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RE: Feedback and Suggestions

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Re: RE: Feedback and Suggestions

Postby Advil_TM » 29 Jul 2014, 00:25

INSPECT OPTION :ugeek:

I would like to see an option that allows players to inspect the other players in their environment. A feature that will allow you to view another player's equipment, weapons, titles, stats, character bio, etc...


PvP FEATURE :!:

I would also like to see 1 vs 1 PvP games and 5 vs 5 PvP games. For example, players who are interested in participating in Arena Matches will be required to report to one of the Arena Masters in game and register for the 1 vs 1 or 5 vs 5 PvP competition. Next, once the queue is full, each of the players registered in their corresponding queue will participate in a timed arena match. Also, I would like to see the option to challenge a player in open world PvP by sending them an in-game request.


EMOTES :D

Implementing emotes would be great! There should be a set of basic emotes that all in-game players can use. As an added perk, you should also consider adding some special emotes that can be unlocked via in-game achievements.

I realize that these ideas have been mentioned before in other post within this thread. I only wanted to take this time to reiterate them once again.
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Re: RE: Feedback and Suggestions

Postby Vrenna » 29 Jul 2014, 05:39

CweO N Milk wrote:Don't have anything overly zealous as most of the things on here. But I think it would be nice to add these two options to the combat system.

1. Double Jump
2. Attack Mid-air

Kind of annoying not being able to do that having prior PC gaming experience.


I have prior PC gaming experience and I think it would be annoying to be able to do that, I even have proper reasons:

Double Jump: Who needs double jump in a game without vertical exploration? (maybe in towns, maybe). Also, I find double jump to be a lame feature when it's not explained, sorry but I can't agree with that suggestion, I'd rather not have it.
Attack Mid-air: That's doable, sort of. Right now in the game there are attacks that send the attacker to the air, why not have attacks that attack the target in the air ALSO (who would carry a skill that only does that?). But honestly, that's... so out of priority and need that... nope, don't do that. Combat system is awesome as it is already, adding sporadic exchanges of punches above people's head wont do a thing.

Advil_TM wrote:Colors

Quoting you is hell.

- Inspect Option: Nope. Reason: Discrimination.
People would use that to define who they want in their parties based on equipment/stats. They already do that based on roles and skills (only when missing something needed), I think adding more to that feature would become annoying.

- PVP Feature: Not Yet. Reason: Not a priority.
I do like the idea of Duel System being applied since it sounds simple, but I guess even that system requires balacing.

- Emotes: Supported. Reason: An Anime Game Without Emotes is Heresy.
This is probably the greatest failure in design in terms of taste of this game.
Let's say this again: They made an anime game without emotes.
Again: They made an anime game without emotes.
Once more: They made an anime game without emotes.

Heresy

Shireia wrote:I noticed on a new character I made that the ninja outfits have a few issues on the glamorous female body.
First, the headband has some collision issues with the hair, second it looks a bit strange around the bust area. Maybe that’s just me but it doesn’t really look right. I’m not sure how to describe it other than the band like part at the bottom of the shirt looks like it should tuck under the breasts but is actually going over them and creating a really weird shape. Maybe that’s just me though.


The answer is simple: The Glamorous Female Body is an Issue.
The proportions are bizarre, completelly, the "Muscular Guy" too.
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Re: RE: Feedback and Suggestions

Postby Lynneth » 29 Jul 2014, 08:33

My compiled suggestions, and probably others too :

viewtopic.php?f=15&t=3876
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: RE: Feedback and Suggestions

Postby Prov » 29 Jul 2014, 12:15

Vrenna wrote:
CweO N Milk wrote:Don't have anything overly zealous as most of the things on here. But I think it would be nice to add these two options to the combat system.

1. Double Jump
2. Attack Mid-air

Kind of annoying not being able to do that having prior PC gaming experience.


I have prior PC gaming experience and I think it would be annoying to be able to do that, I even have proper reasons:

Double Jump: Who needs double jump in a game without vertical exploration? (maybe in towns, maybe). Also, I find double jump to be a lame feature when it's not explained, sorry but I can't agree with that suggestion, I'd rather not have it.
Attack Mid-air: That's doable, sort of. Right now in the game there are attacks that send the attacker to the air, why not have attacks that attack the target in the air ALSO (who would carry a skill that only does that?). But honestly, that's... so out of priority and need that... nope, don't do that. Combat system is awesome as it is already, adding sporadic exchanges of punches above people's head wont do a thing.

Advil_TM wrote:Colors

Quoting you is hell.

- Inspect Option: Nope. Reason: Discrimination.
People would use that to define who they want in their parties based on equipment/stats. They already do that based on roles and skills (only when missing something needed), I think adding more to that feature would become annoying.

- PVP Feature: Not Yet. Reason: Not a priority.
I do like the idea of Duel System being applied since it sounds simple, but I guess even that system requires balacing.

- Emotes: Supported. Reason: An Anime Game Without Emotes is Heresy.
This is probably the greatest failure in design in terms of taste of this game.
Let's say this again: They made an anime game without emotes.
Again: They made an anime game without emotes.
Once more: They made an anime game without emotes.

Heresy

Shireia wrote:I noticed on a new character I made that the ninja outfits have a few issues on the glamorous female body.
First, the headband has some collision issues with the hair, second it looks a bit strange around the bust area. Maybe that’s just me but it doesn’t really look right. I’m not sure how to describe it other than the band like part at the bottom of the shirt looks like it should tuck under the breasts but is actually going over them and creating a really weird shape. Maybe that’s just me though.


The answer is simple: The Glamorous Female Body is an Issue.
The proportions are bizarre, completelly, the "Muscular Guy" too.


Vrenna... God I love your posts.

I am in complete agreement with being able to inspect equipment. It's going to create discrimination. Also... what are we going to inspect if we could? Your weapon skills? your magatamas? It's not like the equipment system is particularly complicated, nor are the game mechanics so cumbersome that we need x stat cap for efficiency in bosses. This isn't WoW.

Please no double jumps, this isn't a platformer. Mid air attacks would be nice, but wouldn't add much to the combat depth.

I would love more color options. Wife wants to change her eyeshadow on her character but cant because there's no control over makeup. More makeup options would be nice. I'd like to have scars. Scars make you look cool.

Emotes. Anime is so built around its unique emotes. So no emotes is EXTRA HERETICAL!

A lot of outfits look strange on the glamorous female, because her proportions are pretty bizarre. The fox costume makes her look fat, because her bust is so huge, but the distance from said bust to her waist isn't proportional. She's a little bit taller than the other girls, but not significantly enough to be in proportion with her huge bust. on another note, things that show a lot of skin work fine with her. It's just clothes that don't, that look strange.

That said. The muscular male has the same problem. He's friggin huge, but it's not a normal human proportional huge. He just looks deformed. It's why I'll stick with slender or normal adult.

More hair styles, and additional non-cash clothing options would be very nice. There's so little available for people who aren't willing to dole out for a gacha set. It really sucks. That seems a deliberate choice, and feels like more of the deliberate money grabbing.

Good skill descriptions would be great. Especially on buffs. Also telling us about the mind cap would be nice. Not hard once you figure it out, but still. It'd be nice for noobs who start playing to know they're there.
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Re: RE: Feedback and Suggestions

Postby animeregion » 30 Jul 2014, 23:49

Might want to fix the EXP Tables for monster and add them missing ones as well... Storyline don't seem to keep up with the with the story areas unlike the 鬼斬 (Onigiri_JP) ver. does.
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Re: RE: Feedback and Suggestions

Postby Hinagiku Katsura » 31 Jul 2014, 00:09

animeregion wrote:Might want to fix the EXP Tables for monster and add them missing ones as well... Storyline don't seem to keep up with the with the story areas unlike the 鬼斬 (Onigiri_JP) ver. does.


sorry but this is the US version not JP version so it will become different don't complain how the cyberstep change it because cyberstep don't wan't to copy everything in jp version they just want originality common sense please

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Re: RE: Feedback and Suggestions

Postby Xero » 31 Jul 2014, 09:15

Fix the "L" to sit feature. This game is controller compatible (which I love) but certain features of some areas apparently do not work with a controller simply being plugged-in. A simple one is the "L" to sit. Another issue are camera angles which at times need to constantly be re-adjusted.

Now spamming. This issues please be taken care immediately. I entered into the portal realm, 1 person. Only one, spammed a massive wall of text which in turn, cause me to crash. Ways to fix this, add an ignore feature. I like to play the game without being crashed by something as simple as a wall of text. Other than these, most of my other suggestions have already been said, several times over.
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Re: RE: Feedback and Suggestions

Postby CweO N Milk » 31 Jul 2014, 10:24

While whispering to another player if you are in the area where you type there name and hit the character "U" it will remove the GUI as if you weren't typing in the box.
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Re: RE: Feedback and Suggestions

Postby Prov » 31 Jul 2014, 13:41

Hinagiku Katsura wrote:
animeregion wrote:Might want to fix the EXP Tables for monster and add them missing ones as well... Storyline don't seem to keep up with the with the story areas unlike the 鬼斬 (Onigiri_JP) ver. does.


sorry but this is the US version not JP version so it will become different don't complain how the cyberstep change it because cyberstep don't wan't to copy everything in jp version they just want originality common sense please


I have to disagree with this. US version should not be wildly different from JP. The EXP really needs to be fixed. While level doesnt mean a whole lot, it sucks going to new areas and being 10-15+ levels below the content you're doing. Especially since JP version has a much higher EXP rate. What's the point of the brutal grind requirements in order to level? At least Kyoto's grind is a pretty fast one, but the byakko grind until you go to Kyoto is abusive. I ground through Byakko for several days in order to get through izumo. Thank god Shinoda forest is easier, and yields significantly more EXP.

You're always on about how US and JP versions are different. Which is nice, but the thing here is... C$ is the same company here, that is in japan. It's C$ US branch running Onigiri US. in JP is C$ JP running Onigiri JP. There is no logical reason for the US version to be so much more abusive than the JP version. Mostly it appears that C$ US is under a lot of pressure to make this game run VERY profitably. So a lot of the moves they've taken so far seem to be in the general direction of shameless money grubbing. Like for example... when they took out moon king, and tried to replace it with a speed boost magatama. Also... considering they removed the ability to sell clothes at all, all player transactions are heavily taxed, and the fact that there are no staffs with res skill, which JP has. Obviously res skill would eat into C$'s profits on soul eggs, so they cant have that. That's not originality, that's shameless abuse to the player base.

For the most part it's JRPGs that are abusive in grinds, but JRPG is a minority on the game market in NA. Mostly because there are few gamers who are masochistic enough to want to do that. Don't believe it? Look at game title sales in the US, for real consoles. That is PC, Xbox, PS. It's geared mostly towards... *SHOCK* FPS titles. Why is that? Well for starters they're easy. You (generally) don't have to do some brutal grind. It doesn't require much thought or planning, and whats more, if you find out your playing wrong, you don't have to start over from scratch. It's easy to experiment with new play styles. If you look at MMO statistics.... you'll note WoW pretty much has the corner on the MMO market. There are numerous other MMOs that don't even come into the ballpark with it. Hell if you look at PC gaming statistics alone, it's pretty much owned by Blizzard.

Lots of the suggestions players are putting out, pretty much boil down to, make this game more like WoW. Which is fine and all, but, rather than make this game more like WoW, how about make this game cater more to the player base.

It seems like I've wandered from my original point. The thing is, this game is basically being forced to be profitable, by making the game easy enough to play on your own, but annoying enough with it's EXP requirements that people will want to spend money to move through it faster. The company is going to make some money, the problem is, this strategy doesn't last. It's just not a good long term solution. It's shiny and new right now, but at this rate, the game is going to be a flash in the pan, and disappear off the market, because put simply...

The company is crapping on the players in order to make a buck. Players in general wont stand for it, the player base will wane, and the servers will close.

There are other MMOs out there.

There are other ANIME-THEMED MMOs out there.

Put simply, I'm along for the ride at the moment, but give it a few weeks, I'll be back to WoW, because this thing doesn't have features. It's not worthy of being called a final. It's a beta, and an abusive beta at that.

Edit: While re-reading my post... I thought of something else. They really made controller support for this game? Before they even had all the PC controls hammered down or even had many standard MMO features in place? It makes this even more like they were building an MMO for a console instead of PC. If so, they should know console players are less patient and forgiving to grinds than the PC crowd.
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Re: RE: Feedback and Suggestions

Postby Leafay » 01 Aug 2014, 03:05

I'd like to to see the current moderators recruit some deputies.
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