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RE: Feedback and Suggestions

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Re: RE: Feedback and Suggestions

Postby Moriya Suwako » 15 Jul 2014, 12:53

Some things I'd like to argue against, and agree with

Prov wrote:After playing casually for 2 weeks, I've come to a few conclusions.

First off is EXP rates.
The EXP rate is pretty brutal for any casual player. I spend maybe 2-3 hours a night playing after work and I'm only lv 26. It feels like this game is more for hardcore grinders only. Especially with all the posts and chat I've seen saying that the EXP rate is half what JP version is. I shouldn't have to grind for hours and hours at a time to gain a level. It really kills the game experience.

While on the topic of EXP
My wife plays a mage/healer character. when she takes the time to heal she misses out on EXP pretty hard. Why penalize such a valuable role so heavily?


I'll agree with this. The EXP rates fall pretty pale in comparison with the level that it needs to be kept up with. At the same time, I didn't find it that bad of a grind either until you reach like.. Kaga or so, which then the EXP rate compared to the mobs just flat out feels minuscule. For players who have the time to grind, it's not all bad. But for those who don't really have as much time, it's a brutal grind.


Prov wrote:PvP
Honestly, I don't even care that there's no PvP system. However there's a lot of people who do. PvP can be problematic. Especially if the PvP system is implemented and there's no way to opt out. PvP can really kill a game experience for non PvP players. So when that gets implemented, please let us turn PvP on or off. Or set specific areas for it. I really dont want to have to deal with some bowman ambushing me and kicking my sh*t in, while I'm walking around a field, trying to gather mats for some quest.


No, please no.
Okay, this may seem a bit biased and a bit arrogant in terms of opinion, but this game simply isn't suited for PVP. In fact, most games that use a 3D action system isn't suited for a legitimate type of PVP. Off of my experiences of playing similar games, ie: Tera, Dragon Nest, Invictus, PVP simply doesn't work in these kinds of games. Either you have a horribly imbalanced system where class has more of a factor than skill, or you have a game where desync cause ridiculous amounts of rage on the forums, or even RNG in general. It also brings light to unnecassary elitism in these kinds of games. Not to mention, for a PVP to work, the game needs to implement an aiming system that doesn't use autoaim, or some implementation of invulnerability frames to make a lot of the skills dodgable. 2D game scrollers like Elsword or Grand Chase can make use of PVP because of how similar it is to fighter games, in which a lot of precision inputs and reads can override class, in terms of skill. However, in a 3D game, there are just simply way too many factors that prevent the game from having an effective PVP system, and even moreso with Onigiri.


Honestly, with the kind of game this is, I would HATE to see PVP.
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Re: RE: Feedback and Suggestions

Postby Sephiroth » 15 Jul 2014, 13:08

I agree wholeheartedly with the above. I understand others like and want PVP, but you can't possibly imagine what a relief it's been to finally play a game that doesn't have the constant annoyance of PVP. I'd hate to see this games current playstyle destroyed/rebalanced in favor of PVP, when from what it looks like, it was never meant to be a PVP mmo.
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Re: RE: Feedback and Suggestions

Postby Rufei » 15 Jul 2014, 13:20

PvP would basically reduce down to "who has the longest range ability that stuns."
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Re: RE: Feedback and Suggestions

Postby montiblanc » 15 Jul 2014, 14:00

nah its all about who has the most defense & attack, stunning wont help if u cant even scratch your foe

these kind of games aint suited for pvp unless those things are globally equalized & balanced for pvp sessions
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Re: RE: Feedback and Suggestions

Postby Prov » 15 Jul 2014, 15:43

Moriya Suwako wrote:No, please no.
Okay, this may seem a bit biased and a bit arrogant in terms of opinion, but this game simply isn't suited for PVP. In fact, most games that use a 3D action system isn't suited for a legitimate type of PVP. Off of my experiences of playing similar games, ie: Tera, Dragon Nest, Invictus, PVP simply doesn't work in these kinds of games. Either you have a horribly imbalanced system where class has more of a factor than skill, or you have a game where desync cause ridiculous amounts of rage on the forums, or even RNG in general. It also brings light to unnecassary elitism in these kinds of games. Not to mention, for a PVP to work, the game needs to implement an aiming system that doesn't use autoaim, or some implementation of invulnerability frames to make a lot of the skills dodgable. 2D game scrollers like Elsword or Grand Chase can make use of PVP because of how similar it is to fighter games, in which a lot of precision inputs and reads can override class, in terms of skill. However, in a 3D game, there are just simply way too many factors that prevent the game from having an effective PVP system, and even moreso with Onigiri.


Honestly, with the kind of game this is, I would HATE to see PVP.


I can agree with that, but a large part of the MMO crowd demands PVP. Personally, I'm not into PVP, but a lot of people are. Onigiri itself has a lot of problems that could be solved with polish. I would hate to see the game balanced for PVP, because yeah, it's killed a lot of things. Grand Chase went through nerfs for PVP and so did Elsword. Don't get me started on WoW either, because until they created seperate effects for PVP and PVE on talents, it was bad, having class staples nerfed because it was too unbalanced in PVP.

Invincibility frames while dodging would be nice. Also invincibility frames while doing certain specials, or even leaping strike would be nice, because I think its crap that stickys can hit me with their bite while I'm leaping in the air. Kind of an altitude difference, for me to get hit.

Also I feel like I didn't completely elaborate on what was wrong with EXP.

The current EXP awarding system has some issues in it's implementation, mostly due to awarding EXP based on who kills what. This obviously undermines healing, since a healing main isn't murdering everything that moves, however they are facilitating it. It's also exploitable and makes the current grinding possible where a high lvl can bring in 4 leechers, get all the kills and level up off exploiting others. I rather dislike this, having been in the position of someone joining a group, and not getting kills because the spear carry was pulling threat on everything and then OHKO'ing it. I ended up getting less EXP than when I was solo'ing hard. and the guy came out on the other end with about 5k.(Byakko hell) To be honest, most games split the EXP equally, which leads to people encouraging better player skill (Since you know, you'd rather have good people who are contributing and earning their EXP), rather than leeching. Awarding EXP to the killer really only promotes kill stealing. Also more mobs in dungeon for more players, really only feeds this exact problem. That's just my opinion. I'm sure there are plenty of people who feel that their carry has earned them something. I know the feeling of carry in games where the EXP is split. I used to DPS carry in WoW on my rogue. You really want to kill the peeps on the other side who cant carry their own weight. However, I hate taking advantage of people, and being taken advantage of. I'd rather split things equally than have to carry a bunch of leechers through a dungeon to exploit EXP.
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Re: RE: Feedback and Suggestions

Postby Raijin » 15 Jul 2014, 16:31

Prov wrote:
I can agree with that, but a large part of the MMO crowd demands PVP. Personally, I'm not into PVP, but a lot of people are. Onigiri itself has a lot of problems that could be solved with polish. I would hate to see the game balanced for PVP, because yeah, it's killed a lot of things. Grand Chase went through nerfs for PVP and so did Elsword. Don't get me started on WoW either, because until they created seperate effects for PVP and PVE on talents, it was bad, having class staples nerfed because it was too unbalanced in PVP.


I'm not that crazy for PvP either, it wouldn't fit well in a game like this. However, once again as you said, a lot of people are, and they won't be satisfied without it. They might demand PvP, but half the community who is asking to add PvP are most likely won't even take part in it, meaning they just like to have it there as an option.
About the "Nerf" issue, they could just add a special shop in Miroku that provides Arena gear. Instead of PvPing in town, and on map-fields, they could create an Arena-map, have players sign up, once a match is found it'll port them to the Arena.
In the Arena shop they could have special outfits as well, costumes that could only be purchasable through Arena-Points.
Since he mentioned Elsword above, i'm sure he's familiar with the Arena shop within Elsword that provides gear made for PvP.
If we have gear made and meant for PvP, "Nerfing" won't be needed.

~PvP Suggestions:
- Arena Map
- Arena shop (Within Miroku's)
- Arena Points to purchase special outfits/costumes(Not Arena Gear)
- Arena Gear (Within the Arena shop will be purchasable through Ryou)

~Check (Page 5) for more suggestions.
Check (Page 6) for feedback.
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Re: RE: Feedback and Suggestions

Postby OceanicSky3414 » 15 Jul 2014, 21:14

Raijin wrote:I'm not that crazy for PvP either, it wouldn't fit well in a game like this. However, once again as you said, a lot of people are, and they won't be satisfied without it. They might demand PvP, but half the community who is asking to add PvP are most likely won't even take part in it, meaning they just like to have it there as an option.
About the "Nerf" issue, they could just add a special shop in Miroku that provides Arena gear. Instead of PvPing in town, and on map-fields, they could create an Arena-map, have players sign up, once a match is found it'll port them to the Arena.
In the Arena shop they could have special outfits as well, costumes that could only be purchasable through Arena-Points.
Since he mentioned Elsword above, i'm sure he's familiar with the Arena shop within Elsword that provides gear made for PvP.
If we have gear made and meant for PvP, "Nerfing" won't be needed.

~PvP Suggestions:
- Arena Map
- Arena shop (Within Miroku's)
- Arena Points to purchase special outfits/costumes(Not Arena Gear)
- Arena Gear (Within the Arena shop will be purchasable through Ryou)

~Check (Page 5) for more suggestions.
Check (Page 6) for feedback.


That is a good idea, the only bad thing about that is that there might be some unfair matchings. If they do, there should be a dedicated ranking system for PvP that should match you up with someone of similar rank. I myself and probably many others don't want to have weak equipment and go up against someone with really good equipment and be completely destroyed.

Otherwise, it's a great idea to implement PvP into the game, it would just need some fairness to it.
Last edited by OceanicSky3414 on 15 Jul 2014, 21:19, edited 2 times in total.
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Re: RE: Feedback and Suggestions

Postby Rufei » 15 Jul 2014, 21:14

Raijin wrote:I'm not that crazy for PvP either, it wouldn't fit well in a game like this. However, once again as you said, a lot of people are, and they won't be satisfied without it. They might demand PvP, but half the community who is asking to add PvP are most likely won't even take part in it, meaning they just like to have it there as an option.

See, the problem with wanting PvP as an option is that you're really telling the devs "make a new game and slap it onto this game!" After all, fighting games are almost pure PvP games, yet development teams spend years honing those for release. What makes you think that PvP will be some trivial endeavor that doesn't incur a hundred balance patches for the next year or two?
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Re: RE: Feedback and Suggestions

Postby SP_Kenny » 15 Jul 2014, 21:51

While some people are having issues with lower end graphics I have an issue with a dual a monitor setup

Generally I have my main screen on the left and run games full screen on the right. I can run the game in windowed mode on either but full screen defaults back to the main monitor even if I set the full screen option with the game running on the right monitor.

Running it the way I normally due lets me deal with things like team speak, keeping an eye on the time, opening and closing browsers as I do like to have the forum up and looking at game information while playing ect

Can they poke at making it so players can choose which monitor to display full screen on?

System specs:
Win 7 64 bit
8gb memory
Intel Q6600 CPU (I know this puppy is starting to show its age, but has been a solid piece)
Nvidia GTX 580 with the 337.88 drivers as of this post - no 3d stuff installed
Dual Samsung 27" monitors (different models though), left is on DVID, the right is on HDMI passing through a Roxio Gamecap pro - both run at 1920 x 1080

My rig runs strong enough I normally dual box playing Eve online with an account on each monitor

Thanks
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Postby Ryouko » 16 Jul 2014, 05:46

Suggestions:

Add a player ignore function so people wont have to listen this.....

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