Haha, so my post there was from a selfish point of view?
Ok then, lets go to the analytical point of view. I can play that game too.
Chian magatama is one of the magatamas that is incredibly useful and great at what it does. Its true that it gives the wearer sustainability, reducing risk in executing skills that seems suicidal. BUT, it also reduce the support's work load. We already knew about the problem with the support sp consumption and the inability to effective heal someone in timely manner during the heat of battle, and with the less need for healing then the support can concentrate on other buff which of course would reduce the support's pressure. And yet you make a monologue of how you don't want to be anyone's 'sp b*tch', interesting choice of word, especially for turning good thing into a bad thing. What just happened to the problems of being a support? Did it just flew away and disappear? What is it again that you wanted to support us with?
You asked about fully devoted support players at the full end of the game, with max mind affinity that can heal constantly for values above low thousands, and actually deal damage with staff offensive skills. Ridiculous. That is like looking for a fully devoted bow man at the full end of the game, with max dex affinity that can deal high damage for values above low thousands, and can actually heal somebody with his flying kick skill. Again, what is it that you wanted to support us with? Damage or heal?
Just like Tekato said, staff isn't meant for clearing dungeons, wand maybe. But if you wanted to be a mage, or magic caster, why not seek this guy and asked him how his character of level 49 mage can clear Grand Forest dungeon at level 75 Hell Mode, solo within 9 minutes with SS rank.
https://www.youtube.com/watch?v=iaeAg3r ... e=youtu.beI'm fully aware of the true power of magic user.
I do not deny the magic user's problems, such as they can't grind like other weapon user in the early game.
Hence why I raise the issue about the skill card random placement thing long time ago, where I got ridiculed, so I held my peace. Yet here, some of you actually complained about other weapon user kept spamming skills like water dragon spear, ice blossom, poison rapid shot, ice glaive, thunderbeast, and whatnot, and wondering why. Skill card random placement, or more precisely the lack of player's ability to arrange his own skill slot, is what causing this.
I only started 'rearranging' my own skill slot when I've reached Kyoto at level 30, and capable of grinding extensively for skill extraction. And yet you couldn't comprehend why magic users are having a hard time, and instead blaming other weapon users' skill for being awesome, without realizing that it is best they could come up with. Go into a dungeon, grind to get a spear with water dragon spear skill, and you good to go. How can a new player that wishes to go for the path of magic, get heal and invigorate skills in their weapon without the skill card erasing one another? For without it, they won't be able to experimenting with the skills, or be an effective party member. And so they ended up being a leecher, or just straight on quitting this strange game.
I wanted to write more, but I'm starting to make a wall of text, and it might be too long winded to be read. But you think the issue about the whole skill system is insignificant one, then so be it. These thing have been complained alot and long time ago. CS literally took months after the launch of the official game before they finally put on those little icons for buff and character affliction, and improved the party management, despite being a basic feature in nowadays game. By the time they implemented all of those, my friend list have already 95% greyed out.
Sometime I wonder when exactly did you realize that playerbase is dangerously sinking? Is it when you found out the new players you are helping are not really that new because they apparently pretty familiar with the carry thing? Or maybe you are just like me, with a lot of greyed out spot in the friend list?
Because this thread is not its first.