Firon wrote:This is actually the first MMO I played
By equipment sets, I mean that you should be able to create your own sets so you don't have to pick out each piece every time you change what you're doing.
eg. low lvl dungeon equipment: multiple large aoe weapons, maybe some cooldown magatamas
high lvl dungeons: wep with fierce god's focus, heavy damaging aoe and single target weps, sf magatama etc.
leeching gear -.-" kanmon etc...
basically, stuff that you set yourself, with your own equipment
Now that I can agree with. That'd be nice. though tbh, weapons really wont need to change that much. With 4 weapon slots you don't need sets. I've needed 2 weapons at most for any dungeon I've been in, and the weapons skills I use are the same in every dungeon. I might change according to boss weakness, but most of the time, I use the same skills, because they work. Tho I'm not past kaga yet, so that may change.
If you have a good AOE skill in low lvl dungeons you can kill the whole pack with one shot. No need for cd redux, just sf mags. High lvl works the same way.
Also in a side note... FUCK LEECHERS. Anyone who doesn't carry their own weight, doesn't get a slot in the party. I did enough carrying back in WoW with lfd/lfr heroes who had no skill and didn't know the damn boss mechanics.
I don't disagree with the concept, it's good in theory, but again would make more sense if we had to wear 16 peices of gear and the stats we required were dependent upon spec. Mags really don't change that much. Enough good sf mags, and maybe some affinity, and you dont need to change regardless of dungeoning. This is from a perspective of having played POW, DEX, and VIT chars. I wouldn't know about the staff/wand side, but all of those stats, have a decent enough AOE skill, with the exception of bow. Obviously if you're playing spear, you've got OP AOEs. POW has a couple good ones depending on weapons, and DEX has thunder slash(Only good one I've seen on twin sword). The point is, with proper kiting and grouping skills, and a good AOE, you can wipe whole rooms in 1 shot. It basically still makes the equipment sets useless.
Unfortunately, the way this games mechanics work, the only really viable play style is to one shot mobs. There is no tank or real healer role. So everyone is dps. Also with the way mob damage scales, its impossible to have tanking/endurance style. Meaning again, equip sets aren't really useful. I'm not against it, I'd love to have the option available, but it just doesn't seem like it'd be very useful in practice.