Vrenna wrote:From my experience you get less xp when partying because this game was made so people can't leech others, or something like that.
So if you don't hit every single enemy you don't get the thing.
I was soloing Byakko (Hell) yesterday and was getting like... 1700x2 xp or something, when I had the brilliant idea of partying. For some reason the number of enemies lowered a little (when it shouldn't) and I ended up getting around 1200x2 xp. And I'm a Spear user.
If it works like that, being a supporter isn't worth it.
So the conclusion we have in common then, there's no use playing supporter in this game. We support each ourselves right?
. I won't say anything more unless there are big patches to remedy this situation. I guess as secondary role, support is okay. As primary role, support sucks.. a lot.
I understand the developer doesn't want anyone "leech" someone from partying in the dungeon. But the devs should make it so that honest support player can get full benefit from party too. For Example : Heal/Sanctuary/Cure can damage the undead/ghost type monster.
This mechanic destroys honest player who want the role 'true support'. From overall skills to SP consumption/recovery mechanics and "Support Skill" I can conclude that this game is not friendly to "support-type" character. I can safely confirm my moving into other role or other games then
.
I also dislike the game mechanics which give items to last hitter in world map without party. So for example, there is a world boss. The HP of world boss is only 1. Then a beginner hit the boss with 1 damage. Then the rest of party that hits the 99999 HP to 1 HP of boss will not get anything.
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play!
. Let's grind for teamwork.. or not?
. Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-