp went in. So the further away you are the easier it is to dodge. The problem is when your in close and you CAN'T tell which direction he went in right away which will likely be the case while your dealing with his ice and lightning forms. (Assuming you stay in the ring for lightning form.) Running in one direction and eating magic balls because that happened to be the same direction he went in giving him a point blank shot at you is not pleasant to say the least. To avoid this just GTFO once you see him start to bow. Get far enough away in time and you should be able to catch which direction he is going in. Thankfully if only one ball from the spread hits you then you will probably survive UNLESS its the lightning ones. Speaking of lightning if he uses this while in lightning form to come at you its a good chance to enter the lightning ring without risking being fried. One thing to be careful of is staggering him when he bows to start the attack. Maybe its just my bad laptop but if he gets staggered before starting to teleport it won't cancel the move BUT it also won't show him actually teleporting. Instead he just appears at his location and fires which can be annoying. Ive also seen him fire off the magic ball spread without teleporting but VERY rarely. Something to be aware of though in case your getting REALLY close. His other move for all forms is thankfully much easier to deal with. For this he floats up into the air, creates an element ball matching the current form, and then drops it for a MASSIVE aoe. You want the boss to be at about the edge of your screen (again I use minimum render distance setting) because its just that big. It takes so long to go off that you could probably cover half the arena before it does though. He uses this move right before switching forms and you can use that chance while he does so to take a few shots at him. Interestingly enough if you stagger him you can totally cancel this move. Just throw a fireball or something at him as he floats up and watch him fall back down to earth. This probably won't work if the ball is already dropping though and be warned that bright homing DOES NOT stagger this boss. Even if you cancel the move he will still swap forms which gives you a nice opening to smack him around. Hell if your blasting him fast enough you sometimes can't even tell he tried to pull the move off. This may be a long fight but its plenty doable. One last thing to note about his forms:
Blazef2 wrote:I'll just say one thing the elder does have weaknesses depending on the element he switches to.
When it's fire use lightning, lightning use ice, and ice use fire.

Once you get him down to half the REAL bullshit begins. You remember those 3 eyed onion head mage things that teleport around you before throwing a fireball at you? Well he does it too. The difference being that when his teleport finishes he instantly fires his fuck you laser because fuck you. Unless your lucky enough to already be moving in the right direction or have the reflexes of a god and can roll out of the way your probably getting nailed. This is what your evade warp will be for but even evade warp cheese can't fully deal with this nonsense. If your evade warp doesn't take you out of the laser expect to be nailed by the last few ticks of it. The laser happens to hit multiple times because who the fuck cares about balance I guess. Because of the way it hits multiple times I'm not sure if blocking works. Even if you manage the perfect guard the later ticks of damage will still slam you. Also when firing his laser like this he still deals damage in an AOE around himself so even if by some miracle you evade warp behind him guess what your still fucked. Your best bet is to lock on to him so that you can attempt to follow his teleport and then evade warp as he appears hopefully not in a straight line away from him. Once this phase begins its basically a damage race because the evade warp trick is not easy and your likely to make mistakes and die for them. If you weren't already drawing out the holy aura AOE move you really should be now as it's a lot like Satan's move where it gives you a really good chance to wail on the asshole. Good luck for this one. Your going to need it.
Oh and as an added insult to injury its possible for him to move outside his "active" radius while teleporting. This causes his move to stop, him to despawn and respawn, you to probably waste your evade warp, and gives him about a 99% to immediately use his teleport hacks laser again. Because just fucking fuck you.

The boss herself isn't quite so bad thankfully. Honestly id say your more likely to die to the babies than her. To start with she basically has all of the moves of that boss Gyuuki from Edo. You have seen these before and honestly none of them should pose much of a threat. Its worth mentioning though that when SHE shoots out poison bombs they can go a hell of a lot farther than when that Gyuuki spat them out. If she shoots one as far as possible it can cover about a little over half the arena id say. She does get two additional moves though. The first one is to shoot out a cone of fairly slow moving webs in front of her. They should be fairly easy to avoid even if your a bit slow to react but sometimes if your unlucky she does it at a bad time where your stuck trying to double back on yourself to avoid the baby. Because of that I recommend having one of the melee partners out. They tend to eat the webs for you as soon as she fires them and you really want to avoid getting hit by one. The webs wont do any damage but they will slow you. The boss is generally pretty slow to follow up any of her moves but even if she doesn't do anything the slow practically serves you up on a silver platter to the baby hounding your ass. The second move is what she gets once you drop her below half. For this one she does a spin jump, moves very slightly, and when she lands sends out a wave of lava eruptions. She sends them out in a cone towards whichever way she's facing. It LOOKS pretty scary but its actually not that hard to avoid. The eruptions don't cover as much distance at the sides of the move as they do in a straight line away from her face. Hell if you can get behind her even better as your totally safe then. Even if you can't do that just backing off while staying on the side of her should allow you to easily avoid it.
Now that you hopefully know how to survive lets talk about actually killing her. Needless to say with a baby spider trying to take chunks out of your ass your going to need to stay moving. Because of that anything that doesn't cast near instantly is pretty much a no go. A quick check on the wiki confirms my suspicion that she is indeed weak to wind so kamaitachi will be your best bet here as even bright homing is liable to get you killed. In fact looking at the wiki she resists practically every other element anyway so yeah. Just keep blasting her with it as often as you can while circling her. As I said earlier this boss is quite slow to recover from her moves. In fact she even tends to just stand still doing nothing fairly often too. For the most part just shooting her and rolling right after should allow you to stay relatively safe provided you don't do something silly like roll towards the baby. Depending on how the baby moves it could force you into having to make some awkward movements though. Generally if you need to choose between moving towards the baby or the boss pick the boss unless she is in the middle of doing something that would hit you if you got closer. You never EVER want to be moving towards the baby throughout this fight as its MUCH faster to react than the boss herself. As long as your able to keep track of the baby and avoid it you should be able to eventually drop the boss.

Things get even MORE interesting in the 3rd phase because yes for once that's actually a thing. At about 25% hp he creates a shadow clone of himself which is seemingly invincible and has access to all of his moves. At this point I highly recommend taking advantage of the boss arena. Draw them over to the little area at the end of the bridge you entered on. The boss despawns around there but the clone doesn't seem to. This gives you a chance to head back into the arena and lay down some fire on the boss without the clone getting in the way. It may even be possible to draw the clone across the bridge but he always got stuck on a corner for me. Repeating this as needed should allow you to finish off the main body without too many deadly distractions.




Continued in my post below.