Firon wrote:HelixDraxzonyx wrote:TL;DR Don't expect anything. That way, you won't be disappointed when nothing happens.
This thread is not really monitored so this is probably the best course of action -.-"
(Tickets are sometimes checked, however, so sending a suggestion ticket may be worthwhile.)HelixDraxzonyx wrote:A couple suggestions regarding Party Recruit: Parties that are full should be automatically removed from the recruitment list. Very annoying to see a Filler Party on there, only to find it's maxed out. Parties that aren't open to new members shouldn't be allowed on there, neither should people who list their party as "Reserved". If it's reserved, then the person/people you're waiting for can come and find you. Or you can send them a party invite. I usually see a dozen reserved parties every day, and that's really annoying. The point of party recruit is to broadcast your party so that anyone at any stage of the game can join it without needing an invite or to find the leader.
I think that it's useful to have full parties remain on the board in some cases (such as in parties that quickly rotate members eg. warding dungeon parties). Maybe it'd be better to have an option for making the party remain on the board despite it being full...
I'd think that it would be difficult to implement the "reserved" suggestion, although I'm not too sure that it's actually necessary...TukaLunaMarceau wrote:EXP Gain - Make it like the Japanese.
Level the EXP distribution - A level 115 gets 9 million? So does a level 100. Even opportunity. Or, just make it so it takes the 'average' EXP and gives it to all party members.
Pay To Play - Put in more options to get better stuff. Totally unfair.
Guild Feature - I can't stress this enough. Also make a guild recruiting page.
Make the Satan Weapons worth the bullshit.
Make the Ougi a bit easier to get.
A trading system. It'll save tons of BS between players who need something, but can't get it. (Tip: make an account lock, so you can't trade stuff with your own characters on your own accounts. It'll save a bit of time if you have preexisting characters. Or a level lock for trading. Either or.)
Also, on the party recruit, parties stay up there long after the last person in them left. Fix it. It irritates me.
Now to see if there's anything I missed.
Oh yeah, make a way to store the clothes.
Also, either boost the Ryou rate, or drop the cost at the higher levels to identify something. My friend can only identify about 7 weapons before he runs out of Ryou. And then has nothing to enhance them with, because they're usually what he needs.
If I sound a bit repetitive, too bad. I don't organize my thoughts well. But I get the point across.
I read all of it but I'll comment on some of the summaries
EXP gain: I'm pretty sure that it has been changed to the Japanese value already.
Level the EXP distribution - This would probably encourage leeching more than the game already does.
Guild Feature - This probably won't happen since a lot of people have been suggesting this since the game launched... except in Japan.
Make the Satan Weapons worth the bullshit. - I agree that they're not that good and have huge durability damage, but, they are free ougi after all.
Trading System - A taxed trading system perhaps?
I would say that most suggestions would be difficult since CS is a company after all and needs to make money somehow.TukaLunaMarceau wrote:Oh yeah, make a way to store the clothes.
I'm not too sure about what you mean here. Do you mean making clothes bazaarable? As far as I'm aware, they were sellable in the US version for awhile but this feature was later removed.
To add to Helix's party bit, parties that are long gone (Every member has left them) are still up there, with the last host listed. And it's very irritating, because, if it's a high level (110+), and you go to join, you don't know the party is gone.
A taxed trading system... What would we tax? OC? Yeah, that would defeat the point. Unless you used Ryou, then that wouldn't. Each item would have a different taxing cost, but you could trade more than one, and receive more than one. Also, you would still need both parties to have something to trade. (Borderlands style trading system, by the way. Loved that one.)
As for the clothes, no. I mean just store them with Shizuka or something. My buddy has every single clothing from the ugly shopkeeper, but doesn't ever use it all. He uses specific ones, and it's hard for him to go through and find the one he wants. He can't sell them or store them, not even to Miroku, who apparently has that option.
And as for the EXP thing, my buddy said I worded it terible, so I'll try again. I meant to say this: Take the EXP gains from players, and calculate the average. Cap it at say... 6 mil, unless it's a party of 100+ members. And EVERY member must be 100+, or it doesn't bump said cap to about 9-11 mil. That's IF the average (Total EXP divided by the number of players) reaches such heights. Doubtful it will, but this is just to make it a little more even. I hear people can get 80k per kill, and yet they insist they must be in massive parties, when I've seen the different for my friend. Him and a carry, on Hell, in Nue, and he was getting about 10k per kill the other guy made. Then he switched to a party (Which was full, he was the last to join), and his EXP gain per monster dropped immediately to 1-2k. Language warning here-- Just what the fuck. Just what the absolute fuck. That's the one problem I see with it. It drops too far, and defeats the purpose of party raiding.