Prov wrote:After playing casually for 2 weeks, I've come to a few conclusions.
First off is EXP rates.
The EXP rate is pretty brutal for any casual player. I spend maybe 2-3 hours a night playing after work and I'm only lv 26. It feels like this game is more for hardcore grinders only. Especially with all the posts and chat I've seen saying that the EXP rate is half what JP version is. I shouldn't have to grind for hours and hours at a time to gain a level. It really kills the game experience.
While on the topic of EXP
My wife plays a mage/healer character. when she takes the time to heal she misses out on EXP pretty hard. Why penalize such a valuable role so heavily?
I'll agree with this. The EXP rates fall pretty pale in comparison with the level that it needs to be kept up with. At the same time, I didn't find it that bad of a grind either until you reach like.. Kaga or so, which then the EXP rate compared to the mobs just flat out feels minuscule. For players who have the time to grind, it's not all bad. But for those who don't really have as much time, it's a brutal grind.
Prov wrote:PvP
Honestly, I don't even care that there's no PvP system. However there's a lot of people who do. PvP can be problematic. Especially if the PvP system is implemented and there's no way to opt out. PvP can really kill a game experience for non PvP players. So when that gets implemented, please let us turn PvP on or off. Or set specific areas for it. I really dont want to have to deal with some bowman ambushing me and kicking my sh*t in, while I'm walking around a field, trying to gather mats for some quest.
No, please no.
Okay, this may seem a bit biased and a bit arrogant in terms of opinion, but this game simply isn't suited for PVP. In fact, most games that use a 3D action system isn't suited for a legitimate type of PVP. Off of my experiences of playing similar games, ie: Tera, Dragon Nest, Invictus, PVP simply doesn't work in these kinds of games. Either you have a horribly imbalanced system where class has more of a factor than skill, or you have a game where desync cause ridiculous amounts of rage on the forums, or even RNG in general. It also brings light to unnecassary elitism in these kinds of games. Not to mention, for a PVP to work, the game needs to implement an aiming system that doesn't use autoaim, or some implementation of invulnerability frames to make a lot of the skills dodgable. 2D game scrollers like Elsword or Grand Chase can make use of PVP because of how similar it is to fighter games, in which a lot of precision inputs and reads can override class, in terms of skill. However, in a 3D game, there are just simply way too many factors that prevent the game from having an effective PVP system, and even moreso with Onigiri.
Honestly, with the kind of game this is, I would HATE to see PVP.