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RE: Feedback and Suggestions

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Re: RE: Feedback and Suggestions

Postby Ginkotsu » 11 Aug 2014, 02:16

Not sure if this was addressed before but:

Miroku's Restock(Why not unlimited stocks of Nigiri and SP Healers?)
I'm not even sure how this benefits either CyberStep or the players.
For all I know, it's just an inconvenient function, especially for people who spend most of the day active in-game, grinding, farming, etc.
Removing the stock limit on Miroku's consumables would make gameplay more convenient while retaining the game's difficulty.
In my opinion, people would be able to clear dungeons more often without being held back by the stock limit on consumables.
This means players wouldn't be limited in terms of activities like grinding, which could even possibly raise the purchase rates of EXP boosts and Premium Boosts.
It would pretty much be a win/win, just saying.
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Re: RE: Feedback and Suggestions

Postby Jung » 12 Aug 2014, 19:48

Susanoo:
* Make challenges actually challenges.
* Give more variety to them - so far it's only Kaname, Gedoumaru, Benkei, Daruma, Hashihime, Three Eyes, and KyouKotsu. While I can get semi-desirable materials from some of them, there is very little incentive to use this feature.
* Throw in a random rare boss a day (or chance of) - your Oppenheimers and other baddies that take awhile to run to.
* The rewards suck. A little exp and money (granted, the speed is fast).

I only complain about this function because everyone else's functions stay relatively relevant throughout the entire game.
Shizuka, need that storage and identify. Amaterasu, titles, titles. Momotarou, even though I hardly use him, only becomes more of a presence on your weapons as the cap is increased. Miroku's consumables and bargains are daily things to add on. Ibaraki's sake are great potions. And Kaguya's ornaments and magatama craft pretty much drives a large part of the market. Susanoo? Aside from getting floor 50+ in aramitama to get recipes, etc., has been off my radar for awhile.
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Re: RE: Feedback and Suggestions

Postby Firon » 13 Aug 2014, 23:29

Don't think that anyone's suggested these yet:
-A time display (probably PDT), so things are easier to organise and you don't have to keep checking when maintenance will hit, or when someone's xp boost runs out.
-Equipment sets (weapons and magatama as one set, mainly, Accessories will probably always be equipped IMO), don't know about others but currently, I need 5, but I would still be really happy with just 3 :D
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Re: RE: Feedback and Suggestions

Postby Prov » 14 Aug 2014, 06:12

Firon wrote:Don't think that anyone's suggested these yet:
-A time display (probably PDT), so things are easier to organise and you don't have to keep checking when maintenance will hit, or when someone's xp boost runs out.
-Equipment sets (weapons and magatama as one set, mainly, Accessories will probably always be equipped IMO), don't know about others but currently, I need 5, but I would still be really happy with just 3 :D


Equipment sets... Please no. This isn't WoW, and I really don't want this to be WoW. Tier sets are nice, but this game isn't about gear. It's more about stats and the mags that alter them. I like fluidly changing weapons whenever I want, and not being penalized for it. Gear sets are very unforgiving and penalize flexibility. This is basically saying. PLEASE C$ GIVE US CLASSES! Please don't. Classless freeform systems like this are rare enough. The game is fairly mechanically sound. It just needs a great deal of polish. Equip sets would also make sense if say... you're clothes gave you bonuses. Making mag sets seems fundamentally retarded. Mags are already really good.

Timer would be great. Really hate not being able to see what time it is ingame, and having to get my phone, or alt tab out to see what time it is.

Jung wrote:Susanoo:
* Make challenges actually challenges.
* Give more variety to them - so far it's only Kaname, Gedoumaru, Benkei, Daruma, Hashihime, Three Eyes, and KyouKotsu. While I can get semi-desirable materials from some of them, there is very little incentive to use this feature.
* Throw in a random rare boss a day (or chance of) - your Oppenheimers and other baddies that take awhile to run to.
* The rewards suck. A little exp and money (granted, the speed is fast).

I only complain about this function because everyone else's functions stay relatively relevant throughout the entire game.
Shizuka, need that storage and identify. Amaterasu, titles, titles. Momotarou, even though I hardly use him, only becomes more of a presence on your weapons as the cap is increased. Miroku's consumables and bargains are daily things to add on. Ibaraki's sake are great potions. And Kaguya's ornaments and magatama craft pretty much drives a large part of the market. Susanoo? Aside from getting floor 50+ in aramitama to get recipes, etc., has been off my radar for awhile.


Yeah, making Susanoo relevant would be nice. His challenges are pretty easy to roll, and while at your 30s the exp is good, it doesn't scale with level, making it irrelevant by the time you're into your 50s.
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Re: RE: Feedback and Suggestions

Postby Firon » 14 Aug 2014, 10:17

Prov wrote:
Firon wrote:-Equipment sets (weapons and magatama as one set, mainly, Accessories will probably always be equipped IMO), don't know about others but currently, I need 5, but I would still be really happy with just 3 :D


Equipment sets... Please no. This isn't WoW, and I really don't want this to be WoW. Tier sets are nice, but this game isn't about gear. It's more about stats and the mags that alter them. I like fluidly changing weapons whenever I want, and not being penalized for it. Gear sets are very unforgiving and penalize flexibility. This is basically saying. PLEASE C$ GIVE US CLASSES! Please don't. Classless freeform systems like this are rare enough. The game is fairly mechanically sound. It just needs a great deal of polish. Equip sets would also make sense if say... you're clothes gave you bonuses. Making mag sets seems fundamentally retarded. Mags are already really good.


This is actually the first MMO I played :D
By equipment sets, I mean that you should be able to create your own sets so you don't have to pick out each piece every time you change what you're doing.
eg. low lvl dungeon equipment: multiple large aoe weapons, maybe some cooldown magatamas
high lvl dungeons: wep with fierce god's focus, heavy damaging aoe and single target weps, sf magatama etc.
leeching gear -.-" kanmon etc...
basically, stuff that you set yourself, with your own equipment
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Re: RE: Feedback and Suggestions

Postby Prov » 18 Aug 2014, 10:58

Firon wrote:This is actually the first MMO I played :D
By equipment sets, I mean that you should be able to create your own sets so you don't have to pick out each piece every time you change what you're doing.
eg. low lvl dungeon equipment: multiple large aoe weapons, maybe some cooldown magatamas
high lvl dungeons: wep with fierce god's focus, heavy damaging aoe and single target weps, sf magatama etc.
leeching gear -.-" kanmon etc...
basically, stuff that you set yourself, with your own equipment


Now that I can agree with. That'd be nice. though tbh, weapons really wont need to change that much. With 4 weapon slots you don't need sets. I've needed 2 weapons at most for any dungeon I've been in, and the weapons skills I use are the same in every dungeon. I might change according to boss weakness, but most of the time, I use the same skills, because they work. Tho I'm not past kaga yet, so that may change.

If you have a good AOE skill in low lvl dungeons you can kill the whole pack with one shot. No need for cd redux, just sf mags. High lvl works the same way.

Also in a side note... FUCK LEECHERS. Anyone who doesn't carry their own weight, doesn't get a slot in the party. I did enough carrying back in WoW with lfd/lfr heroes who had no skill and didn't know the damn boss mechanics.

I don't disagree with the concept, it's good in theory, but again would make more sense if we had to wear 16 peices of gear and the stats we required were dependent upon spec. Mags really don't change that much. Enough good sf mags, and maybe some affinity, and you dont need to change regardless of dungeoning. This is from a perspective of having played POW, DEX, and VIT chars. I wouldn't know about the staff/wand side, but all of those stats, have a decent enough AOE skill, with the exception of bow. Obviously if you're playing spear, you've got OP AOEs. POW has a couple good ones depending on weapons, and DEX has thunder slash(Only good one I've seen on twin sword). The point is, with proper kiting and grouping skills, and a good AOE, you can wipe whole rooms in 1 shot. It basically still makes the equipment sets useless.

Unfortunately, the way this games mechanics work, the only really viable play style is to one shot mobs. There is no tank or real healer role. So everyone is dps. Also with the way mob damage scales, its impossible to have tanking/endurance style. Meaning again, equip sets aren't really useful. I'm not against it, I'd love to have the option available, but it just doesn't seem like it'd be very useful in practice.
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Guild,Guild War,Trading System,New skills

Postby Pedo Nii-Chan » 19 Aug 2014, 02:26

Uhmm hi what if we add the trading system ??and add some more skills to the weapons and the guild and guild war events too ?



I need or we need trading system so we can give some gold to the new players or to all of our friends because those new players and especially those high level players need so much gold.


And the guild and guild war event. So the other players have more exciting event to participate. That's all thanks ;)
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Re: RE: Feedback and Suggestions

Postby OichiSenpai » 20 Aug 2014, 04:28

The most primary things to launch is:

-Trade (and stall by Ryo and not only OC)

-Guild + guild chat

-Personalizating the chat tabs, like Group+Party+Whisper (if you dont want some"xp/gold" flooding yor chat..)

-Shared storage between the same account characters.
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Re: RE: Feedback and Suggestions

Postby AxceL » 20 Aug 2014, 08:57

OichiSenpai wrote:The most primary things to launch is:

-Trade (and stall by Ryo and not only OC)

-Guild + guild chat

-Personalizating the chat tabs, like Group+Party+Whisper (if you dont want some"xp/gold" flooding yor chat..)

-Shared storage between the same account characters.


I like the idea of your.. Since we all agree about this, It will be nice having something like that.. However, if there was a guild, many player will recommended that the game should be implemented with Guild Wars too (I dont really agree with Guild Wars actually. xD).
I'm (or we) still waiting for the admin official answer, but up till now, no news regarding the guild function that we all have been waiting for other than the one Admin Ringo said in the past post that the Guild Function are still TBA.
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Re: RE: Feedback and Suggestions

Postby Warlock » 21 Aug 2014, 11:25

If you don't want us to sell our avatars , then put scrolls/items in your shop (cheap please) ,, each parts of avatar can be awake for +stats or attributes ,, thanks more power
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