Dark Deceiver wrote:
While I understand what you're saying, the major issue with it is grinding. I'm currently helping my friend level up to 60 by grinding Hades, and she's not strong enough yet to do any real damage to him, and if she's hit by one of his attacks, chances are she'll be dead.
It's a good idea, but for those of us who like helping lower levels get stronger in one dungeon, before they switch areas, it doesn't work out.
That IS the whole idea: to prevent high level players from powerleveling low level players.
Just like Tekato said, they aren't learning anything. And this is a real time action mmorpg. Dodging and guarding at the right time is crucial for survival, especially due to the glass cannon style that everybody must adopt for leveling.
People should be TAUGHT how to fight and play the game. Not carried in levels. If you powerlevel them, all they will be able to do is stay in rift chatting with others, turning the game into a social game. OR they can spend real money for OC and buy other player's weapons.
However, lets say you want to help others by participating in their dungeons. The best system would be something similar to the Teacher System from the anime Log Horizon (High level players get their level adjusted to the medium value of the partys player's levels. Basically if someone is level 20 and another person is 30, your level becomes 25)
Levels wouldn't be enough tho. This system must come with a scale for damage, hp and defense (due to magatamas, weapons and stat allocation). A softcap that enables all high levels to deal with dungeons as the low level players should be good enough. A hardcap would bring too much limitation.
This would enable any high level player to help the newbies without powerleveling them.
Tekato wrote:Yes many mmo's have this it prevents players from reaching areas that arent really meant for their levels.. even if a high level carry were to go back and try to power lvl someone it would be much harder because they would have to do it in an area similar to the leechers level which would be better off grinding with a party of similar lvls and participate in the killing which ofc gives more exp
This comes with a cost. If the playerbase is low, (like on this game), those people could potentially get "stuck" for a while, spending more time grinding more than future levels require. This is where high levels can "rescue" them from these "hell zones" of leveling (and this is probably an argument that can be used against me).
For example, lvl 12-20 and 30-35 is quite hard to reach without a party dedicated for grinding. You won't have too many weapons to work with and soloing with afk parties might be too much. Sure maybe you, me or anyone who is at least over half the maximum level of the game can do solo grinding with afk parties (with their alts)...however, as example, I understood the idea of afk parties from level 50+, something I wish I knew earlier...
If a system like the one (SIMILAR to it) i just mentioned in this post is implemented, I don't see how it can affect someone negatively.