Moriya Suwako wrote:As Yvona suggested, why don't we replace it with a directional invul-frame teleport instead? Kinda like the one in PSO2.
That is, functionally, just another roll. Plus, if this was implemented, wand/staff would then have double the invincibility frames of the other classes (Or more as evade warp, with invincibility, which is what this suggestion is, takes even longer than a roll). Personally, I don't like I-frames too much. A small number is okay, but if they ever become spam-able it's a problem. I'm fine with rolling only because the amount of invincibility time compared to the duration of the roll is about 1/3rd, or maybe less. Try giving this idea a thought instead.
Annette wrote: In addition, would it be overpowered to provide a block-like function for Staff/Wand users? Something along the lines of... while charging SP, damage taken is reduced by (insert high percentage here) but consumes SP equal to (damage taken/SP recovery.)
Annette wrote:Ryxa wrote:Sorry, mind explaining your idea a bit more? From what I understood, you'd block a % damage then reduce a flat amount of sp equal to damage taken. For example, a 10k damage blocked by 75% would be 2.5k taken. SP consumed = damage taken would be 2.5k sp drained, would it not?
Damage taken further divided by the SP recovery stat. So 2500/500, 5 SP consumed for the block. This would make SP recovery less useless than it currently is and add a bit of a defensive counterpart the way HP recovery is. I'll get back to you on the summary stuff.
Moriya Suwako wrote:Other weapons are able to cancel the majority of their moves into a block of some sort- and a lot of mechanics in this game revolve around having the guard ability. I feel that this would fix a lot of our problems.
Anything that can be canceled into a block can be canceled into a roll. I think a larger issue is the fact you can't easily cancel wand skills.