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Bugs, Issues, and Suggestions
Posted:
03 Jul 2014, 16:19
by Xero
I decided because there wasn't an actual section for this, that one should be created. So I'm going to go ahead and start with some bugs and issues I experienced as well as suggestions as to improve the game. I will go ahead and make this into a list for those who have other bugs, issues and suggestions that are not listed as to keep track of these and hopefully the GM team can take a look to resolve said bugs and issues as well as for some insight to suggestions.
1. Loading of Areas: When entering into a new area, the rendering is rather heavy even with the rendering down low. Being able to see through the level for a roughly 30 seconds to at most a minute, before everything renders completely.
2. Mission Tracking: The pointers for missions will at some point no longer be around the character and to see them, one must move the camera view to the furthest point back. The pointers reset and are back around the character upon entering into a new area.
3. Camera Field of View: Depending on how a person plays, usually those choose between mid or far away view, will sudden have the camera view change to being the closest it can be and must reset camera view.
4. Unable to Change Chat: Despite the fact there are different forms of chat, the button to interact with to change from "say" to something else does not function like it should, let alone doesn't allow for the mouse to appear as to click on it. (Using a Controller)
5. L to Sit: The tip that comes upon the loading screen from time to time, doesn't work correctly when a controller is being used but when using as to talk or chat the "L" button works fine.
6. Glitched Companion: My companion <insert name here> has gotten stuck in a constant attacking animation. Dismissing then summoning back seems to be the only way to fix it. (Note: For myself personally, it tends to happen the most with Miroku)
7. EXP gaining: The amount of EXP earn and how much is needed to level up is unbalanced. Facing against higher level enemies should reward with higher EXP. Fight enemies at character's current level should reward medium or even amount of EXP. Lower level enemies should offer little to none EXP. (Edit: Discovered that we are receiving 80% less EXP than the JP version of the game. Immediate Change needed.)
8. Market Stall Payment Option: Not everyone can afford to buy Item Mall Money and so the option between purchasing of items of a player's stall should have the option between Item Mall Money and in-game money.
If you have anything to add that is not listed, please post and I will try to add to/edit this list.
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 03:34
by Xero
Bumping just in case others are experiencing anything else, unless I nailed it on the head.
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 14:27
by Mioo
Really good post Xero! Alot of people are having this issue including me and most of the friends I play with. I just wanted bump this and add a few things.
1) It seems that for some reason some players are having issues where they are unable to full screen or change resolution. The button is grayed out and unselectable and in their resolution list they only see one choice.
2) Alot of players tend to crowd around the NPCs to get their micro tasking management done and it becomes laggy to point where alot of players can not move correctly and/or can not see or click on NPCs. Was hoping for an added option to change the amount of displayed characters on screen.
3) It seems that the list of channels available seems to decrease as we advance through the story making the later dungeons more and more laggy. Example: When I was in Onigashima I noticed we had 10 Channels and that was working perfectly however I moved to Izumo and it suddenly dropped to 3 Channels.
I sincerely hope that cyberstep reads this and at least address some of these issues.
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 16:37
by Arnekun
I've had a lot of the issues you guys have mentioned. Here are a few of mine:
1. Healing Skill Ranks:
Right now my rank 1 healing skills like Heal I heal for 74 hp but rank 2 healing skills like Heal II heal for much less, 14 hp. I tested this with two staffs of roughly the same grade and same atk power and both skills' levels are close (level 1 and level 2). Someone said that you need to increase MND to the next tier of 20 pts or something to get the full effect of rank 2 heals, but it still doesn't make sense for them to be so much weaker than rank 1 heals. I can understand if they hit the limit of rank 1 heals and did the exact same amount of healing until your MND reaches the next tier and allows you to hit the higher potential heals from rank 2, but why should higher ranks heal for so much less? Rank 2 healing skills will be completely useless for characters that aren't built a certain way and getting weapons with only rank 1 becomes preferable. Is this really working as intended? They might as well just get rid of skill ranks and have us level up each unique skill directly with a level cap based on the required stat tier if they're just trying to make a limit on which skills people are allowed to use at all.
2. Dialogue Speed and Skipping:
By clicking the characters' dialogue while the text is being written out, you can display the whole text immediately, but a random 1/10 of all pieces of dialogue causes the whole text/dialogue to be skipped immediately before it's been written out and it sometimes results in story details being completely lost since there is no way to backtrack and re-read dialogue. The text/dialogue skipping system should be fixed and adjustable text writing speed would be a good option. Right now the text is written really slowly which is why I generally click to display the whole text immediately.
3. More Customizable Controls and More UI Shortcuts:
A lot of PC games now allow people to map their own keys to various controls and I believe the program AutoHotkey can essentially do the same thing by mapping single or entire sequences/combinations of keys (macros I think they're called?) to other keys or key combinations. Some games might even consider this cheating but it's hard to do much about because it just looks like the person is pressing key combos really fast. In any case, I don't want to use macros I just want to re-map keys. Also having UI shortcuts to access the inventory or equipment pages at the press of one button would really make things more efficient. Having to press esc and click through the menu is more tedious than it needs be. The shortcuts issue is mainly a convenience thing so I won't complain too much about it but it really makes the experience more fluid.
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 17:28
by dioey
hi there i have a weird bug i want too craft a Mushiro magatama, i have all the material but cant craft, there a ! sign, it a favorite sign but i already unchecked that but still can craft that, this the picture for it
already unchecked the favorite star
please help me
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 20:28
by Az4ria5
To be honest, this game does not deserve to be called a full release. It is not nearly polished, or even bug-free enough to have that honor. They're a lot of bugs, and some people just flat-out can't launch the game. This is seriously more like a beta game than a full release. Like you said...
1. Slow rendering, and in my case, one field loaded a lot slower than any other.
2. Lack of resolution options, and the full screen problem.
3. A LOT, and i mean a LOT of unexplained game mechanics. A very big portion of the game I had to either search up what it was (i still don't completely understand skill levels, and skill ranks. And how the hell does momotarou's skill evolution work? And what's this "Skill force"?) I think I figured out that grade strictly applies to durability only? And i'm still not sure.
4. That companion non-stop attacking bug. And also another request... SOME BETTER FREAKING COMPANION AI. Most are useless, or close to it. They aren't even good distractions. They never worry about enemy attacks, and will not dodge them or even guard against them, leaving them dead or almost dead after just one dungeon.
And their's plenty more, i just can't think of them atm.
Re: Bugs, Issues, and Suggestions
Posted:
04 Jul 2014, 21:24
by Yukihana
I have another suggestion that might help out more players in the long run.
Add more servers around world. (i.e. European Servers, Asian/Southeast Asian Servers, South American Servers, etc.)
Since I play from SEA (Southeast Asia), I find it hard for me to play consistently. Most of the time, the lag is sooooo heavy and real even when none of my family members are using the internet that much. The most frequent problem for me, is the fact that I DC (disconnect) almost *every* time I play. The situation is like: I log in, play for around 30 minutes with heavy lag, and then for some reason, eveything stops working, and of course I assume it's just the heavy-ass lag, but no, I frickin' DC. And this happens a lot. A lot.
It's getting reaaaaaallllly annoying. :<
Re: Bugs, Issues, and Suggestions
Posted:
05 Jul 2014, 02:58
by IkouKuhn
Is it only me? the texture in-game is bugged, especially on trees & plants...
Here's the screenshot:
Re: Bugs, Issues, and Suggestions
Posted:
05 Jul 2014, 07:10
by Xero
Okay, lets go ahead and get a sticky or something on this because I feel this will be growing quite quickly.
Re: Bugs, Issues, and Suggestions
Posted:
05 Jul 2014, 08:57
by JuLiOsCrAzY
IkouKuhn wrote:Is it only me? the texture in-game is bugged, especially on trees & plants...
Here's the screenshot:
same problem bug texture