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Reason to communicate

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Re: Reason to communicate

Postby Sunken Orange » 24 Jul 2014, 00:02

As far as our play, someone dying in the party doesn't affect other's experience.
It only affects that player's exp bonus multiplier and nothing else.
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Re: Reason to communicate

Postby Izayoi Meido » 24 Jul 2014, 00:35

So only me notice the exp different between runs when there people dying and when there not.
Anyway, it's on my end and it be good, because i don't want to have people yelling at others not to dying.
Again, see it as false info if it's not true for you.
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Re: Reason to communicate

Postby Angelfire » 24 Jul 2014, 00:40

I think the difference you are actually noticing its the minor differences in EXP that can happen when you kill more mobs vs less mobs, rather than player deaths. Player deaths have never detracted from my EXP.
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Re: Reason to communicate

Postby Deathy » 24 Jul 2014, 01:29

Izayoi Meido wrote:So only me notice the exp different between runs when there people dying and when there not.
Anyway, it's on my end and it be good, because i don't want to have people yelling at others not to dying.
Again, see it as false info if it's not true for you.



This is an peaked my eyebrow up. I know if the palyer themselves die at the end there is an reduce exp before the bonus exp kick in, but that when I solo never notice In group cause I'm use healing the dps/tank......


Would you be willing to run with me? to test this out?
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Re: Reason to communicate

Postby Lann » 24 Jul 2014, 09:00

Uhhh...

>Hoping that the leeching doesn't become permanent...
^If CS continues to deprive us of our real exp gain (hey, we all know we're getting 2/10ths of the real exp gains of the game.) this will become permanent. You'd have to understand that not everyone is actually playing the game to really play the game (grinding... more grinding... and more grinding...) and that most players are actually lazy (I'm not implying anything here) due to slow exp rates.

-To throw some kind of example, if you remember ragnarok, then you should remember what OpenKore and the what nots were and why they were made. In a sense, just like OpenKore leeching was actually born from hatred of the damned exp rates.

>Now team chatting or what not.
-I don't think you really need that UNLESS you really know this people, though if you were to organize a daily dungeon grind or weekly for that matter, You'd rather use something like a real voice chat. I mean, why are you gonna waste time on typing when you can actually just say what you need to say.
--On the otherhand, I'm more of a soloist who's services as a tank (and former Odachi slicer) got needed by certain people who I now am with. I think chatting is for casual gaming and is not really a thing for those who are playing to play (or grind to the death for that matter.)

but then again this just me speaking things I think is true.
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