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Research on mana regeneration - Solved.

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Re: Research on mana regeneration

Postby Argentum » 18 Aug 2014, 06:38

total mind - regen per tick - max sp
10 - 19
20 - 23
27 - 24
30 - 28
40 - 34
46 - 35 550
50 - 41 561
60 - 47 589
64 - 48 600
70 - 56 617
70 - 57 - 660
70 - 59 - 777
70 - 60 - 820

pretty much self explanatory.

mind - regen
0 -
10 - 10
20 - 14
30 -
40 - 24
50 - 30
60 - 36
70 - 44
80 - 54
90 -
100 - 73

feel free to provide usable data for missing values (0-9 mind 30-39 mind 90-99 mind and everything above 110 mind as well as the max sp)

oh, otonashi, congratz: with this you propably have the first game mechanic topic that is EN-WIKI exclusive unless i missed it on the jp wiki. feel free to use the data as you please on your wiki.

edit: thanks to everyone that joined the research topic with ideas and/or data. all of you guys(and girls) helped alot.
Last edited by Argentum on 24 Aug 2014, 17:28, edited 1 time in total.
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Re: Research on mana regeneration - Solved.

Postby Elliah » 18 Aug 2014, 11:48

I agree with your conclusion that mind and max sp seem to be the key factor but then where do you get those Wis/Regen values from ?
By the way, with 113 Wis, 56 mind and 1200 max sp, my regen is at 54/tick. A large gap with Mrs Cute 101/tick for 115 Wis, 102 mind and 1411 max sp (from earlier in the thread).
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Re: Research on mana regeneration - Solved.

Postby Argentum » 18 Aug 2014, 12:13

i can see the difference in regeneration values on your chars according to the chart, theres nothing wrong with that.
the wis/regen values where only collected at first like all the other stats. it was pretty easy to figure out that wisdom didnt actually do anything for the amount of mana regenerated.

what SP recovery does is quite the question now. appearently it is meant to increase the speed at which the SP are regenerated.

due to lack of motivation and interest i only stopped time per stop watch on a tablet. since even at about 500 recovery (which is the max cap) the regen still takes about 7 seconds for each tick. since at 2xx regen the values also match up and considering the tools being used you can expect the maximum effect being a MILLISECOND / SP RECOVERY. this means that at 0 recovery you would have 7,5 seconds and at 500 7,0 seconds time between each tick. this however is pure speculation. i have no intention on actually confirming this by recording a video and counting frames afterall the stop watch is based on reflexes and shouldnt be used for these timeframes.

if you have enough motivation to test this yourself, feel free to do so and post some results :)
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Re: Research on mana regeneration - Solved.

Postby Argentum » 22 Aug 2014, 12:01

bump

updated first post with results and added values for 90 mind
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Re: Research on mana regeneration - Solved.

Postby Elliah » 24 Aug 2014, 06:33

So I made a few tests with a low level char. With 8 mind and 182 max mana, I had 7 sp/tick so that would mean 4 regen at 0-9 mind.
Ah and by the way, what really disturbed me was the fact you wrote in your results : wis - regen
Whereas you meant : Mind - regen
It took me a while to figure it out last time, so it would be nice if you could fix it for other slow people like me wondering why wis suddenly pops out of nowhere :p.

As for sp recovery, with 128 sp recovery, I choose to measure the time for 20 ticks. This means that if your theory was correct, it would be noticeable without having to do a video or whatever (with 7.372 sec/tick, 20 ticks would take 147.44 sec, more than enough to notice it even with bad reflexes). Unfortunately, 20 ticks at 128 sp recovery take 140 sec, I double checked it :(.
This means we don't know yet what it does. Maybe it has to do with charging sp with shift, but then it wouldn't work with hp recovery. Very weird :(.
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Re: Research on mana regeneration - Solved.

Postby Otonashi » 24 Aug 2014, 07:32

Yeah, the frequency of SP regeneration ticks seems to be a constant once per 7 seconds, even at 449 SP Recovery.
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Re: Research on mana regeneration - Solved.

Postby Firon » 24 Aug 2014, 09:48

Elliah wrote:This means we don't know yet what it does. Maybe it has to do with charging sp with shift, but then it wouldn't work with hp recovery. Very weird :(.


The only other thing I can think of is sp recovered per normal hit :?

-edit: nope, was wrong. Seems to be purely weapon dependent: 3 for bows, 4 for twin blades. Millenial peony doesn't make any difference, and from memory, the 3 sp per hit for bow has been 3 since I started the game with this char (sp recovery was 450+ when I tested it now with millenial and I was pure dex before)
Last edited by Firon on 24 Aug 2014, 20:45, edited 1 time in total.
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Re: Research on mana regeneration - Solved.

Postby Argentum » 24 Aug 2014, 10:11

thanks for pointing out my mistake and supplying a new value Elliah, i corrected the mistake and added the value

Firon thats an interesting idea btw.. i dont know if i get into checking manaregen per autoattack, though. the participation on this research was allready quite low and so i figured most people arent interested in knowing how they build their character. if i do another research it will propably be defense, since im quite interested in that and cant quite imagine that it works like the people here say it does (because that would, contrary to the prominent oppinion, be totally overpowered for multiple reasons)
Last edited by Argentum on 24 Aug 2014, 17:33, edited 1 time in total.
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Re: Research on mana regeneration

Postby Moriya Suwako » 24 Aug 2014, 11:55

Moriya Suwako wrote:Level 83 - MrsCute (Kind)
SP recovery: 500
Wisdom: 87+28
Mind: 78+24
101SP/tic
Max SP: 1411

And yes, it seems 500 SP recovery is the hard cap for it. Adding more into wisdom does not affect the SP recovery but only adds about 4 SP for me per level.


Adding onto this, my second character
Level 80 - Akatsuki Kai (Kind)
SP Recovery: 500
Wisdom: 91+22
Mind: 73+27
102SP/tic
Max SP: 1441

To be honest, I want to say that your SP/tic regen is based off of your max SP and not SP recovery itself. Do note that while levelling this up, when I had about 1328 SP, it was only recovering 91SP/tic despite having similar stats to the character before. I feel that the SP recovery stat doesn't really affect how SP tics per 6~7 seconds. I also just equipped a northeast magatama just now and attempted the test again. At 1245 Max SP, i was recovering 88SP/Tic (Note that all stats were the same and the only difference was -10% Max SP.

Now this is just a theory and I haven't gotten enough stats to say so, but it seems that Maxed SP recovery, as it has a cap, is based off of percentage and not flat values.
Here's a few calculations I did.
----Stat penalties : tic / Max = Percentage -----
With no reduction : 102/1441 = 7.070% <---- 500 SP Recovery
With NE Maga (-10%SP) : 88/1245 = 7.068% <---- 500 SP Recovery
With Boar+ NE Maga : 64/1013 = 6.317% <---- 469 SP Recovery
With Boar maga only : 80/1189 = 6.476% <---- 479 SP Recovery

Despite the SP pool dropping, I noticed a rather huge reduction just by dropping a bit of SP in exchange for a boar magatama which reduces mind/wis by 15 allowing me to drop below the max SP recovery value. It's what led me to believe that SP recovery value is a cap in percentage rather than just a flat value itself, which is why the values vary so much. Again, this is only a theory.. Im not exactly sure as of yet.
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Re: Research on mana regeneration - Solved.

Postby Argentum » 24 Aug 2014, 16:57

i actually solved the riddle allready :D the results are posted on the first post on this page and in the first post of the thread :D

i appreciate the help, though :D
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