Welp.
I don't want to complain or sound like a broken record, and least of all do I want to sound selfish and view this from only one perspective; I try to give suggestions that will benefit both the users and the creators. I'd really like to see Onigiri succeed because I quite like it, and I usually don't like dungeon crawlers all that much, so I'll give this another go while considering the new changes instead of giving up like a lot of other people.
I don't use alcohol so far in this game, even in CBT I didn't bother with Ibaraki and I think I did quite alright but even so, I see little to no reason for Moon King to have been removed. It's clear they made this choice simply to boost their sales. It's not necessary for me to whine about this because there are already several threads doing so, but I will give my very simple suggestion: Just add it back in. Seriously, you shouldn't even have to consider that. I try to play as bare bones as possible, I don't use buffs or EXP boosts and honestly the EXP isn't all that bad, I still don't enjoy the extra grinding of course but if I have a goal I can get through it pretty easily.
Anyways let's not start an argument over grinding, I'm not a hardcore player so obviously it's not fun for me and I'm more likely to have issues with it than those of you who are used to it. The majority of players are also this way, so it's more realistic to take this stance, but either way I'm not even complaining about it I just figured I'd mention the issue is still there. End of the grinding conversation. Back on track: The game itself isn't all that hard if you have patience and a good idea of how to make an effective character, I'm not worried about the difficulty of the game when I say to add Moon King back in, I'm more so worried about this becoming their "quick fix" to assure they get some more sales. Sure enough if they have the balls to remove the beloved Moon King, then they'll probably remove a few other things just to create cash shop items for compensation. CS, seriously stop that. I don't know what kind of economical advisers you have but they are awful and probably need to be fired. In what way was this a good idea? I want to see how many people actually bought that compensation item.
Moving on to the clothes which you all know is the stuff I actually care about, because I'm a girl and I like to be cute, okay? So clothes are no longer possible to buy from other players. The few things that can be sold are already useless to be sold to begin with, weapons and items are not good items to sell in the bazaar because the only form of currency we can use is coins. You can already grind for items and weapons, so it's not the smartest move to buy them from another player until you're much later in the game and desperately want something rare. Most people are in the 20s by now and honestly you go through weapons like no tomorrow around those levels, there's no point in buying them. You will not be hanging onto your lovely new weapon for very long, and a lot of people realize this, and a lot of people decide that it's better not to buy weapons from other players. The same goes for items which are even less important and far too fleeting to waste money on. What does this leave us with?
This leaves us with a very very small percent of players who are buying things from the bazaar, these are the people who either didn't think things through or actually found a decent weapon or mag that they're going to keep for awhile. On top of this, the mild amount of circulation gets whittled away. Most players are selling things for the minimum price. That minimum price is taxed, so the profit is even smaller. These people are lucky anyone bought something from them, they'll be even luckier if they can close their shop without a decimal in their profit, but most people aren't that lucky. This tax is pointless, the money goes nowhere and it actually detracts from circulation. You may think the tax was added to encourage players to buy coins because it makes it harder to buy/sell, but in reality what it actually does is make them cling to their money. The prices go up because of it, no one wants a fraction of a coin, but also no one wants a 5 dollar mag that they won't even need in 2 levels. This results in LESS SALES. Get it? Now get this.
Not everyone likes to gamble.
Shocking? I know, I'm being a sarcastic little fruitcake but this really really needs to be considered when choosing how trading should work among players. The gacha is expensive and has low chances to give you want you want, which discourages people from spinning it. You already have people who refuse to gamble completely avoiding it. Now that clothes can't be sold to other players, getting an item you don't want is even worse news because there's no way to redeem yourself. You can't sell it, so what do you do with it? Waste another 5 bucks or so for another small chance to get what you want? Yeah, I don't think so. Once again the profits go down. The bazaar is near useless, and there's already a small amount of people willing to give the gacha a go, or pay 5 dollars for some fairies. So how do you fix it?
TL;DR + solution
This is all that I really need to say:
[*]Bring back the Moon King
[*]Make some clothes for individual sale (your rare clothes are still rare, but the cautious people can be happy to)
[*]Allow players to sell clothes to each other
[*]Finally, either remove the tax or allow players to sell things for ryou, they are equally effective options, either way you're doing what CS was TRYING to do (encourage people to buy coins) but in a more effective way.