meep wrote:Ya about that whole same work thing
Also, get yourself checked instead, ass
It's a different story if you pick a melee weapon thats not spear
Because range is god
Aoe is god
First of all you have range
Second your self sustaining abilities increase with level, meaning decreased usage of sp recovery items
Third you don't need great damage
Fourth you don't get aggro
Your pants-wetting issue being xp
Being a last hit system even the damagers will get varying amounts of xp
Naturally the strongest will get the most
And say everyone put in equal effort
Doesn't this sound a little familiar?
You see we have our own problems
Oh, shit did I surprise you there?
You must be shocked seeing as for the past week
Your eyes were buried in your ass
Posting about all you saw in there
Wanna know the biggest difference between staffs and every other weapon?
Investment
Investment
Three times the charm, get it please it's investment
We need to get the right skills, we also need the best weapon grade, we need the right kind of magatamas
It's pretty hard getting far with just in-game currency
You either need a truckload of luck and the balls to climb a mountain
Or the balls to crawl up mountains and swim in volcanos
Hey this sounds pretty tiring though
Why not leech? Fuck yeah! It'll work out when I'm high level enough!
I lost track of myself for a while there
So tell me what your problem was again hermywhatever?
So, when did staffs become a ranged weapon again? Last I checked, the only 2 weapons in the game that aren't melee are bows and wand (if you're counting the fact that staves have ranged spells, it's not like axes, oodachis and katanas don't have ranged spells either).
And for your "range is god, AoE is god", both are things staffs suck at so what's your point there (because chase blister and holy light totally don't lock your character down for the next 2 seconds with their cast times)?
Supports don't get aggro eh? About those stray mobs that drop aggro on the speeding carry... I sure hope their AI isn't programmed to target the nearest enemy target because that could get ugly really fast. Oh wait, they are. Hmm simple math question for you then: 1 distant carry + 1 support chasing after the carry to keep them in vision + 1 angry stray mob = ? It totally doesn't equal an angry stray mob aggroing the support. Oh yeah, never mind it does. I would know, the past few days in Grotto has had me dying to random mini ants that drop aggro halfway through the burrow before aggroing me.
And supports don't need a good weapon or investment to be good at? I mean I totally found that grade 100 +70 ami-staff thingy with cure 7, invig 5, rapid storm and extended heal on the ground right? They totally just grow on trees cuz wood.
Oh and I just realized, all of your posts have been a "deal with it" because reasons. Fixing something that isn't working right? Nah, I think it's simpler to have people deal with it.