Naduron wrote:Warning: Wall of text, lots of typos and i dont care.
When the devs made the healer class they must have hated it cause its so f%¤king horrible made but even tho they hated it so much that they wanted to delete it so did they still have it for the sake of the players that want to play support.
You may wonder, how bad is it?
That my friend is very easy to find out, just go to all the town and see for yourself.
These "Healer" does NOT count as a real Healer:
1. Players that only spam sanctuary which only heals 10 HP
2. Only spam 5-10MP regen and never use a single heal.
3. Only heals 50-400 HP
4. Players that only heals 1-10 times during a instance.
5. Players that only heals/buff/support 1-2 of the group.
6. Players that only has below 70% MND
Cut these people out and you will find out that there are actually only 5-10 players that are real HEALER, you know people that act like they are playing healers in World of Warcraft that buff every player and spam 1000 healing and 25 MP regen.
Those healer that instantly heals a member when he gets hit.
These are the REAL HEALERS.
Now why are they as rare as an artifact item?
1. TARGETING
If you have played healer or tried cause you gave you instantly as you noticed how f%&king horrible the targeting is in this game.
How does it work?
It only targets the player closest to you + And a bit of power of RNG.
So yeah if you want to be a real healer you have to play dirty and run up to the melee and pull up your staff and slap them on their ass with them.
Cause if you have 4 ppl infront of you in a room so will you only heal the one closest to you, if you want to heal the spear class so must you run in towards the center of the room so you can target him.
Unless you have a group with 4 melee that is standing on each other so they can AoE the whole room at once, then you are f%&kt.
"Then use TAB Targeting"
It ONLY switch between 2 targets that is closest to you and NOT THE WHOLE GROUP.
2. Can't use buff on yourself.
Great for you healers, you can buff your member with movement speed buff so the tank/dps can run away from your healing..
This happens so many fucking times i'm actually about to slam my head on my wall.
3. Item Level has no effect
What?!?
Yup..
It doesn't matter what type of item you uses as healer; rarity, grade, attack or level.
It has 0 EFFECTS FOR HEALERS.
I'm lvl 44 and i'm using still using a healing staff from my FIRST INSTANCE, which i have repaired over 5000 or something now so it has 643 Dura left.
So why should healer bother using staff over lvl 10 if they don't do ANYTHING for the healer.
Enchanthing and smelting and etc costs nothing on a lvl 10 weapon, while a lvl 50 so will it costs millions to pimp it to max.
And if it breaks when smelting so can i easily replace it when i can just clear a instance in 15 seconds instead of lfg for minutes and then clear a instance that takes 8min to clear.
Staff doesn't effect anything for us, no healing increased, no duration increased, NOTHING.
4. UI
You must be damn good a remembering which character model and who they belong to, cause in this game you cant see the HP/SP on the players and the names only show up at 10m away when you can heal members up to 40m away.
So once again you are forcing healers to hug their members just so they can see which players that needs healing/mp/support
So pray that you will never join a group with all 4 of them are wearing the exact same models.
5. Buff Icons
Fix it, its dumbest thing i've ever seen, it gives no info and it doesn't tel me which buff is on them and its f%&king tiny i'm having problem seeing it, why the f%&k is it only 2 pixels large?!?!?
And i bet 99% of the players have never seen it.
Guess I'm not counted as a "real healer" then. I'm not going to waste my SP/durability/cds to heal/buff/support the people sitting in the back leeching. If they aren't doing the damage for the team, then they can go die getting squashed by a toad for all I care. I only carry around 2 cure IV and 1 cure III as my heals so if I go around healing 4 other people, there's no possible way to keep everyone healthy thus it's more logical to cut off everyone that isn't essential to the party and focus on the main damage dealer.
But yeah, you do make good points though. The targeting system is awkward as hell with how status bars don't have the same viewing range as the actual heal... Buffs should be able to be applied to the staff user as well and the buff icons are almost non-existent as far as anyone's concerned. Oh and seriously, the skills window should tell you exactly what your buffs do not just "herp-derp, it gives people "more" attack" where that more could be anything from 1 damage to 100% more damage and no one would be any wiser.
Hmm and for the most part stats aren't very big on healers. Attack does raise the amount healed but at the same time, when you're already healing for 1.7k per cure IV do you really NEED a stronger heal? I mean I'm already healing for about 3/4's of a level 55's HP bar with cure IV and I'm not even level 35 yet so would that stronger heal actually be useful? I mean, maybe if you ran healing instead of cure, that extra heal would be useful but I'm liking cure too much for heal xD