Ryouko wrote:Suggestions:
Add a player ignore function so people wont have to listen this.....
THIS! Also a kick function for parties.
OceanicSky3414 wrote:Raijin wrote:I'm not that crazy for PvP either, it wouldn't fit well in a game like this. However, once again as you said, a lot of people are, and they won't be satisfied without it. They might demand PvP, but half the community who is asking to add PvP are most likely won't even take part in it, meaning they just like to have it there as an option.
About the "Nerf" issue, they could just add a special shop in Miroku that provides Arena gear. Instead of PvPing in town, and on map-fields, they could create an Arena-map, have players sign up, once a match is found it'll port them to the Arena.
In the Arena shop they could have special outfits as well, costumes that could only be purchasable through Arena-Points.
Since he mentioned Elsword above, i'm sure he's familiar with the Arena shop within Elsword that provides gear made for PvP.
If we have gear made and meant for PvP, "Nerfing" won't be needed.
~PvP Suggestions:
- Arena Map
- Arena shop (Within Miroku's)
- Arena Points to purchase special outfits/costumes(Not Arena Gear)
- Arena Gear (Within the Arena shop will be purchasable through Ryou)
~Check (Page 5) for more suggestions.
Check (Page 6) for feedback.
That is a good idea, the only bad thing about that is that there might be some unfair matchings. If they do, there should be a dedicated ranking system for PvP that should match you up with someone of similar rank. I myself and probably many others don't want to have weak equipment and go up against someone with really good equipment and be completely destroyed.
Otherwise, it's a great idea to implement PvP into the game, it would just need some fairness to it.
Leafay wrote:I'm just a newbie so I don't know whether this idea makes any sense here, but how about having different weather conditions from blinding blizzards to hurricanes to play and slash in?
Leafay wrote:Another nice feature -- if Oni hasn't already have it -- is a kind of "Spirit/Ghost Mentor" mode where the starter novice player has the option of a mentor NPC companion who constantly guides and recommends the player into what he or she should or shouldn't do or buy or pick or use. The mentor would be like a passive walking manual and teacher going into details of weapon construction and drop and item value and how and where to use them which the trainee needs to grow and hone their skill. It can also advise and critique your attack strategy. It can be set to idealized "perfect" skill and weapon choice/purchase/enhancement suggestion settings or just hints of what you ought do. Yes, that's a tall order but it'd really help tame the complexity of all those equip and skill and enhance windows for a newbie (like me!)
Leafay wrote:I heard that to many, grinding is tedious and sometimes boring, so I was thinking that maybe for the next Onigiri version, why not a new "super grind" class where you option to search and destroy dozens of locally scattered different "outside dungeon" monsters (like in the fields beyond the Oni bridge) in a given sequence by type or color or navel number or whatever within a time limit and accomplishing it is the same as a subquest in scores and drops? (get it wrong or late and you lose an item you already have as a risk!)
Leafay wrote:I notice many very good Q&A's posted in various topics not meant to have them. Some of the player recommendations and suggestions are real gems! I hope CyberStep would create a kind of Q&A formatted database where experienced players could input their own game recommendations and suggestions as searchable answers and advice which would otherwise be too specific or scattered across the board and be duped too much in regular type topics! Just a thought!
Leafay wrote:Are there contests to see what's the smallest-sized team that can clear monsters like that or a whole dungeon to find the best "ace dream team" among players?
Seira wrote:buff bows please. skill cooldowns are crazy long. skill sp cost is crazy high, and for what? 1/4 the damage a spear can do?
ty ty.
also the ougi skills aren't worth using. dark cannon seems fun, but you need to stand there forever to let off the 4 shots, and like stated above it does minimal damage and sometimes it doesn't even hit/knockback the monsters and they walk right through the blast and kill you. i recommend cutting the skill cast time in half, making it two shots, and add the damage of the other two to the remaining two.
ty ty.
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